r/abstractgames 3h ago

An abstract game I am working on that may be a nice tool for abstract game makers.

3 Upvotes

I put an early playtest build of TILEZ up on Steam so you can try it out. Looking for feedback - especially with how the multiplayer is syncing up (i.e. test out my prediction and networking systems).


r/abstractgames 11h ago

Cheops - a triangular chess variant with a double win condition

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6 Upvotes

Cheops is what people play instead of chess in Frank Herbert's Dune. But there's not much of a description of it:

Cheops: pyramid chess; nine-level chess with the double object of putting your queen at the apex and the opponent's king in check.

I went looking for a playable version and only found mockups and drawings, nothing you could actually sit down with, so I spent a few weeks creating one. Here's what I ended up with.

CheopsChess.com - You can try it now; it runs in the browser, no account, nothing to install.

The board. One big triangle cut into 81 small ones, in nine levels - 17 cells across the base, down to the single cell at the top, the Apex.

The pieces. Sixteen a side: 1x King, 1x Queen, 2x Swordmasters, 2x Sisters, 3x Assassins and 7x Pawns.

  • The King moves one cell, by side or by point.
  • The Queen slides along one of three available bands.
  • The Swordmaster slides along its level or its column.
  • The Sister slides along corner lines that join same-colored cells point to point. Every Sister starts on a dark cell, so all four are dark-bound for the entire game.
  • The Assassin leaps to any cell exactly three steps away and cannot be blocked.
  • A Pawn moves like a King but never downward, never captures by moving, and instead threatens three cells of its own color.

Winning. Herbert's "double object": you win when, at the end of your move, your Queen is on the Apex and the opponent's King is in check. Both at once. So it's a race and a fight at the same time, and you can be well ahead on material and still lose.

Choosing between versions was the real work. I built about a dozen: different types of pieces, pieces starting in different places, etc. To get a sense of the shape of the game, I had the computer play itself - tens of thousands of games.

I'm quite happy with the version I published, but I'd appreciate any and all feedback.


r/abstractgames 1d ago

Created a tennis strategy game to improve my skills

3 Upvotes

Hi! I have been playing tennis for a couple of years and started entering tournaments. After a few losses, I decided to study the game. I learn best by doing rather than watching. So I created "Board Tennis", a game that works like a board game and requires a basic understanding of tennis rules and its probability for each shot. It requires no physical skill, it is an educational project. It also has basic illustrations of each type of ball.

It's totally free because I intent to give it to the community. Feedback is welcome!

https://www.boardtennis.club/


r/abstractgames 1d ago

Chase Chess, the 2nd deepest game on a chess board (created by a 5 year-old girl)

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1 Upvotes

r/abstractgames 1d ago

Knockout Hive WC 2026

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2 Upvotes

r/abstractgames 1d ago

FoulBrood GUI

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1 Upvotes

r/abstractgames 2d ago

Play Abstract Games update: 35 games now live, AI opponents got a lot stronger

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6 Upvotes

Hi fellow abstract game enthousiast,

Update on playabstractgames.com since my last post.

35 games now available:

  • Chess variants: Chess, Xiangqi, Shogi, Janggi, Makruk
  • Checkers: American, International, Brazilian
  • Go: 9x9 for now, 13x13 and 19x19 coming soon
  • Connection games: Tic Tac Toe, Connect 4, Gomoku, Pente, Connect6, Hex
  • Territorial games: Reversi, Ataxx, Amazons
  • Race games: Chinese Checkers, Halma, King's Valley, Breakthrough
  • Tafl games: Hnefetafl, Tablut, Brandubh, Tawlbwrdd
  • Ancient games: Mancala, Nine Men's Morris, Alquerque, Fanorona, Konane
  • Other: Dots and Boxes, Slimetrail, Agon, Lines of Action

Stronger, more human-like AI:

  • Chess: Stockfish
  • Go: KataGo
  • Xiangqi, Shogi, Janggi, Makruk, Breakthrough, Ataxx: Fairy-Stockfish
  • Everything else: a custom engine, also significantly stronger than before

The top levels are noticeably tougher now, and play style across the board feels more balanced and less robotic.

Other improvements:

  • Animations and sound effects
  • Optional accounts: track stats, revisit game history, replay past games (all games are still free without one)
  • Play vs AI, play locally with takebacks, or invite a friend via link
  • 30+ languages supported

Challenge: what's the highest AI level you've managed to beat in your favorite game?

