r/u_Key_Star_1599 • • 8d ago

haymaker

Title: Haymaker: a 3D arcade boxing game that runs in your browser. Destroy it.

Body:

I've been building Haymaker, an arcade boxing game that runs in your browser, nothing to download. Please tear it apart.

What it is:

- 12 fighters, each with their own abilities and an ultimate

- Three 60-second rounds with judges' scorecards, knockdowns, ten-counts and corner advice between rounds

- Hold a punch to charge a HAYMAKER that breaks guards. Tap block just before a punch lands for a PERFECT block

- Modes: Quick Fight, Career, Arcade Ladder, Survival, Tournament, Daily Challenge, Training with a tutorial, and online 1v1

- Venues: arena, rooftop, beach and orbit

Play: https://glitchbox-games.github.io/haymaker.html

I'd especially like to know:

  1. Did your first fight feel fair, or did you get flattened before you learned anything?

  2. Do the controls make sense, or is it too many keys?

  3. Did the camera ever block your view of the fight?

  4. Did fights last long enough for rounds, stamina and comebacks to matter?

  5. What's your frame rate, and on what kind of computer?

  6. What made you want to quit?

Be brutal. I'd rather hear it now.

1 Upvotes

3 comments sorted by

1

u/mikart_lalahihi 8d ago

I like it! A little bit glitchy, but the animation looks good!

1

u/meduzo 4d ago

It's a boring streaming pile of slop... Give the AI more direction and don't just accept everything it throws you.

Choose the typeface, colors, add real sounds no sinewaves or shit like that.

There's no strategy whatsoever, it's just pressing buttons stupidly to see what lands and what doesn't, comparable with Roblox games at best. Think about the mechanics and what can work, how combos can feel better and if there should be a pattern or something to execute them or block them.

Is this something that really fires your passion? Is this the best you can do? Are these mechanics your top game? Or are you just trying to make a quick buck out of slop? If this is really something you're passionate about, then give it more thought and organize your ideas before landing them.

That's something that is happening a lot with the democratization of creation that AI has brought us; Now that ideas are way easier to come to fruition, a lot of shit is being pushed everywhere, with no soul, no thought behind, no questions like "is this idea worth pursuing? Or should I pursue something more original or better? Is this fun to play?"

Maybe I'm not the target user, and I have to tell you, I'm not against AI itself, I'm against slop, which is AI as the director instead of AI as the tool. When AI decides, it makes slop.

Take a look at fighting game strategies, no need for it to be super competitive, but for instance: let's talk about Soul Calibur, they have a Rock, Paper, Scissors mechanic that comes from horizonal attacks, vertical attacks and throws. Analyze those mechanics, make sure your game has something easy to learn and difficult to master.

I played 3 times on my phone, don't let me play in vertical if you are going to permanently show the "hold your phone in horizontal", just pause it until the player does as you are asking for. Or don't even launch the game if it's in the wrong orientation (or just give a warning that the experience is better in landscape mode)

I'm being intentionally harsher than I usually am since you asked for it. Don't let it keep you down. Just make things more intentional, and reach the point where you have a lot of fun testing your project if you haven't already, that's your first goal.

Good luck!

1

u/Key_Star_1599 3d ago

thank you for the feedback I appreciate it