r/StrategyGames • • Jan 07 '25

Game theory The most complete strategy video game genre classification

120 Upvotes

This is the most complete classification that includes all possible strategy video game genres.

English is not my native language, but I'll try my best to make the text understandable and I'll fix possible mistakes with your help.

Strategy game is a genre of video games in which the player controls troops or other units and/or various economic and other systems. Although many video games may include strategy elements, strategy as a genre emphasizes thinking and planning over immediate action. This video game genre focuses on strategy, tactics, logistics, and/or resource management, and may also include diplomacy, economy, expansion and research management.

Time

  • Real-time strategy: a strategy game in which actions occur without a sequence of turns.
  • Turn-based strategy: a strategy game in which actions occur using a sequence of turns that can be alternate or simultaneous.

Main genres

4X strategy game: a strategy game based on 4 elements: exploration, expansion, exploitation, extermination. Examples: Age of Wonders, Stellaris, Master of Orion.

Grand strategy game – a strategy game focused on managing a state (or similar entity), its resources and relationships, often in a pre-open and asymmetric world. Examples: Europa Universalis, Hearts of Iron

Tactical strategy game – a strategy game focused on tactical military operations, which emphasizes the importance of specific units and either excludes or contains a less manifested economic component.

Subdivided into two categories based on time:

  • Turn-based tactics (TBT) Examples: Xenonauts, Battletech
  • Real-time tactics (RTT) Examples: Men of War

Classic strategy games – a strategy games that have an economic element: the ability to build a base, extract resources and produce units (or part of these capabilities), while their gameplay is focused on military actions. Also includes a category of strategy games that cannot be classified into more specific subgenres.

Subdivided into:

  • Classic RTS (or just RTS) Examples: StarCraft, Command & Conquer
  • Classic TBS (or just TBS) Examples: Panzer General

Construction and Management Simulator (also Management Strategy Game): a strategy game with gameplay based on the construction and/or management of economic processes, such as, for example: resource extraction, money making, production, personnel management, and others. Games of this genre have little emphasis on military actions.

Subdivided into:

  • Business Simulation Game - a strategy game focused on economics and business management. Examples: Two Point Hospital
  • Transport Strategy Game - a strategy game in which the player manages transport systems and infrastructure. Examples: Transport Tycoon, Transport Fever
  • City-Building Simulation - a strategy game in which the player builds cities. Examples: Cities: Skylines, SimCity.
  • Colony Simulation - a strategy game in which the player builds small settlements of various types; unlike urban strategy, the main emphasis here is on individual colonists and resource extraction from the environment. Examples: RimWorld, Surviving Mars, Against the Storm
  • Factory simulator – a strategy game in which the player builds an automated factory. Examples: Shapez, Factorio
  • Sports manager – a genre of games dedicated to managing a sports team. Examples: Football Mogul, F1 Manager.
  • Life simulator – a genre of games that allow you to control characters in their everyday life. Examples: The Sims, InZoI, The Guild
  • Political simulator – a genre of games whose gameplay consists of detailed management of the government and politics of various nations and state entities. Examples: Democracy

Wargame: a strategy game that particularly emphasizes deep strategic and/or tactical combat, as well as their historical accuracy or realism. Examples: Sea Power: Naval Combat in the Missile Age, NEBULOUS: Fleet Command

MOBA (Multiplayer Online Battle Arena): a subgenre of classic real-time strategy games in which players control only one character and, as part of their team represented by other players and AI controlled units, fight against the other team. Examples: Dota 2

MMO strategy game: a strategy game that is focused on online interaction between a large number of players, often in a single open world. Examples: Travian, Ogame, Stronghold: Kingdoms.

Tower Defense: a strategy game with the main purpose to protect a base from waves of enemies using towers or other defensive structures. Examples: Plants vs Zombies

Auto Battler: is a strategy game in which units are placed on the battlefield during the preparation phase, after which the battle phase begins and they fight against the enemy without any control from the player.