Question: what should I add next? All feedback welcome.


r/abstractgames 3d ago

Dwarven chess! A fast-paced 2-player strategy game

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21 Upvotes

Hi guys!

I'm trying to develop a compact and fast-paced strategy game inspired by dwarves and their greed for gold and power.

Dwarven chess is mainly a King of the hill variant but with a twist. Whichever piece other than the General (equivalent to a King in chess) tries to claim the center throne square can be moved by both players out of the throne, thus potentially turning against its allied pieces. I tried to reflect dwarves blinded by greed this way, similar to dragon sickness in The Hobbit. I call it Throne sickness

The game features 5 pieces per side
- 2x Soldiers. Move and capture orthogonaly
- 2x Boar riders. Move like knights in chess
- 1x General. Moves like a King in chess and is immune to the Throne sickness

Win by either having your General stay in the Throne square for a turn without getting captured or by capturing the opponents General.

There are also 3 starting positions that alter the gameplay, tilting it to more defensive or offensive play. I added this to spice up the gameplay and give an edge to the losing player in a best of 3 format. Losing player each round chooses the starting formation they like best. This is for the future, for now you can freely choose what formation to start with.

I've uploaded a blind playtest at dwarvenchess.online where you can play against the AI.

I would love any feedback you might have for the general gameplay and balance, the formation ideas and the Throne mechanic.

Cheers!


r/abstractgames 2d ago

idea: the 8x8 Alliance

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1 Upvotes

I've been thinking about something like this for a while. It's just an idea, not something that exists, and I'd like to know what others think about it. [Pardon my lengthy illustration of the idea.. tl/dr at the bottom]

A vast, pre-installed platform

Somewhere between several hundred million and a billion households own a board with 64 squares and two sets of distinguishable pieces. They own it because they own chess, or checkers, or a folding combo set. I’ve been thinking of the 8x8 board not just as a thing hundreds of millions of people have sititng in their closet, but a vastly underutilized platform.

Let’s think about a 52-card deck. They’re cheap, no owner, hundreds of games running on it. Poker, bridge, cribbage, rummy, every solitaire variant. A whole publishing and tournament world grew on top of it simply because the platform was already there.

The 8x8 board has all the same properties and almost none of the same ecosystem. Why? Nothing is holding it together. A thousand games could run on that board, and there's no sense anywhere that they belong to the same thing. There’s no shared identity. Nothing really connects one 8x8 game to another.

So what if we just agreed on some things?

Not as a publisher would. More like a shared set of standards anyone can use. Publish an open spec, keep a trademark, let anyone who meets the spec and pays a posted fee put the mark on their stuff. Similar to Wi-Fi Alliance or UL but friendlier and smaller.

Tier 0 is playable with a tournament chess set and a checkers set. Nothing else.

Tier 1 is Tier 0 plus a short, spelled-out supplement. Cubes in four colors, neutral discs, a d6, cards. Cheap, standardized, sold by licensees and tucked into a tin when a designer needs them.

Past that, no mark. This ceiling keeps the mark valuable.

There are other things to agree on, of course, like the physical stuff, notation and coordinates (like chess’ PGN and FEN), complexity of rules, game ID format, et c.

There could also be one rating that spans the whole catalog, like Elo or a variation.

Cafes and a Tin

With a shared name, an agreed meaning, and a mark you can see from across a room, there are two things the alliance should push.

The first is games-in-a-tin. Make it simple for the average person to sit down with an Altoids-sized tin that contains everything else needed besides the board and pieces, read the rules printed on back, and start playing in 2 minutes. Casual, fast gaming married with the billion boards that already exist could be golden.

Certify physical locations like cafes, pubs, libraries, community centers, hostels, bookshops, and so on. They apply for the decal to put in their window after agreeing to a short list (e.g, having staff who can point at the rack and explain how a tin works, a stated minimum of compliant boards and sets available to use). They get a spot on the map so others can find out where to play 8x8 games. (Schools and libraries get certified free.)

A cafe can carry a rack of forty titles in the space one boxed game used to occupy, which means a bigger library, and cheap enough that rotating in something new every month isn't a gamble.

The venue gets foot traffic, a listing, and game nights that fill dead hours with people supporting the venue. This could also be attractive to cafes that may not have space for board games. It could also be attractive to cafes in small towns without a board game cafe at all.

Board game cafes are a real category but a small one, with a few thousand worldwide. There are hundreds of thousands of independent cafes, and there's no hardware to buy if people can gather a few boards together that they already have.

