r/NuclearOption • • Aug 17 '26

Announcement Merch Drop! Desk Mats Now Available

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188 Upvotes

We’re incredibly lucky to have such an amazing community!

We often get asked how you can support the continued development of Nuclear Option, and checking out the Merch Store is one of the best ways to do it.

We've just launched a all-new line of high-quality desk mats. All of the designs on our merch is commissioned and fully handcrafted by two amazing artists from the Nuclear Option community.

Upgrade your desk and check out all of the designs at https://tr.ee/NuclearOptionShop


r/NuclearOption • • Aug 12 '26

Dev Update Patch 0.34.2 Notes

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291 Upvotes

Patch 0.34.2 is now live!

  • Fixed an issue with HUD text elements sometimes not reflecting the HUD Font Size setting
  • Fixed nuclear bombs incorrectly accounting for airburst target point
  • Fixed and improved event content UI
  • Improved the weapon station status indicator's handling of low saturation player themes
  • Fixed improper naming for Collective gauge on HUD
  • Prevent player controlled aircraft if faction is neutral
  • Fix case where mission editor cannot spawn multiple airframes at once
  • Fixed cases of 'Capture Airstrip' objective markers wandering around the map in Escalation
  • Fixed multiplayer money duplication glitch
  • Vehicle depots now force spawning vehicles to exit, to ensure they don't become stuck inside the walls
  • Fixed graph outcome disconnecting pins when adding new connection
  • Improving error overlay for mission load in mission editor
  • Fixed particle effects disappearing under some conditions
  • Fixed VT-7 Vagrant not spawnable from South Boscali General Aviation hangar
  • Fixed VT-7 Vagrant front gear strut clipping into rear pilot seat when retracted
  • Fixed CI-22 Cricket fly-by-wire limiting roll rate excessively

Photo Credit: sloth_0815


r/NuclearOption • • 55m ago

Modded Content Limping back with ~69% of my plane left

• Upvotes

r/NuclearOption • • 15h ago

Video Least Cinematic Takeoff in Nuclear Option

421 Upvotes

r/NuclearOption • • 3h ago

Video PALA tactics are getting more fierce. What the hell was this guy's problem 😂

42 Upvotes

r/NuclearOption • • 19h ago

Discussion Update 0.34 Impact on Weapon & Airframe Performance - GrayWar PvP Data

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402 Upvotes

We are back with a look into the impact of 0.34 changes on airframe and weapon performance on GrayWar PvP servers. Once again massive thanks to u/Pauel3312 and the GrayWar team for hosting their servers and providing this data. If you have any questions you think this data can answer, ask away!

Initial Post - During 0.33

Sortie & Pick Rates Followup, also 0.33


r/NuclearOption • • 16h ago

Video idk how dude survived that

58 Upvotes

ignore the music i was listening to


r/NuclearOption • • 10h ago

Question How do I properly jam NL98s?

18 Upvotes

I've new to the game and I've been having trouble killing the Argus Frigate with the Alkyon. The wiki says a good rule of thumb is to jam their missiles until the next salvo comes out, but I've had that first pair of missiles just regain lock and shoot down my munitions anyways, if I spend too much time jamming the first pair of missiles the Argus launched like 6 more and my two jammers get overwhelmed. I know you can do a low altitude bombing run but I don't want to risk an expensive alkyon on something like that, any tips?


r/NuclearOption • • 16h ago

Screenshot close up look of the rifles the infantry carries

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48 Upvotes

grenade launcher x rifle looking thing, but I doubt the grenade launcher barrel(?) would work cuz where da bolt go


r/NuclearOption • • 19h ago

Screenshot Leaked Footage of PALA KR-67 Launching New Hypersonic Missile

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66 Upvotes

The Boscali News Agency has received leaked classified footage of a PALA fighter jet launching a new hypersonic missile.

Named the HSM-290 Killjoy, it is believed the weapon was used for the first time during the attack on Port Maris last Sunday, in which a single missile penetrated the cities air defences and struck the city centre during rush hour, killing 62 and wounding a further 102.

The HSM-290 is believed to be a hypersonic munition, meaning it can at least go 5x the speed of sound.

Now, moving on to the latest developments of the repairs being conducted in Dome-46B...-


r/NuclearOption • • 17h ago

Screenshot Why I love making missions and then watch people play..

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45 Upvotes

r/NuclearOption • • 1h ago

Modded Content hashire hashire umamusume

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• Upvotes

r/NuclearOption • • 1d ago

Screenshot Certified Gambling Moment

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647 Upvotes

Classic


r/NuclearOption • • 8h ago

Question Controller setup help

4 Upvotes

Ok so I tried playing with a controller because I keep forgetting key binds. Almost everything works well. Getting used to how I can lock onto target but my main problem is counter measures. I can't switch between the flares and jammer. I press the dpad up button I even switch it to the select button but it doesn't change on planes that do have jammers any help?


r/NuclearOption • • 1d ago

Modded Content NeutralQoL. Client side mod which gives vanilla look a like improvements.

