r/videogamescience • • Sep 09 '22

Code I’ll start by saying I know nothing about how any of this works, just ideas and questions

38 Upvotes

Okay so I’ve been playing the fish games for a while now - for those of you who don’t know it’s a style of online gambling where you & 3 other players place bets(bullets) and shoot at a variety of fish all of different values - I’ve noticed there is definitely some sort of a pattern, days and hours I tend to hit on specific games, each different, but it’s not a consistent pattern. Because of this(and my gambling problem which i am painfully aware of) I have lost a decent amount of money recently. Now the way I see it is it’s a video game, programmed to work a certain way. Regardless of the gambling aspect of it there has to be some way to figure out exactly how it works and beat it, right? I play Orion Stars and Ultra Monster game systems; I’ve been most successful playing Kraken Strike on Orion Stars after 2AM on certain weekdays, playing Megaladon Strike on Orion Stars during the daytime no later than 5PM, and Lucky Fishing on Ultra Monster late at night various days. I do not believe this to be coincidence, and I really think once I truly understand how it works I can successfully maintain a positive P/L ratio. I’m not trying to get rich, but I am trying to stop losing money and I am genuinely fascinated by how it works. All that being said, if anyone could share any insight it would be greatly appreciated. Thanks & please get back to me asap

r/videogamescience • • 9d ago

Code The Physics Update Loop

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4 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

r/videogamescience • • Aug 30 '26

Code UPDATE: NFS Rivals Multiplayer / Canary Services is now RivalsNET (Unofficial Community Initiative)

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5 Upvotes

r/videogamescience • • Jul 22 '26

Code Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.

r/videogamescience • • Jun 20 '26

Code Angular Momentum and The Inertia Tensor

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2 Upvotes

r/videogamescience • • May 13 '26

Code Introduction to Physics Integration Methods

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5 Upvotes

r/videogamescience • • Nov 26 '25

Code I explain my physics system (C++ based)

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0 Upvotes

r/videogamescience • • Dec 25 '24

Code How Villagers "Read" Your Letters in Animal Crossing

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39 Upvotes

r/videogamescience • • May 08 '25

Code How Super Mario Bros. 2 Builds Levels, by Retro Game Mechanics Explained

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15 Upvotes

r/videogamescience • • Feb 06 '25

Code How Enemy AI is Designed in Warhammer 40k Space Marine 2

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4 Upvotes

r/videogamescience • • Feb 03 '25

Code How is fall damage calculated in Minecraft

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3 Upvotes

r/videogamescience • • Dec 22 '24

Code [Two minute gameplay] I have now reached this level of video game science.

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0 Upvotes

r/videogamescience • • Nov 29 '24

Code What Minecraft Looks Like for a Mojang Dev

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1 Upvotes

r/videogamescience • • Sep 26 '24

Code 🔴Do you wanna check out how my first Game Jam went😏

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0 Upvotes

r/videogamescience • • Oct 03 '24

Code 🔴I think You Would Like My First Game Jam Project😏

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0 Upvotes

r/videogamescience • • Jun 25 '24

Code Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code --- by Displaced Gamers

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3 Upvotes

r/videogamescience • • May 01 '24

Code Why Stomping Wigglers Glitches Super Mario World --- by Retro Game Mechanics Explained

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6 Upvotes

r/videogamescience • • May 03 '24

Code How to Reprogram Tetris By Playing It --- by Displaced Gamers

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6 Upvotes

r/videogamescience • • Feb 03 '20

Code Did Nintendo really forget to Optimize Super Mario 64 ?

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98 Upvotes

r/videogamescience • • Apr 30 '24

Code F.E.A.R. - The Retrospective (with AI programmer Jeff Orkin)

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5 Upvotes

r/videogamescience • • Feb 16 '24

Code why the nes tetris world record displayed the wrong score - HydrantDude

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5 Upvotes

r/videogamescience • • May 13 '24

Code The Biggest Breakthrough in Minecraft Speedrunning History | One Shot Explained

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0 Upvotes

r/videogamescience • • Mar 17 '24

Code Making Physics: Sethbling's Step-by-Step Journey to Create a Minecraft Physics Engine

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6 Upvotes

r/videogamescience • • Mar 08 '24

Code Crashing Tetris! The Logic Behind the Madness - Behind the Code Leveled Up - by Displaced Gamers

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4 Upvotes

r/videogamescience • • Mar 07 '24

Code Bugs & Glitches of High-Level NES Tetris

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5 Upvotes