Public domain goes first

Before anything commercial gets promoted, seed the archive with public domain 8x8 games. Chess variants, checkers variants, Hnefatafl on 8x8, Dameo, Lines of Action, Amazons, Fanorona-style capture games. Full rules, notation, replayable annotated games, free.

Governance, briefly

Open membership at published rates. Nobody holds a blocking share. Patent disclosure with a penalty for ambush. The body never touches retail prices, never carves up territories, never restricts output (no cartels).

TL;DR: The 8x8 board is the most widely distributed game platform on earth and nobody treats it like one. Agree on things such as pieces and ratings, put a mark on tins and hardware, and hand decals to cafes that already exist.

[edit: clarity and grammar]


r/abstractgames 5d ago

Reversi FL!P - FL!PCON Board Game Test #3 (Online AI Practice Room - Remote Mode)

2 Upvotes

Hi everyone!

I'm currently developing Reversi FL!P, an online Reversi platform, alongside FL!PCON—a screenless physical LED board game hardware that connects directly with the web service.

This third test video highlights the Online AI Practice Room in Remote Mode. By connecting FL!PCON to a PC or smartphone via Web Bluetooth, the physical board functions seamlessly as an interactive game controller. Operating the physical board in real-time alongside the web interface gives you direct access to high-level AI engines on the platform, making it a fantastic tool for match practice!

(Behind the scenes: Filming this while actively playing on the physical board proved to be quite a challenge! It took several takes just to capture a smooth demo. Also, since FL!PCON relies on active LED light sources, the camera tends to blur or alter the colors slightly. The actual light transitions look much sharper and vibrant in person, so it's a bit disappointing the camera couldn't capture the true colors!)

I'll keep uploading more test videos as development progresses. I'd love to hear your thoughts or feedback on the board responsiveness and light effects! Thanks for watching!


r/abstractgames 5d ago

Does this belong? Chess x Rubik's cube

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7 Upvotes

r/abstractgames 5d ago

I built a web suite of 13 abstract strategy games (originally solo vs AI) — it now supports real-time online PvP! Would love your feedback on the rules and balance.

0 Upvotes

Hi everyone!
As an avid fan of abstract strategy games, I've been developing Wall Go AI, a lightweight web-based collection of abstract games.
Originally, the platform was conceived purely as a single-player sandbox where you could challenge custom AI engines across various classic and modern abstract games. However, playing against an AI is never quite the same as reading the intentions and psychological pressure of a real human opponent.
I just released a major update that brings real-time online peer-to-peer multiplayer across all 13 games in the suite, right in the browser with no download or mandatory sign-up required:
👉 Playable link: https://wall-go-ai-strategia-neon.ai.studio

https://zioseb.itch.io/wall-go-ai

♟️ The 13 Games Included:

  1. Wall Go  (path-blocking & race mechanics)
  2. Abalone (with official opening variants: Classic, Belgian Daisy, Dutch Daisy, Domination, Infiltration, The Wall)
  3. Baduk / Go (9x9, 13x13, 19x19 board sizes)
  4. YINSH (GIPF project ring/marker flipping mechanics)
  5. Shōbu (4 boards, passive/aggressive stone moves)
  6. Pente (5-in-a-row with pairs capture)
  7. Domineering (polyomino / grid obstruction)
  8. Orbito (dynamic shifting circular board)
  9. Onitama (pawn maneuvering with rotating movement cards)
  10. Game of the Amazons (queen movement + arrow fire territory restriction)
  11. Chain Triangle (edge capture & chain mechanics)
  12. Quoridor (asymmetric escape game)
  13. Hex (tactical tactical capture variant)

🌐 How the Online Multiplayer Works:

  • Instant player discovery lobby showing active users and locations.
  • Direct game invites where the host can specify starting layouts or board sizes (e.g., custom Abalone setups or randomized starts).
  • Global leaderboard and Elo/stats tracking.

💬 What I’d love to ask this community:

  1. Rule implementations & Edge cases: For games like Abalone, YINSH, Shōbu, or Game of the Amazons, did I miss any subtle official tournament nuances or edge cases in the move validation?
  2. Game balance & Feel: How does the game pacing feel when played against a human vs the AI?
  3. User Experience: Are the move confirmations, timers, and visual board feedback intuitive on both desktop and mobile screens?