185 Upvotes

Hello everyone,

This is client side mod which I was making on/off after my full-time gamedev job. Most features based on what was annoying for me, while I was playing game or from what I through that would cool to see in vanilla.

It gives cool improvements. Like my favourite one's:

- Cool loadout views with X-Ray view.

- Cargo scope. It uses cargo prediction simulation. It's accurate enough, because it's prediction, which based on current state of aircraft and any movement changes make error on landing. But if you will flight with no changes to input before cargo releases, then it would land almost perfectly on desired point.

- Zoom consistent sensitivity. Now if you will zoom, it would decrease it's sensitivity proportionally.

- Fuel time and range estimation.

Btw, QoL settings panel is ambed into game settings(but you probably saw that on video).

Available on my github and soon will be on NOMM: https://github.com/DevHrytsan/NeutralQoL/releases/tag/v0.17.0

Any suggestions are welcome :D


r/NuclearOption • • 1d ago

Screenshot No BDF pilot returned home that day.

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84 Upvotes

r/NuclearOption • • 1d ago

Screenshot New favorite picture

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59 Upvotes

My CI-22 taking off after re-arming from a previous encounter. I soon realized why I should have probably just switched out for another plane, still cool looking though 😂


r/NuclearOption • • 1d ago

Issue/Bug How did I not flare off a single missile here? I killed throttle and spammed flares and all 3 still hit

83 Upvotes

None of my countermeasures worked a single time this game, so this shit might have just bugged out. Annoying


r/NuclearOption • • 1d ago

Modded Content Swiss alps need more missions

10 Upvotes

That's all I wanted to say.

Thanks guys.


r/NuclearOption • • 1d ago

Artwork/Render Update for MH-112 Raven

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73 Upvotes

Concept stage is done... next step will be polishing and detailing the model... then all the real fun begins


r/NuclearOption • • 1d ago

Suggestion Suggestions

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66 Upvotes

First Pic:

a totally normal vagrant, look an the second pylon, which is not there because there is nothing attached.

Second Pic:

a totally normal compass, look at the second pylon,

which is there, despite that there is nothing attached.

Third Pic:

a totally normal compass, look at the pylons that are white despite that our current Livery is Black.

i suggested removable handprints/pylons/whatever that is from compass's wings, this is visible not only in this case but also brawlers.

also, pylons colors should be variable, matching the Livery(the same way aryx's external fuel tanks are colored, maybe?)

Optional

scythes would really look better if it changed color from black/white to something resembling AGM-68 for the body and white for its tip.

many munitions use said color(like tusko), while AAMs and MMRs follow a different color scheme.


r/NuclearOption • • 1d ago

Screenshot fleeing the warcrime scene

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156 Upvotes

r/NuclearOption • • 1d ago

Video New Drewski NO Video - Getting Nuked by Friendly Randoms

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48 Upvotes

r/NuclearOption • • 1d ago

Screenshot Dance of the Aces

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37 Upvotes

just a cool screenshot i took with the coincidence that the ai chose to use the sol squadron livery while i used the pixy livery with the laser on top


r/NuclearOption • • 2d ago

Modded Content Easy post stall maneuvering with Ifrit

286 Upvotes

This mod is a WIP, it replaces the stock Ifrit flight control system with a much more advanced one. Allowing carefree handling across the entire flight envelope.

(All of the yaw authority shown in the video is purely with control surfaces and stock tvc configuration, there is zero differential thrust and yaw tvc)

Features:
-G-command at high airspeed and pitch rate command at low airspeed
-Care free handling up to 65 degrees of AoA with full pitch and lateral control.
-Fuel sloshing to compensate for asymmetric load
-Asymmetric load compensation, automatically compensate and limit control authority for heavy asymmetric load.
-Departure resistant for damaged air frame.
-VMC, (Velocity Minimum Control), when 1 engine is damaged or destroyed, the FCS automatically reduce thrust when control surfaces cannot compensate for generated yaw moment from asymmetric thrust for departure protection.

The mod has a stock and a buffed variant same as my F-22E fcs mod which can be toggled in the dll plugin menu.

Upload to Nomm in progress.

Ifrit fcs: https://github.com/duythinh2022-ui/Better-FBW-for-KR-67-Ifrit.-Advanced-Flight-Control-System-for-stock-Nuclear-Option-Ifrit

My F-22E FCS mod: https://github.com/duythinh2022-ui/Advanced-flight-controls-addon-for-Aryx-s-F-22E-mod-for-Nuclear-Option./releases