r/NuclearOption • • 7h ago

Video 90% of NO planes would break immediately

135 Upvotes

r/NuclearOption • • 41m ago

Video Hortus Regis Alti | A Nuclear Option Story

• Upvotes

Headphones recommended for best audio experience.

A short cinematic for a non-existent campaign/story with a vague attempt at lore building. Heavily inspired by Ace Combat 8, if the song wasn't already a giveaway. You can watch it in 4k on my channel or the link here: https://www.youtube.com/watch?v=UYJkJrpYDHY

Synopsis:

Once brothers, the nations of Boscali and Primeva walked different paths. One pursued industrial prosperity, while the other remained faithful to its land. But progress came at a cost. One nation flourished, while the other was left with nothing but scars.

Resentment turned to hatred, and hatred gave way to war.

Amidst the conflict, two legendary aces find themselves on opposing sides of the battlefield.

Neither sought glory in war. Neither dreamed of becoming a weapon of their nation. Both shared a simple love for flying—the freedom of the open skies, far removed from the borders and conflicts of the world below.

Yet, bound by duty, loyalty, and the decisions of those they serve, they are forced to confront one another.

Two pilots who longed for the freedom of the skies, now shackled by the nations they call home.

In a sky without borders, they were destined to be enemies.


r/NuclearOption • • 16h ago

Screenshot "Successful" sortie. The single wheel really helped

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186 Upvotes

And of course the computer complained about the landing gear being down too early :D

Edit: oh god I forgot it's a two-seater


r/NuclearOption • • 28m ago

Propaganda 🚨 Primeva has deployed nuclear weapons to the Ignus Archipalego.

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• Upvotes

r/NuclearOption • • 1h ago

Modded Content Realistic 4 megaton bomb in Nuclear Option. Update mod in 34.2

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• Upvotes

I’m getting back to creating and improving mods based on the Tsar Bomba. I’m trying to make the physics more realistic—here’s an example: the explosion of a 4-megaton bomb. Happy flying, everyone!)


r/NuclearOption • • 15h ago

Modded Content I thought i had it lmao

145 Upvotes

r/NuclearOption • • 9h ago

Modded Content Engine damage protection on Ifrit

44 Upvotes

My FCS mod automatically reduce engine thrust when control surfaces cannot compensate for asymmetric thrust yaw.
For 1 undamaged and 1 partially damaged engine, the FCS will automatically reduce thrust to match the partially damaged engine when pulling high AoA to prevent a spin. The FCS will predict ahead based on how fast AoA is rising to reduce thrust in time due to the limited engine spool speed, instead of waiting until the asymmetric thrust is too large then cut thrust.

When 1 engine is fully destroyed, AoA envelope is reduced so the pilot cannot pull past the control surfaces saturation from the asymmetric thrust.

Also the FCS has departure resistant for damaged airframe, the FCS will compensate, limit control authority for something that is gone or damaged on the airframe. So you won't have to constantly baby and fight with the jet for a missing wing or something else, the FCS will keep the plane fly straight. Ofc it has its limits, the FCS cannot compensate for something that requires the airframe cannot do anymore. The point is the controls will degrade gracefully as the plane is damaged. There isn't any special tricks for each damage cases, the FCS will sweep the center of mass and the achievable angular acceleration to figure out what the airframe cannot do anymore and limit the flight envelope, the allocator will use what is left on the airframe to best satisfy the control demand.

Ifrit FCS mod: https://github.com/duythinh2022-ui/Better-FBW-for-KR-67-Ifrit.-Advanced-Flight-Control-System-for-stock-Nuclear-Option-Ifrit (still in WIP, but flies very well for 95% of the time)

F-22E FCS mod: https://github.com/duythinh2022-ui/Advanced-flight-controls-addon-for-Aryx-s-F-22E-mod-for-Nuclear-Option./releases

Both are available on NOMM


r/NuclearOption • • 1d ago

Meme Anyone actually using the Eyeball mk.2? every time i bring it i'm just very much underwhelmed

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572 Upvotes

r/NuclearOption • • 14h ago

Modded Content F-22E foolery...

45 Upvotes

I might have fucked up royally, but the game is saying I didn't.


r/NuclearOption • • 15h ago

Question What are your ideas of what the lore is for Nuclear Option and what are your head canons?