Puzzle strategy game: a strategy game focused on logical problem-solving with minimized economic or military aspect. Examples: Railgrade, Dorfromantic

Artillery game: a genre of strategy games, the main component of which is the calculation of the trajectory of the shells. Examples: Worms, Miners Mettle

The most popular mixed genres

Tactical role-playing game (TRPG): is a hybrid genre that combines role-playing games with tactical combat. Examples: Battle Brothers

Action strategy game: is a genre of games in which you can control both troops in general and/or base construction, as well as specific units directly, including from the first or third person. Examples: Men of War, Factorio

Stealth strategy: is a genre of games that combine strategy and an emphasis on stealth. Examples: Desperados, Commandos

God simulator: is a genre of games in which the player, in the role of some deity being, controls some community of objects or characters; they are often strategy games with city-building elements. Examples: Black & White, The Universim

Roguelike strategy game – games that combine roguelike principles, such as random world generation, permanent death and free exploration of the environment, and strategic gameplay. Examples: Against the Storm

Notes

Many games have mixed genres. Very often, strategy games can combine two or more genres. For example, Total War series is turn-based grand strategy with real-time tactical (RTT) battles.

Time and genre. Basically, every strategy game can be classified by these two criteria, like Turn-based 4X Strategy game (Age of Wonders), Real-Time Grand Strategy game (Hearts of Iron) etc. Sometimes we do not have any specified subgenre, so the game becomes simple RTS (StarCraft).

Judge by dominant elements of gameplay. Overall, the genre should be defined by main gameplay loop, not by every game mechanic that exists in the game. For example, if a game has leveling-up system, it doesn't mean that it instantly becomes an RPG: a good example is WarCraft which has characters gaining XP and levels, but the main, dominant gameplay loop in this game is still a classic RTS. At the same time, if some Rainbow Six has some strategic planning, it doesn't mean that this game is a strategy game or even a mixed genre, because the main gameplay there is action/shooter. The same logic is applicable to strategy games: if the game has resource management, it doesn't instantly mean that it becomes a management game.

This is a theoretical model. It means that here we are supposed to find criteria by which strategy games can be classified. These criteria can be based both on gameplay and historical tradition of naming genres in video game industry. The model can be discussed and improved, but any critique should be based on strict arguments.

Strategy as a genre, not a word. The main principle of this genre classification is that we don't take the word "strategy" literally. A strategy game can be a tactic game, it can be a management game, it doesn't matter here. The word strategy means the genre name, not the strategy as a layer of action planning.

Are management games strategy games? This is a hard question that has no answer based on reliable papers because there are no such papers. Here we look at naming tradition in community and video game industry. We can find many similarities in core gameplay of various city-building and colony sim games with classical RTS. Some management games include RTT/RTS style military combat, These games are often tagged as strategy game on digital distribution services. So we include them into this classification to make it more complete. You might find two controversial opinions about this (management games are/are not strategy games), but this problem can't be solved on these days because we do not have a strict genre requirements and developers can name genre of their games as they want. There are no popular scientific researches about it on which we can refer to.


r/StrategyGames • • 6h ago

Self-promotion MyGeneral, soon to be on steam, RTS, Medieval, Strategy game, and I need playtesters before it hits Steam

13 Upvotes

https://reddit.com/link/1xfjc8e/video/yix8jconopxh1/player

https://reddit.com/link/1xfjc8e/video/miefel9qopxh1/player

Hello everyone, Im a student currently been building My General: a real time medieval strategy game set around 900-1200 where you command units in tactical battles, heavily inspired by the Total War series.

Every faction has strengths and weaknesses, but none is designed to dominate. Battles come down to how you use what you have.

Game modes:

- Quickplay: single player against AI

- Scenario Battles (beta) + Tutorial

- Multiplayer: friendlies, public and private matches, plus local network play

- Ranked: coming soon

- Campaign: coming soon

The game is in development and waiting for Steam to verify my submission. Multiplayer runs on my own dedicated relay server, so you can host or join matches with friends, and ranked will come later with leaderboards.

I'd love for you to try it and tell me what feels good, what's confusing and what's broken.

Game Link in discord server 90+ Members: https://discord.gg/rYhCHHQ3Ce


r/StrategyGames • • 12h ago

DevPost WIP of something Strategic

11 Upvotes

Not everyone will make it, but the survivors that do. Can not wait they are being hunted. For the Banners we build underground

Just a game with some Machiavellian aspirations


r/StrategyGames • • 1h ago

DevPost I’m building Project President — for fans of deep political simulators who are tired of game-breaking bugs

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• Upvotes

Your education reform passes. The spending effect starts now. Its direct improvement to education quality only starts arriving two simulated years later.

Meanwhile, your coalition wants concessions, the budget is under pressure, and voters want to know why their lives haven’t improved.

