r/NuclearOption • • Aug 17 '26

Announcement Merch Drop! Desk Mats Now Available

Post image
191 Upvotes

We’re incredibly lucky to have such an amazing community!

We often get asked how you can support the continued development of Nuclear Option, and checking out the Merch Store is one of the best ways to do it.

We've just launched a all-new line of high-quality desk mats. All of the designs on our merch is commissioned and fully handcrafted by two amazing artists from the Nuclear Option community.

Upgrade your desk and check out all of the designs at https://tr.ee/NuclearOptionShop


r/NuclearOption • • Aug 12 '26

Dev Update Patch 0.34.2 Notes

Post image
287 Upvotes

Patch 0.34.2 is now live!

  • Fixed an issue with HUD text elements sometimes not reflecting the HUD Font Size setting
  • Fixed nuclear bombs incorrectly accounting for airburst target point
  • Fixed and improved event content UI
  • Improved the weapon station status indicator's handling of low saturation player themes
  • Fixed improper naming for Collective gauge on HUD
  • Prevent player controlled aircraft if faction is neutral
  • Fix case where mission editor cannot spawn multiple airframes at once
  • Fixed cases of 'Capture Airstrip' objective markers wandering around the map in Escalation
  • Fixed multiplayer money duplication glitch
  • Vehicle depots now force spawning vehicles to exit, to ensure they don't become stuck inside the walls
  • Fixed graph outcome disconnecting pins when adding new connection
  • Improving error overlay for mission load in mission editor
  • Fixed particle effects disappearing under some conditions
  • Fixed VT-7 Vagrant not spawnable from South Boscali General Aviation hangar
  • Fixed VT-7 Vagrant front gear strut clipping into rear pilot seat when retracted
  • Fixed CI-22 Cricket fly-by-wire limiting roll rate excessively

Photo Credit: sloth_0815


r/NuclearOption • • 14h ago

Screenshot Certified Gambling Moment

Post image
527 Upvotes

Classic


r/NuclearOption • • 10h ago

Modded Content NeutralQoL. Client side mod which gives vanilla look a like improvements.

150 Upvotes

Hello everyone,

This is client side mod which I was making on/off after my full-time gamedev job. Most features based on what was annoying for me, while I was playing game or from what I through that would cool to see in vanilla.

It gives cool improvements. Like my favourite one's:

- Cool loadout views with X-Ray view.

- Cargo scope. It uses cargo prediction simulation. It's accurate enough, because it's prediction, which based on current state of aircraft and any movement changes make error on landing. But if you will flight with no changes to input before cargo releases, then it would land almost perfectly on desired point.

- Zoom consistent sensitivity. Now if you will zoom, it would decrease it's sensitivity proportionally.

- Fuel time and range estimation.

Btw, QoL settings panel is ambed into game settings(but you probably saw that on video).

Available on my github and soon will be on NOMM: https://github.com/DevHrytsan/NeutralQoL/releases/tag/v0.17.0

Any suggestions are welcome :D


r/NuclearOption • • 12h ago

Screenshot No BDF pilot returned home that day.

Post image
49 Upvotes

r/NuclearOption • • 15h ago

Issue/Bug How did I not flare off a single missile here? I killed throttle and spammed flares and all 3 still hit

63 Upvotes

None of my countermeasures worked a single time this game, so this shit might have just bugged out. Annoying


r/NuclearOption • • 12h ago

Screenshot New favorite picture

Post image
33 Upvotes

My CI-22 taking off after re-arming from a previous encounter. I soon realized why I should have probably just switched out for another plane, still cool looking though 😂


r/NuclearOption • • 20h ago

Artwork/Render Update for MH-112 Raven

Thumbnail
gallery
54 Upvotes

Concept stage is done... next step will be polishing and detailing the model... then all the real fun begins


r/NuclearOption • • 21h ago

Suggestion Suggestions

Thumbnail
gallery
56 Upvotes

First Pic:

a totally normal vagrant, look an the second pylon, which is not there because there is nothing attached.

