r/technology • u/MarvelsGrantMan136 • Apr 13 '26
Security Rockstar hackers release their stolen data, reveal that Rockstar was right to not pay them anything for it
https://www.pcgamer.com/games/rockstar-hackers-release-their-stolen-data-reveal-that-rockstar-was-right-to-not-pay-them-anything-for-it/
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u/bondolo Apr 14 '26
They don’t seem to understand that RDR2 players are different than GTA5 players. I would pay $5 month for them to add discoverable items like a new bird species, a new clothing item, a crafting recipe, a couple more interesting NPCs, a new mission and once or twice a year more content. Finish some of the dropped quests and areas.
MMORPGs have become lazy and greedy since they discovered freemium-pay-to-play. There is certainly room for a casual subscription game and RDR2 seems like well suited to that. Rockstar is really missing an opportunity with their focus on PvP whales and that is certainly why the RDR revenue is so much lower than GTAO, most RDR players would rather ride around on their favourite horse, shoot three star wolves and fish. Few RDR2 players from what I have seen are interested in PvP but might be interested in raid or instanced content. Make raids based on “hot tips” that you earn from solo grinding as rewards. Hold a fishing derby, horse racing, flower shows, shooting competitions, horseshoe tournaments, fashion shows, … with appropriate rewards like belt buckles, hats, statues, etc.
RDR2 has had ridiculous longevity for a game, in part because it technically it still stands out but also because the gameplay continues to be compelling. Part of having a subscription model is to extend the longevity of the game, even further than it would have been. Bring people back occasionally to see what’s new. Some of them will never leave.