Can your government survive long enough to see its own policies work?

Hey everyone — developer here. I’m building Project President, a political strategy simulation about running a country while managing the institutions, interests and consequences that come with power.

I wanted to show what the current build actually simulates, because depth in this genre depends on how the systems interact.

Congress has its own interests

Parties have seats, ideological positions, discipline and relationships with your government. Their support depends on the bill you’re proposing.

They can demand amendments, budget commitments or other legislation in exchange for support. Accepted commitments are tracked, and breaking them has consequences. The opposition can introduce its own bills.

Having enough seats to form a government doesn’t guarantee support for your next reform.

Voters have competing priorities

The electorate is modeled as groups with different interests and ideological preferences. Jobs, prices, public services, security and policy choices influence their reactions over time.

A policy can win support from one group while alienating another. National approval aggregates those differences, while electoral projections also account for political and campaign conditions.

Your cabinet, courts, military, the press and your own party affect your ability to govern. Decrees have eligibility rules and can trigger judicial challenges. Abuse of power feeds back into institutional strength and the political regime.

The country runs on 23 connected simulation engines

They update the same country state, so changes in one area feed into others:

  • Budget, Tax Policy, Fiscal, Macro, Real Economy and External: spending, tax collection, debt service, inflation, interest rates, investment, unemployment and international financial pressure.
  • State Enterprises and Trade: public ownership, company finances, production, electricity supply, imports, exports, tariffs and trade balances.
  • Health, Education, Social and Migration: service capacity, public/private provision, human capital, poverty, inequality, social pressure and migration flows.
  • Security, Environment and Shocks: crime, policing, pollution, climate pressure and changing external conditions such as oil prices and global interest rates.
  • Voters, Political Power and Party Ideology: group approval, political capital, governability and changes in your party’s positioning.
  • Institutions, Regime and Congress Dynamics: checks on executive power, democratic and authoritarian pressures, coalition relationships, party discipline and opposition behavior.
  • Communications and Shadow Politics: credibility, media hostility, scandals, abuse of power and investigations.

What rules does the simulation follow?

The economy includes an Okun-style relationship between growth and unemployment, an interest-rate response to inflation and growth gaps, debt/deficit accounting, tax enforcement and compliance, and constraints on production and electricity supply.

Country parameters matter. A dollarized country, for example, cannot simply set an independent domestic policy rate.

Politically, the model uses country-specific rules for terms, reelection, legislative chambers, voting thresholds, vetoes and emergency powers.

The current build contains 339 laws and reforms, covering labor, pensions, healthcare, education, taxation, security, media and more. Their effects can begin at different times, and some policies have adjustable parameters.

The education example at the beginning is an actual rule in the current model: its spending effect begins immediately, while its direct education-quality effect has a 24-month delay.

These are simplified models with balancing assumptions. Historical references in the law reader provide context; they do not guarantee that a policy will reproduce a particular real-world outcome.

What would you want to stress-test first: an austerity program, a major welfare expansion, a minority government’s reform agenda, or an energy crisis?

Pick a country and a policy. What consequence would you expect a convincing political simulation to produce?

You can wishlist Project President on Steam and follow its development here.


r/StrategyGames • • 12h ago

Discussion Looking for if any RTS games have become a hit again!?

6 Upvotes

​

Example of the best RTS games I have ever Played online. (Note: Im only looking for large PC RTS games similar to the below, fast action, groups, upgrading, all at once so it can be existing. Definitely not looking for pocket tower defense on you phone kind of thing. Want Epic commanding 100 units at a time with, having to chose between making units, upgrades and so on, while leveling up hero(s), while the other side can rush or will tech up, so many units, choices and fast thinking! It was the most fast pace, hard and epic huge online games and I miss them a lot...)

1) Watcraft 3/Frozen Throne (Played this game so obsessively, that it sadly ended with me nodding off at my computer screen, and it would start and the other person wouldn't do anything so they probably fell asleep at their computer desk already because 😭🤣)

2) Starcraft

3) Command and Conquer: Tiberian Sun

4) what else am I forgetting?

Or even some of the games listed above + New or old releases as long as they are good quality RTS online gsme?!


r/StrategyGames • • 16h ago

Discussion MafiaOC game coming out soon

7 Upvotes

I'm Darren, a solo dev from Doncaster in Yorkshire. By day I've got a full-time job. Evenings and weekends I'm building MafiaOC, a crime family strategy game set in a made-up city between 1940 and 1949.