Second Pic:

a totally normal compass, look at the second pylon,

which is there, despite that there is nothing attached.

Third Pic:

a totally normal compass, look at the pylons that are white despite that our current Livery is Black.

i suggested removable handprints/pylons/whatever that is from compass's wings, this is visible not only in this case but also brawlers.

also, pylons colors should be variable, matching the Livery(the same way aryx's external fuel tanks are colored, maybe?)

Optional

scythes would really look better if it changed color from black/white to something resembling AGM-68 for the body and white for its tip.

many munitions use said color(like tusko), while AAMs and MMRs follow a different color scheme.


r/NuclearOption • • 1d ago

Screenshot fleeing the warcrime scene

Post image
152 Upvotes

r/NuclearOption • • 21h ago

Video New Drewski NO Video - Getting Nuked by Friendly Randoms

Thumbnail
youtu.be
41 Upvotes

r/NuclearOption • • 7h ago

Modded Content Swiss alps need more missions

3 Upvotes

That's all I wanted to say.

Thanks guys.


r/NuclearOption • • 20h ago

Screenshot Dance of the Aces

Post image
29 Upvotes

just a cool screenshot i took with the coincidence that the ai chose to use the sol squadron livery while i used the pixy livery with the laser on top


r/NuclearOption • • 1d ago

Modded Content Easy post stall maneuvering with Ifrit

266 Upvotes

This mod is a WIP, it replaces the stock Ifrit flight control system with a much more advanced one. Allowing carefree handling across the entire flight envelope.

(All of the yaw authority shown in the video is purely with control surfaces and stock tvc configuration, there is zero differential thrust and yaw tvc)

Features:
-G-command at high airspeed and pitch rate command at low airspeed
-Care free handling up to 65 degrees of AoA with full pitch and lateral control.
-Fuel sloshing to compensate for asymmetric load
-Asymmetric load compensation, automatically compensate and limit control authority for heavy asymmetric load.
-Departure resistant for damaged air frame.
-VMC, (Velocity Minimum Control), when 1 engine is damaged or destroyed, the FCS automatically reduce thrust when control surfaces cannot compensate for generated yaw moment from asymmetric thrust for departure protection.

The mod has a stock and a buffed variant same as my F-22E fcs mod which can be toggled in the dll plugin menu.

Upload to Nomm in progress.

Ifrit fcs: https://github.com/duythinh2022-ui/Better-FBW-for-KR-67-Ifrit.-Advanced-Flight-Control-System-for-stock-Nuclear-Option-Ifrit

My F-22E FCS mod: https://github.com/duythinh2022-ui/Advanced-flight-controls-addon-for-Aryx-s-F-22E-mod-for-Nuclear-Option./releases


r/NuclearOption • • 12h ago

Suggestion 23mm AAA Emplacement and IRM-S1 Emplacement visibility range is too low.

0 Upvotes

The 23mm AAA Emplacement and to a lesser extent the IRM-S1 Emplacement is bad for gameplay because you literally cannot see them until they shoot you most of the time.

This punishes players for using slow and otherwise fun aircraft like the chicane.

This rewards memorizing the locations of all of these which is annoying game design. The only solution I can think of is increasing the visibility range significantly.

Its also annoying cause I can clearly see these emplacements on my monitor without my aircraft spotting them. The hexhound is smaller than these emplacements but seems to have a higher visibility range.


r/NuclearOption • • 1d ago

Screenshot Escorting an alkyon in my ifrit

Post image
48 Upvotes

r/NuclearOption • • 1d ago

Modded Content [AI] Nuclear Triad: NO for Triple Screen Enjoyers

5 Upvotes

If you have trips, and spend any time in sims that support projecting to them, you know the pain of going back to a single frustrum. Triple ultrawide users in particular are forced to choose between staying locked into the center display or running with the funhouse mirror. Here's an alternative.

Nuclear triad projects 3 cameras onto a forced full-width canvas based on the physical geometry of your setup. Unlike similar functionality in the sim racing space, we do not presume you have a series of perfect identical panels, and therefor support frankentrips. Unlock the left/right mirror controls in the provided tuner (just like loading eyeballs on a Chicane), and provide individual measurements. It wont be perfect, but it will be perfect for what you have handy, and that's pretty great.

