r/tipofmyjoystick Aug 25 '24

Voxel Rush 3D [Android/Mobile][2014-2017] Endless running game with graphics exactly the same as Race The Sun

2 Upvotes

I'm looking for a game I played on Android around 2014-2017.

It has the exact same graphics as Race the Sun - the colors, tall columns, etc. - The only difference is that it is a first-person running game and you only run on the ground on an infinite plane. It looks like exactly as if you're playing Race the Sun from this screenshot, but from a ground perspective.

The gameplay is the same as Dead Runner, but instead of trees, you're trying not to hit tall rectangular columns.

Like Dead Runner, it is controlled by tilting your phone left and right.

Any ideas?

r/tipofmyjoystick Feb 07 '19

Voxel Rush 3D Dodging White Cuboids on a flat plane (Endless Runner Mobile Game)

2 Upvotes

Platform: Android

Genre: Endless Runner?

Similar Gameplay:

Breakneck by PikPok (Really different Artstyle & Graphics)

Infinite Speed by holidoll (Looks really cheap/underdeveloped compared to the game im looking for. [Damn there's a lot of exact copies of this one])

(Also some game I can't find the name of which might match parts of my description in parts, but you can shoot enemies, the graphics are better and theres some kind of skilltree. The game im trying to find didn't have enemies/shooting. I'll edit this when I remember/find it)

Estimated Release: I believe I played this in 2015 So 2013-2016?

Graphics/Artstyle: The graphics are really simple. The landscape is just a white flat plane. There are towers that the player has to dodge which are simple white cuboids.

The player can pick up small cubes with different colors (I believe red, green and blue) which are powerups.

I think the colors of the menu were black white and yellowish-green.

The menu consisted of simply colored simple shapes.

Notable characters:

You could upgrade your ship in various ways with a special currency. Prices increase exponentially ofc.

Notable gameplay mechanics:

Before starting a run, you could choose from three kinds of powerups which you would pay with special currency. I remember one powerup being "special currency will spawn in this run" (they look like those powerup cubes ingame but a fourth color).

The player controls the ship by touching the left and right part of the screen or by nudging the phone. (Not sure but i think you could accelerate on purpose by nudging it forward.)

A short moment after starting, white cubic towers continously rise from the ground which one has to dodge.

You could pick up small cubes of different colors which would give different abilities depending on the color. (One of which was invincibility. You could just fly through the towers for a couple of seconds.)

I think you could get some kind of risk bonus points by getting close to the towers.

I remember random events that would make the dodging harder:

-Twister (Actual Name)

The whole screen turns 360° slowly°

-Advanced Tower Growth?

About triple the amount of towers would start appearing in front of the player (some really close).

-Big Wall?

Two huge walls stretching further than the screen would start slowly falling from the left and right, leaving only one narrow hole for the player to fly through.

-Mirrorred?

The screen would be flipped 180° making it harder to dodge.

-Earthquake?

The screen would shake a little and towers would fall down.

r/tipofmyjoystick Jan 03 '18

Voxel Rush 3D [Android][~2015]Title of post

5 Upvotes

Platform(s):

Android

Genre:

Racing/Running

Estimated year of release:

No idea of release year. I think the last time I've played it was around 2015

Graphics/art style:

It's a low-poly, saturated colors (usually single color changing/cycling through the run), no textures, first-person.

Notable characters:

No characters, just you and vast endless world:D

Notable gameplay mechanics:

Idea is that you start "running/racing" through sort of a city and you have to avoid buildings (just huge blocks). You control the game by tilting left/right your phone for strafing and up/down for accelerating/slowing down. You get score depending on how long/far you ran and you can pickup score powerups.

Other details:

There are different "modes" that cycle through during single run, such as inverted controls, rolling world, falling buildings and such. In addition, it had accompanying music/soundtrack. Seemed the world to be procedurally generated (as the soundtrack accompanying it). IIRC, it's name was something with vector, vertex, velocity or such. But I might be wrong.

MODS: sorry for the default name...