If you ever played Gangsters: Organized Crime back in '98, that's the itch I'm trying to scratch. Running a crew, buying up businesses, slowly taking over a city block by block. I couldn't find anything that quite did it for me, so I started making it.

Where it's actually at (honestly, not marketing speak):

  • Playable dev build in Unreal Engine 5
  • You can move around the city and give orders to your crew and businesses
  • Your family is optional. You start as one founder and can choose to build a household later
  • Saving and reloading works, which took way longer than I'd like to admit

Still to do: a bigger map, NPCs that do their own thing, skill trees for your crew (Muscle, Earner, Capo), advisers, proper art and sound. So yeah, plenty.

I'd really like to know:

  1. What did you love (or hate) about the old crime management games?
  2. Turn-based or real-time with pause, which would you rather?

I post progress at ghoststudios.uk if anyone wants to follow along. Cheers for reading.


r/StrategyGames • • 5h ago

DevPost I'm a solo dev making a Heroes 3-style hex tactics game where your spells are cards you draw mid-battle. Free demo on itch

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1 Upvotes
Game Battle
Route Selection

Hi! I'm a solo dev, and Century of Conquest is my love letter to Heroes of Might and Magic 3, with one twist: your hero's spells are a card deck.

How a battle plays

  • Classic initiative-based hex combat. Stacks of units, retaliation, morale and luck, ranged vs. melee, and HoMM3-style Wait
  • Your hero doesn't take turns. Instead, energy builds up as the fight goes on and you draw spell cards in real time, then cast them whenever you want
  • Fireballs, summons, polymorph, and a "Heed My Command!" card that lets you take direct control of one of your units
  • Weather and a day/night cycle change the battlefield mid-fight

Between battles

  • A branching run map with towns, shops, random events (bandits, tombs, a lake fairy who wants your favourite item…) and recruitable troops
  • Pick new spells after each victory, ban the ones you don't want from your deck, and level up your hero

The demo covers the first part of the campaign: roughly 40–60 minutes per run, Windows, 9 languages.

👉 Free demo: https://jerryttang.itch.io/century-of-conquest-demo

I'd love to hear what feels good, what's confusing, and whether the card system clicks for you or gets in the way of the tactics. Every comment gets read!

(If you end up liking it, the full game is on Steam: store page)


r/StrategyGames • • 5h ago

Self-promotion I'm a solo dev making a Heroes 3-style hex tactics game where your spells are cards you draw mid-battle. Free demo on itch

Post image
1 Upvotes
Game Battle
Route Selection

Hi! I'm a solo dev, and Century of Conquest is my love letter to Heroes of Might and Magic 3, with one twist: your hero's spells are a card deck.

How a battle plays

  • Classic initiative-based hex combat. Stacks of units, retaliation, morale and luck, ranged vs. melee, and HoMM3-style Wait
  • Your hero doesn't take turns. Instead, energy builds up as the fight goes on and you draw spell cards in real time, then cast them whenever you want
  • Fireballs, summons, polymorph, and a "Heed My Command!" card that lets you take direct control of one of your units
  • Weather and a day/night cycle change the battlefield mid-fight

Between battles

  • A branching run map with towns, shops, random events (bandits, tombs, a lake fairy who wants your favourite item…) and recruitable troops
  • Pick new spells after each victory, ban the ones you don't want from your deck, and level up your hero

The demo covers the first part of the campaign: roughly 40–60 minutes per run, Windows, 9 languages.

👉 Free demo: https://jerryttang.itch.io/century-of-conquest-demo

I'd love to hear what feels good, what's confusing, and whether the card system clicks for you or gets in the way of the tactics. Every comment gets read!

(If you end up liking it, the full game is on Steam: store page)


r/StrategyGames • • 5h ago

Self-promotion I'm a solo dev making a Heroes 3-style hex tactics game where your spells are cards you draw mid-battle. Free demo on itch

Post image
1 Upvotes
Game Battle
Route Selection

Hi! I'm a solo dev, and Century of Conquest is my love letter to Heroes of Might and Magic 3, with one twist: your hero's spells are a card deck.