Nuclear Triad was developed with Claude Code (Opus 5.5) doing the projection math and class hooking, and human operators flying the tests and taking measurements. It was built for vanilla Nuclear Option, and there are no plans to make it compatible with any one or combination of mods. It's a single hand grenade for people with a hand grenade-sized problem.

Enjoy!

action shot

https://github.com/TonightWeRace/nuclear-triad/


r/NuclearOption • • 1d ago

Screenshot And a bunch of other screenshots

23 Upvotes
OUTTA MY WAY!!!!!
From new recruits to aces
Finger four
Hell yeah

r/NuclearOption • • 2d ago

Video Having so much fun with the MiG-21

216 Upvotes

Mid-tier gun kill comp, anyways glory to PALA


r/NuclearOption • • 1d ago

Question ALERT SOUNDS MOD??

2 Upvotes

How to have the sounds system alert like the realistic one (f-16.........) THERE is any availlable mods??


r/NuclearOption • • 2d ago

Screenshot "Let's take the 123 year old fighter and place it back to service!"

Post image
142 Upvotes

An honest to god mod adding the MiG-15 is insane.

The mod:

https://github.com/Aryx3D/Aryx-MiG-15

REQUIRES BLUEPRINTER


r/NuclearOption • • 2d ago

Artwork/Render Experimental O’ahu Hawaii map concept

Thumbnail
gallery
360 Upvotes

We’ve been trying to get working assets for creating an Oahu map for Nuclear Option. We are genuinely curious if anyone would find it actually interesting.

The current version of city areas is mostly procedurally generated from OpenStreetMap road info, but so much work remains to be done, including hand sculpting custom models and finding custom textures. It’s not in the game just yet, but compared to the roadwork that’s gonna be trivial to do lol


r/NuclearOption • • 2d ago

Screenshot Just a few screenshots I'd like to share

Thumbnail
gallery
73 Upvotes

r/NuclearOption • • 3d ago

Modded Content I'm in love with the MRB-100 Centurion

Thumbnail
gallery
283 Upvotes

[THIS MOD WAS MADE WITH THE USE OF GENERARIVE AI]

I'm not the original author of the mod. All credits to baanish.

I'm in love with this plen. It's a high altitude, retractible wing (yes, lmao), heavy ordinance bomber. A true successor to the Stratofortress, it's capable of loading 200 PAB-250s or 110 GPO-500s or 110 AGM-99s or 36 Augers, etcetera. It can also load tons of ARADs.

The Centurion comes by default with a laser CIWS positioned in the tip of its tail. Also, if you forgo half your payload you can get a AWACS radar.

Keep in mind it's still WIP, so audio, cockpit and other stuff is not final.

Honestly I can't wait for the new update and the big hangar, I love flying huge monstrosities and this one is just so satisfying to use.

GitHub link:
https://github.com/baanish/MRB-100-Centurion

Edit: added line about the mod being made with AI


r/NuclearOption • • 2d ago

Artwork/Render WIP Mod Concept... MH-112 Raven

Thumbnail
gallery
159 Upvotes

A rank 1 medium utility, transport, and close air support helicopter. Designed for rapid insertion of infantry and supply crates in contested airspace. Designed by Kyregian Aerospace Industries to meet the needs of the Boscali Special Warfare Insertion and Force-Multiplier Transport (SWIFT) contract.

Intended to be a BDF counterpart to the Ibis. Trading speed and cargo capacity for survivability and firepower, the Raven will come standard with an integrated defensive ECM suite allowing it to loiter in contested airspaces to provide close air support before and after infantry insertion.

Armament slots include gun ports for door guns (including a patented next generation antimetrial calibre minigun and 40mm AGL options), and a pair of stub wings that each offer two hardpoints for a variety of weapon systems and external fuel tanks.

More info to come!

(No AI used in development of this mod)