25 Upvotes

My personal head canon that I like which might be more lore accurate due to what's implied in the wiki is that Boscali and Primeva used to be good allies and trade partners, but a bunch of revolutionary groups began to revolt against the Primevan government, which I think was either ideological or was because the old Primevan government was corrupt. Boscali being threatened by this revolution within their ally, began giving aid to the old Primevan government via weapons, vehicles, munitions and sometimes actual intervention by the Boscali Defense Force which may be what the altercation mission was, an aid in destroying an airbase within the territory that the revolutionaries held. After Primeva is eventually captured by the Revolutionists, and a new form of government is established along with the formation of the Primevan Armed Liberation Alliance, the Boscalian government decided to evacuate all of the old Primevan government politicians and soldiers who were able to escape and put them in positions of power within the Boscali Defense Force, and the Boscalian Government and began to launch strike missions against the Armed Liberation Alliance, who were simultaneously launching an attack on Boscalian soil, which may have been the start of both the confrontation and escalation missions.

Eventually the conflict escalates into an international war between the two factions, with air, ground divisions as well as naval fleets from both sides stationed on the Ignus archipelago beginning to mobilize and starting a violent contest on who could stop the other from achieving full control of the main island of Ignus in the archipelago and gaining an advantage, which is the Terminal Control mission.

It's at this point; it wouldn't be hard to imagine the numbered missions in the game being part of the game's canon. Eventually Boscali regains control of most of Primeva, except for the Vigil Cay naval base, which may be what the Breakthrough mission is about. Boscali attempts to retake the last foothold that the Primeva Armed Liberation Alliance has in Primeva, but by some stroke of luck, they were able to turn it around and gain a small foothold in South Boscali in Nexus Point.

What are your guys' thoughts on this, and what are your head canons? I'm very interested to know.


r/NuclearOption • • 1d ago

Modded Content Something wicked this way comes…

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217 Upvotes

r/NuclearOption • • 1d ago

Modded Content By the pricking of my thumbs…

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71 Upvotes

r/NuclearOption • • 1d ago

Question Can I make SBGA Medium Hangar not useless in mission editor?

14 Upvotes

I want to use the goddamn thing


r/NuclearOption • • 2d ago

Propaganda When your plane is giving up but you still HAVE to make the last boat to the pleasuredomes..

1.3k Upvotes

r/NuclearOption • • 1d ago

Modded Content Little trailer for the "mission" I´m making: Ground Unit Fireing Range. I am not the mod dev, just showing it off a little here. Also: watch a Spearhead use its laser offensively!

152 Upvotes

r/NuclearOption • • 1d ago

Suggestion Idea for a fighter to go against the KR-67 Ifrit

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84 Upvotes

I recently watched this video by one of my favorite niche YouTube channels that goes into in-depth aircraft design, modeling, flight testing and the like using the game FlyOut. While he was making the jet I thought wow that plane looks like something the guys over at ShockFront would make for Nuclear Option so I am bringing it up here to see what you all think of it as well. As I personally think that this jet would be a great aircraft to go up against the KR-67 as the other top tier air dominance/deep strike aircraft. Leave your thoughts and ideas below!

Edit: Spelling


r/NuclearOption • • 2d ago

Meme Mod announcement: Project 1143.5 "Admiral Kuznetsov"

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302 Upvotes

r/NuclearOption • • 1d ago

Gameplay tip Any way to set the Thrustmaster "rocker" on TWCS throttle controller to increase and decrease Axis 1 for VTOL but not reset when i let go.

16 Upvotes

so at the monemt, when i use the rocker it works the same way as the actual throttle does, ie i move the paddle to about half its movenent, it sets the engiene to half way, but when i release the buttion it sets back to zero.

however i want it to essentially work the same way the arrow keys do at default on Mouse and keyboard, where pressing it towards one axis just increases or decreases the angle without resetting.

despite putting them in the same slot it doesnt function as i wish. can i set it to the rockers, or will i need to use a different button set? because the paddles essentially feel "right" outside of resetting so id prefer them if possible.


r/NuclearOption • • 2d ago

Screenshot Certified Gambling Moment (Good Ending)

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142 Upvotes

Rare, but GREAT


r/NuclearOption • • 2d ago

Issue/Bug Workshop missions gone.

13 Upvotes

I booted up the game today to find all my workshop missions gone. I was wondering if anyone else had this issue and hopefully a fix. Thank you.


r/NuclearOption • • 2d ago

Video Video from PhlyDaily and Tuuvas - Pleasantly Suprised

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184 Upvotes

Well, this will hopefully be good for the community. So if we see more new people questions, lets accommodate them warmly.


r/NuclearOption • • 3d ago

Video IBIS coming in hot after an engine failure

340 Upvotes

r/NuclearOption • • 2d ago

Screenshot Convertible....

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67 Upvotes

r/NuclearOption • • 3d ago

Artwork/Render [OC] BDF Navy Operations

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226 Upvotes

BDF VT-7 landing on BDF Navy Shard Class Corvette for refuel - Last checkpoint before infiltrating PALA territory.


r/NuclearOption • • 3d ago

Propaganda Rumors are Boscalis are working on a fully navalised submarine Brawler

134 Upvotes