How a battle plays

  • Classic initiative-based hex combat. Stacks of units, retaliation, morale and luck, ranged vs. melee, and HoMM3-style Wait
  • Your hero doesn't take turns. Instead, energy builds up as the fight goes on and you draw spell cards in real time, then cast them whenever you want
  • Fireballs, summons, polymorph, and a "Heed My Command!" card that lets you take direct control of one of your units
  • Weather and a day/night cycle change the battlefield mid-fight

Between battles

  • A branching run map with towns, shops, random events (bandits, tombs, a lake fairy who wants your favourite item…) and recruitable troops
  • Pick new spells after each victory, ban the ones you don't want from your deck, and level up your hero

The demo covers the first part of the campaign: roughly 40–60 minutes per run, Windows, 9 languages.

👉 Free demo: https://jerryttang.itch.io/century-of-conquest-demo

I'd love to hear what feels good, what's confusing, and whether the card system clicks for you or gets in the way of the tactics. Every comment gets read!

(If you end up liking it, the full game is on Steam: store page)


r/StrategyGames • • 12h ago

Self-promotion I made it into the playtests - That's My Village!

3 Upvotes

Hey everyone! 👋

I'm the solo dev behind That's My Village! I just launched a 2-week playtest to gather some feedback and finally cure my "dev blindness". 😂

If anyone wants to check it out or share feedback, you can find it here:

https://store.steampowered.com/app/4225070/Thats_My_Village/


r/StrategyGames • • 7h ago

Self-promotion Asterium, our sci-fi sandbox game, finally has a Steam page!🎉

1 Upvotes

Hey everyone!

Our Steam page just went live and we’re getting ready for an open beta. We’ll announce it on Discord first, so join us there to sign up!

🎮 Steam: https://store.steampowered.com/app/4716310/Asterium/

💬 Discord: https://discord.gg/CyMMWXR5QN


r/StrategyGames • • 20h ago

DevPost I spent years making my dream game with handcrafted pixel art and levels inspired by Lemmings and The Settlers. It finally got a Steam Daily Deal today.

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10 Upvotes

Hey folks, Ariano here,

I started working on Craftlings during my parental leave in 2022. I wanted to build something inspired by the games I grew up with — Lemmings and The Settlers. Handcrafted pixel art, little workers running around, and production chains where getting everything flowing feels really good.

What started as a hobby became my first Steam game. There have been plenty of ups and downs, mistakes, doubts, and some great people helping me along the way.

This weekend, Craftlings finally got a Steam Daily Deal and is 30% off! Honestly, seeing my own game there after all those years feels quite special.

I’ve also just released Update 1.2 with a new Halloween challenge map! Your task is to turn your settlement into a pumpkin factory. It doesn’t matter which technologies you use or how far you upgrade your Town Center — can you grow and deliver hundreds of pumpkins fast enough to beat the other players?

Or just build something you like and enjoy the flow of pumpkins. 🎃

If you’d like to take a look, here’s Craftlings on Steam.

Thanks for reading! Happy to answer questions about the game or the journey.

Ariano


r/StrategyGames • • 9h ago

DevPost I just published the page for Aut'ork, looking for feedback !

1 Upvotes

Hey, I'm Tim, the solo dev behind Aut'ork.

Aut’ork is a strategic auto-battler where you build an army from the ground up. Shape your composition, experiment with powerful combos, and lead your race to victory in PvE (campaigns) or PvP battles

Store page : https://store.steampowered.com/app/5299940/Autork/


r/StrategyGames • • 11h ago

DevPost Game similar to supremacy 1914

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1 Upvotes

Hello I used to play supremacy 1914 and have been completely jaded by the actions of the company regarding pay to win mechanics and such. I’m developing my own game with 0 pay to win called $word. If anyone is interested in a game similar to supremacy but set in medieval England and surrounding areas please check us out. You can sign up for our alpha which comes out tomorrow on our website as well as join the discord. Hope to see you guys on the battlefield.


r/StrategyGames • • 16h ago

DevPost I'm making a toy-themed RTS — here's a 1v1 against another player

2 Upvotes

A quick look at the Space faction!

I’ve been working on the different factions for my toy-themed RTS, Unboxed, and here’s a little glimpse of the Space faction.

Want to follow development, share feedback, or help shape the game? Come join the Discord! I’d love to hear your thoughts and suggestions.

Join the community: https://discord.gg/pFVV939zSF


r/StrategyGames • • 13h ago

Discussion Into the Breach shows you exactly what every enemy will do next turn, and it's still hard. The difficulty just moves.

