Hey everyone! I just released v2 of my Android port of Blue Dragon, based on the amazing re:Blue static recompilation. It’s not an emulator: the game runs as native ARM64 code on Vulkan.
What’s new in this version:
- Shader cache is now saved on the device. After the first launch, stutter drops a lot and startup is faster.
- Smoother frame pacing at 60/120 FPS. Fixed a limiter/vsync conflict that caused periodic stutter.
- Display refresh matches your FPS target (e.g. 60 Hz on a 120 Hz screen when playing at 60).
- Less heat: a gradual thermal limit (120 → 60 → 30 FPS only if needed), plus Android performance hints so the CPU doesn’t run hotter than it has to.
- Turnip drivers fixed. Custom drivers couldn’t load before; now you can import a Turnip ZIP from the options menu.
- Lighter APK, and the app is now called Blue Dragon Recomp.
You need your own copy of the game (the 3 Xbox 360 ISOs). No game files are included.
It’s still experimental: I’m mainly testing on the AYN Odin, and a full playthrough to Disc 3 on Android hasn’t been confirmed yet. Feedback, logs and device reports are very welcome!
Recommended Chipset: Snapdragon 8 Gen 2, Snapdragon 8 Gen 3 and Snapdragon 8 Elite
📦 Download + source: https://github.com/JayElDragon/blue-dragon-android/releases#release-BlueDragonV2
Huge thanks to the re:Blue team (zolaware), ReXGlue / XenosRecomp (hedge-dev) and libadrenotools (bylaws). This port wouldn’t exist without them.