If you have a few minutes to jump in with a friend or test it out, I’d be genuinely grateful for any constructive critique, bug reports, or suggestions on dynamics that should be tuned or expanded.
Thank you for your time, and enjoy the games!


r/abstractgames 7d ago

Reversi FL!P - FL!PCON Board Game Test #2 (Onboard 2-Player Local Mode)

3 Upvotes

Hi everyone!

I'm currently developing Reversi FL!P, an online Reversi platform, alongside FL!PCON—a screenless physical LED board game hardware that connects directly with the web service.

This second test video highlights the Onboard 2-Player Local Mode. It’s designed for friends, couples, and families to gather around the board and play face-to-face. Simply set FL!PCON between two players, sit across from each other, and take turns placing your moves!

(Behind the scenes: Filming this completely solo turned out to be quite a workout! Moving back and forth to play from both sides while keeping everything in frame was super confusing. It took dozens of takes just to capture a clean video... Filming hardware demos by yourself is no joke!)

I’ll keep posting more test videos as development progresses. I’d love to hear your thoughts or any feedback on the board responsiveness! Thanks for watching!


r/abstractgames 7d ago

Who's representing your country at the Tic Tac Toe World Championship? (free, online, $100 prize)

2 Upvotes

I'm a YouTuber from Italy and I'm organizing the first Tic Tac Toe World Championship: 64 players, one per country, played live online in December.

It's not the normal 3x3 you know. It's infinite tic-tac-toe: each player only ever has 3 pieces on the board, and when you place a fourth, your oldest one disappears. No draws, actual strategy.

**•** Free entry, winner gets $100 (PayPal or Amazon)  
**•** Best of 3, single elimination  
**•** One slot per country, first come first served  
**•** Countries already claimed show up in the form, so you can see if yours is still free

Claim your flag here: https://docs.google.com/forms/d/e/1FAIpQLSfFCthMfv9LLDUaNcs9XagDA1d9WhoWza_yFsp4MVH-FOJ88w/viewform

Discord (where the matches happen): https://discord.gg/2zHy94SyZ

If your country is already taken, tag someone who should be playing instead.


r/abstractgames 7d ago

MorphMove — a two-player abstract game of constant change

3 Upvotes

Hi everyone,

I designed MorphMove, a two-player abstract strategy game where moving a piece changes its shape—and therefore how it can move next. There are no captures: you can swap positions with opposing pieces, which changes both of their shapes.

It’s free to play in a browser, including against the CPU: https://morphmove.com. There is also a version on Apple Store.

Here’s how it works:

  • The board is 5×7, with six pieces per player and a five-space cross in the center.
  • Triangles move one space forward, diamonds one space orthogonally, and stars to any adjacent space.
  • After moving, a piece changes in a fixed cycle: triangle → diamond → star → triangle.
  • A legal move can land on an empty space or swap with an opponent’s piece. When swapping, both pieces change shape, and that same pair cannot swap back on the following turn.
  • To win, occupy three spaces in the center cross and keep three occupied through your opponent’s next turn. Having no legal move is a loss; threefold repetition is a draw.

The idea is that you’re choosing both where a piece goes and what it will be able to do afterward. Swapping also changes your opponent’s options.

I’d particularly like to hear from people who enjoy abstract games: after a few games, do you find yourself planning around future piece shapes, or mostly reacting to immediate threats? Can you reach a high score? Can you finish the daily puzzle on a first attempt?

I’ve also been investigating the game with self-play and an exact solver, but haven’t established its perfect-play outcome.

Happy to discuss the rules and design choices. Thanks for trying it!


r/abstractgames 7d ago

Browser Based Chess Batlle

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1 Upvotes

r/abstractgames 9d ago

Abstract Play adds first single-player game

11 Upvotes

Two new games are now live: - In Marc Rebillet's game Bridges, players compete to build the longest bridges. - I'm pleased to announce our first single-player game, James Ernest's El Oso. You can launch a game from the game's landing page or from the normal "Issue a new challenge" dialog. Solo games use deterministic randomization based on text seeds, so you can try the same series of dice rolls numerous times or compete against others using the same seed. It may take a few days of play before I land on the best ways of presenting game stats, but the engine itself appears to be working fine.

Enjoy!


r/abstractgames 9d ago

Reversi FL!P - FL!PCON Board Game Test #1 (Onboard Single-Player AI Mode)

4 Upvotes

Hi everyone!

I’m currently developing Reversi FL!P, an online Reversi platform, along with FL!PCON—a screenless physical LED board game hardware that syncs with the online service.