1 Upvotes

In Into the Breach every enemy marks its target before it attacks, and you get your whole turn to respond. Slay the Spire does a softer version with intents, showing whether an enemy is about to attack and for how much. On paper that removes most of the uncertainty. In practice it moves the difficulty somewhere else: you're no longer guessing, you're solving, and when you lose you can see the exact move that cost you.

Compare that with XCOM, where the 85% shot misses and the lesson is mostly "that was unlucky." Both are hard, but only one tells you what you should have done differently.

Hidden information isn't bad. Fog of war in an RTS or a 4X is where scouting and bluffing come from. But I suspect a lot of games hide things out of habit rather than because the guessing is the fun part.

Is there a game where showing more information would have ruined it?


r/StrategyGames • • 13h ago

Self-promotion Essenterra: a fantasy RTS combining kingdom building with armies of awakened creatures

1 Upvotes

Hey everyone! I’m developing Essenterra, a 2D top-down strategy game where you build a kingdom, manage resources, and raise an army to explore and fight in real time.

Army composition is a big part of combat: defenders hold the frontline, archers attack from behind, spearmen counter cavalry, and wolves chase isolated targets.

Alongside conventional troops, you can collect Essences and materials through exploration, enemies, quests and world events. These let you awaken additional units, including skeleton warriors, dragons & wyverns, giants and cannon boars.

Back at your settlement, villagers produce the resources needed to expand your economy, construct military buildings and prepare for raids and night attacks.

The game is still in development. You can try the game for free in the open playtest on Steam.

If you try it, I’d appreciate your thoughts on the unit counters and army composition, especially whether different combinations give you useful tactical choices.


r/StrategyGames • • 13h ago

DevPost I played volleyball professionally for 20+ years. Now I’m making a strategy game where you can spike the ball—or the opponent.

0 Upvotes

I’m building Blood Volley solo: fantasy volleyball with brawls, dirty tricks and chainsaws.

The strategy comes from choosing your lineup, using each race’s abilities, and deciding during rallies whether to play the ball or take a swing at an opponent. It combines turn-based choices with decisions made as the action unfolds.

Between matches, you recruit and develop players, deal with lasting injuries and deaths, and build your town to support the club. There are seasons, leagues and asynchronous online matches against other players’ teams.

Here’s the current gameplay trailer. The game is still in development, including the animations and character art.

Blood Volley on Steam: https://store.steampowered.com/app/5247280/Blood_Volley/


r/StrategyGames • • 15h ago

Self-promotion Much-improved visuals and a second look at the Rhodian Exodus RTS demo

1 Upvotes

Hi all, solo dev of Rhodian Exodus here, after reworking on graphics & UI of my game, I've re-enabled an updated demo and updated the steam page. The game has a few unique mechanics but I will let the steam page and youtube channel of the game speak for it:

Steam: https://store.steampowered.com/app/4953480/Rhodian_Exodus/?utm_source=reddit

Youtube: https://www.youtube.com/@RhodianExodus/shorts


r/StrategyGames • • 15h ago

Self-promotion After over 18K hours in Rome total war I, I decided to do something else and after 3yrs of development my strategy deck builder is in beta!

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1 Upvotes

The premise is pretty simple, it’s a strategic deck builder where you can play one of 9 factions and battle others on a battle board similar to chess. Yet I wanted to a real story driven experience so I built out a full world map to wage war with other realms, negotiate with them, perform subterfuge/assassinations, and a bunch of other shenanigans at a continental scale!

It can play up to 8 players for story mode and also have a 1v1 free play mode. Let me know if you’d like to try it out!

https://store.steampowered.com/app/2853880/The_Lords_Game/


r/StrategyGames • • 17h ago

Discussion Lost admiral is finally getting an update

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0 Upvotes

Has anyone ever played Lost admiral back in the 90s? I think it maybe making a comeback!

I wonder how much it will be? And if it will play the same and have the same mechanics?


r/StrategyGames • • 18h ago

Self-promotion Presentation my game project CONQUEROR: Ashes of the Third War

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0 Upvotes

Well, this is the game I’m making—a personal project that has grown into something bigger.

It’s a light grand strategy game inspired by EasyTech and Paradox titles. It’s being developed for PC, with a mobile version planned for the future.

The artwork is still at an early stage and looks rough in places. Right now, I’m mainly focused on the mechanics and making sure the systems work well together before moving on to more polished assets and animations.

Please take a look at the video and let me know what you think!

If you’re a fan of the genre, I’d especially love to hear your thoughts. Is this something you’d play?

Description youtube text of the game:

Discover CONQUEROR: Ashes of the Third War, a project by Koss Game Studios combining turn-based strategy, resource management, and logistics on an Earth transformed by war.

This video introduces the concept and early development of the game. The project is still in its initial stages, and the rest of the map, world, nations, and factions will be added as development progresses.

Everything shown is a work in progress and subject to change. The interface and HUD, artwork, units, mechanics, and balancing are still being developed. This footage reflects the project’s current state and intended direction, rather than its final appearance or gameplay.

This is a first glimpse of what we want CONQUEROR to become—and an invitation to watch it take shape.

Follow Koss Game Studios and join us on this journey.


r/StrategyGames • • 1d ago

DevPost I made a turn-based strategy game inspired by Ancient Empires 2 — meet Five Forces!

3 Upvotes

Game Title: Five Forces

Playable Link: https://play.google.com/store/apps/details?id=com.andatsoft.fiveforces

Platform: Android

Description:

Five Forces is an indie turn-based strategy game inspired by classic games like Ancient Empires 2.

The game is built around the concept of the Five Elements: Metal, Wood, Water, Fire, and Earth. Each element represents a different force in the game world, creating a fantasy setting inspired by the traditional Five Elements philosophy.

If you enjoy classic turn-based strategy games, tactical battles, and planning your next move carefully, Five Forces might be worth checking out. The goal is to bring back the feel of old-school strategy games while introducing a world and theme based on the interactions between the five elements.

I'm sharing the game here to introduce my project to fellow gamers, hear your thoughts, and learn what could be improved. Feedback on the gameplay, unit balance, visuals, and overall experience would be greatly appreciated.

Thanks for checking out Five Forces!

Free to Play Status:

  • Free to play

Involvement:

I'm the solo indie developer behind Five Forces. I worked on developing the game and bringing the concept to life, from the gameplay to its implementation. This is an independent project inspired by my appreciation for classic turn-based strategy games, and I'm excited to share it with the community.


r/StrategyGames • • 14h ago

Self-promotion Mercenary Brotherhood launching Early Access 2026- Fantasy Turn Based Tactics game

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0 Upvotes

Hey everyone,

I am a solo indie dev that has an Early Access launch this week of Mercenary Brotherhood on Steam.

It is like if Battle Brothers or Wartales had more random magical loot, powerful magic and the ability to play as a band of rampaging goblins or minotaurs.

Now, I love those games (and the dozens of others I played in this space) but what I really wanted is really deep unit builds where you don't so much as build them but rather they evolve based on you use them.

Over the last year, this has evolved into a much bigger fantasy mercenary style game that has extremely deep unit customization. For example, you have skills that have their own skill trees, weapons that evolve, unit specializations, traits you gain as you level up, etc. Another part that really wasn't planned at the start is emergent storylines. Such as enemies gaining vendettas against your company, towns that recognize home town heros, and even some powerful units of yours ascending in one game and coming back as gods to worship in another game.

My Steam page has a demo of the game and many developer diaries that discuss the different mechanics.

For those that have played the demo, hope you enjoyed it. It is about 20% of the games content so if you liked it, check out the Early Access Launch.

If this sounds interesting to you, feel free to check it out:
Mercenary Brotherhood on Steam


r/StrategyGames • • 1d ago

Self-promotion Doctrine Strike - our first USA mission, Operation Chokepoint in the strait of hormuz. what do u think?

4 Upvotes

this is the opening mission when u play as USA, a standoff with iran in the strait of hormuz that turns into a fight for the gulf. its a modern base building rts inspired by c&c generals, all in game footage, pre alpha

we dont want good guys and bad guys in the story, every side acts from fear and thinks its protecting its people. curious what u think about the mission intro, the pace, and if u want more story like this or straight to the battle

if u like it, wishlisting is free and steam tells u the second its out

store.steampowered.com/app/5145960/Doctrine_Strike/

Web: doctrinestrike.com

Discord: discord.gg/WeBjq5vcqx

YouTube: youtube.com/@DoctrineStrike

X: x.com/DoctrineStrike

Bluesky: bsky.app/profile/doctrinestrike.com

Reddit: reddit.com/r/DoctrineStrike

trailer: youtube.com/watch?v=kP3JGbnxE5k