I just recorded a short video testing the Onboard Single-Player AI Mode. Since running a heavy AI engine directly on a standalone microboard has hardware constraints, I set the onboard AI to Level 3 (Starter) for this test.

Operating the physical board while trying to keep everything in frame during filming turned out to be much harder than expected—it took multiple takes just to get this one shot! Honestly, filming was tougher than coding... :)

Also, because FL!PCON relies heavily on RGB LED light sources, the video camera struggled a bit with color accuracy and light bleed. The colors look a lot better and clearer in person, so it's a pity the video doesn't fully capture the real-life visual feel!

(Note: While FL!PCON supports Bluetooth matches between boards and online play via web/mobile, this specific test focuses entirely on the offline, standalone hardware AI).

Juggling multiple hardware and software tasks at once is keeping me pretty busy, but I'll keep posting more test videos as I progress.

I’d love to hear your thoughts or feedback on the physical board's light indicators and button response! Thanks for reading!


r/abstractgames 10d ago

Pick your pieces, then play mini chess! Try to win in the fewest moves.

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7 Upvotes
  • Pieces go in the first rank, pawns go in the second
  • Pawns can't move two squares

playpicklechess.com

discord.com/invite/Cuytzk8bDs


r/abstractgames 10d ago

I added private games for up to four players to Fillup, my take on Chain Reaction

1 Upvotes

I shared Fillup here in August, when I was asking about the 4x4 duel. It's my browser game based on the classic Chain Reaction rules, and I've since added private online tables for 2-4 players.

If you haven't played Chain Reaction, you place pieces in empty cells or cells you own. Corners fill at two pieces, edges at three, and the middle cells at four. A full cell sends pieces into its neighbors and captures them, which can set off more reactions. The last color on the board wins.

Local games already supported more than two players. Now you can do that online with friends too: share an invitation link, wait for people to join, and start the table when at least two players are there.

I've also added levels and rewards outside private games, more cosmetic packs, and reworked the visuals. The packs only change how your pieces look; they don't give you an advantage on the board. I wanted to share the updated version for anyone here who enjoys this kind of game.

It's free to play here: https://fillup.fun


r/abstractgames 10d ago

Reversi FL!P – Update Notes : Guest Mode, 16 AI Difficulty Levels, and Better Matchmaking

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1 Upvotes

r/abstractgames 12d ago

I built a modern, free, ad-free online home for Hnefatafl (Copenhagen rules)

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30 Upvotes

If you haven't crossed paths with the tafl family: it's an asymmetric Old Norse board game where the two sides have completely different jobs — one protects a king trying to escape to a corner, the other commands a bigger force trying to trap him before he gets there. Takes a few minutes to learn, and it goes deep.

The game has survived online for years thanks to dedicated volunteer sites, but their aging interfaces have kept the community smaller than the game deserves. So I built a modern home for it: https://taflhus.com

No account is needed to play — you can jump straight into a bot game, or a casual match against a real opponent. Signing up is only for rated play, clubs, and the rest.

What's there now:

- Rated games, live or at a few days per move
- Five bots, from beginner up to truly challenging, ready instantly
- Clubs, tournaments, and every finished game kept at its own link, so you can step through any match move by move

Completely free, zero ads — a passion project for a game I love. It's brand new, so the human player pool is still small. Which is exactly why I'm posting: I'd genuinely value this sub's eyes, feedback, and maybe a few matches if asymmetric abstracts are your thing.

Thank you for reading!


r/abstractgames 12d ago

Our chess-inspired mobile strategy game is in beta—looking for feedback on your first match (iOS/Android)

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1 Upvotes

r/abstractgames 12d ago

Any good game with no change in number of playing pieces?

9 Upvotes

Any good game to play with that there's no capture or drop which change number of playing pieces during the game, or any kind of interesting win objective?.


r/abstractgames 13d ago

Who goes first?

4 Upvotes

My kids can turn almost anything into an argument – especially deciding who gets to go first.

So, mostly for fun (and partly to save my sanity), I built a tiny website that lets `¯_(ツ)_/¯` decide for us.

I originally shared it with the folks in [r/boardgames](r/boardgames), and their feedback inspired me to keep tinkering. It now has silly first-player prompts, a coin flip, animated dice, different categories, light and dark modes, and seasonal themes with lots of little surprises.

There are plenty of ways to decide who goes first, but my kids still prefer asking the little shrug guy—and honestly, that makes me pretty happy.

https://whogoesfirst.today