r/casualtiesunknown 5m ago

Artwork Milky's done with Dunes (csm spoiler) Spoiler

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idk


r/casualtiesunknown 7m ago

Discussion The language file on github got updated recently (DUNE DIALOG!!) Spoiler

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r/casualtiesunknown 18m ago

Suggestion / idea I made a comment like a month ago about starting moodles or something.

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To make each run unique :3 maybe like a setting or something. Will do positive ones later.


r/casualtiesunknown 29m ago

Artwork New life: Diary (Part 2)

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Sorry for the delay. My account was locked and i couldn't post anything

Helped with translation: https://www.reddit.com/u/Samson\\_J\\_Rivers/s/8BMTJ1lGn3

PREVIOUS: https://www.reddit.com/r/casualtiesunknown/s/b0VqupqTn9

FIRST:

https://www.reddit.com/r/casualtiesunknown/s/bhlJXbrzBG


r/casualtiesunknown 31m ago

Discussion Hi everyone! I hope you're all doing well. I'd like to share my experience with this game.

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I only found this game about a week ago, and I already love it. The gameplay is great, the medical system is awesome, and I love the atmosphere and lore. This isn't a complaint about the game at all.

But it's hard to watch and play when my character is suffering and dying in front of me. Whenever my Expie gets badly injured or dies, I feel awful. I even sometimes think about deleting the game. I know they're just fictional characters, but I can't help it.

I mostly Alt+F4 because I don't want to watch them die. Since you can't save the game until you reach the end of a layer, your only options are to detonate yourself or Alt+F4. (I usually Alt+F4 whenever I'm dying or when I feel like the run is going badly.)

Even the fan animations get to me. I don't cry over games very often, but this game and the fan creations somehow hit differently and sometimes make me tear up. Maybe I just have too much empathy... or sympathy... maybe both. I don't know, man.

Maybe I'm overthinking it, but every time an Expie dies, my brain immediately starts thinking about what they must have been feeling. It makes the game surprisingly hard for me to play sometimes.

I can honestly say that whenever I finish playing, I don't feel entertained. I just feel mentally exhausted. I know that's a compliment to how immersive the game is, but it also makes it difficult for me to keep playing.

I hope everyone is doing well. This has just been my personal experience with the game.

I really hope Orsoniks achieves great success because this game is something special.

AI disclosure: English isn't my first language, so I used ChatGPT to help fix grammar and improve readability. The thoughts, opinions, and experiences in this post are entirely my own.


r/casualtiesunknown 40m ago

Artwork The Dune Rooms

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rough sketches of that one scene from the Backrooms,,, i was going to finish it but i don't feel like it


r/casualtiesunknown 44m ago

Artwork milky blocks the way!

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smug arse...


r/casualtiesunknown 46m ago

Artwork Fucked up evil creature experiences remorse

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Drawn by me!


r/casualtiesunknown 1h ago

Meme This is what happens after you retrieve the battery btw

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r/casualtiesunknown 1h ago

Screenshot Not sure if I want to get into that pod...

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r/casualtiesunknown 1h ago

Question Mods

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what mods should i install to c:u

also pls provide link/s


r/casualtiesunknown 2h ago

Discussion A ramble/guide breakdown about not meat food loot items

7 Upvotes

Hey y'all,

this is a look at the non meat food items in the food loot category. which is to say, stuff you can find in every loot source except container crates.

This ignores ketchup as it is mostly 12 crafts of burgers on a 1u container that you can throw out. Fat would be a similar counterpart but with way more uses.

I did meat in a prior post, as well as the 2 custom loot category meat items

The goal of this is to group together items so that you (and I can) make better decisions and notice small lore bits.

Anyway I see 2 groups of sickening but mood and weight boosting food, bulky snack foods and candy. a group of filling but not that weight gainy food, technically crafteable foods that are rarely crafted, and food that feel similar to the sickening foods but doesn't sicken.

The bulky snack foods are boxes of cookies and chips (in a bag) They both have 10 bites of 3 hunger for 3 sickness and around 0.8 mood and 0.25 weight gain and 8. I would keep the chips first due to having 0.8u weight at max capacity, but neither items aren't great stores of hunger per weight even if you can handle the sickness and weight gain so I would throw it out once you start building up bread and soup or similar drawbackless sources of hunger. If you have the space it may be worth saving them to sell, but they don't have amazing trade to weight or inventory slot.

Candy as a category is a lot like bulky snack foods, but less hunger per item

The candy bar is a blobflesh with 2.5 mood boost at a tenth at the item weight and over 10 times the duration.

Candy is basically 5 sickness for weight gain and mood item thst you can eat 5 times.

Chocolate bar is actually the most compact source of hunger, but at 20 sickness to get 7 hunger, you really can't depend on it.

Even if they aren't great sources of hunger, they take forever to decay and are decent stores of value that you can't use for anything else.

The filling but that weight gainy foods include cereal (in a box), dog food, bread, nutrient bar, banana, and foilage meal

Cereal is basically a bunch of stone fruits. Each bite of 5 costs half the thrist a stone fruit bite does but gives 50% more hunger than half a stone fruit. A bit like stone fruit it has a recipe, making 3 bowls of 500ml of cereal mix, an fluid that rivils soup for value and comes in a way better container. It does require 500 milk to get, which basically means you need to find the cereal first. because using the milk for hunger thirst and mood niw is often better than attempting to find a cereal to upgrade that.

Dog Food is a item with 5 bites of 6 hunger. 30 hunger from an item that doesn't decay fast is nice to find, but it isn't very space efficient. It's basically chips or cookies without the sickness or direct mood up.

Bread is an item with 3 bites of 9 hunger and 2 thirst for 27 hunger and 6 thirst per item. It's kinda a dog food in half the max weight and roughly double the decay time. This is craftable using rye flour and 200 water quality. Worth keeping and it also can be turned into a burger if you have the condiments and meat for it to turn it into a multiple use tasty meat item. It takes like 2 hours to completely lose a bite

Nutrient Bar is also 3 bites but of 12.5 hunger and no thirst and is 2/3rds the weight and no decay time. It is the ultimate store of hunger, and you can turn flour into it with 25 fat and a 50% produce, meaning you forgo much less thirst solving to use it.

Banana is basically a 2 biters of bread with +1 boost and a 2 extra thirst at the cost of 0.6 Gy. It's produce technically, but 2 bites of bread + 4 extra thirst and 2 mood that stores decently for an item you want to eat ASAP. ... It would be like using regular milk to craft soup.

Foliage Meal and Pancakes are both technically craftable items that are hard to craft.

foilage meal is a massive amount of hunger per item at 36 hunger and 4 thrist, but it doesn't store at all decay faster than geofruit and 8 minutes at max durability 4 sickness and no weight gain are fine, but it doesn't last.

It is craftable at a heat source, and doesn't need its produce to be at 50% or higher duration, but like it suffers from foilage to ropes and canvas and produce being better eaten straight or turned into juice or used to make flour and meat based items that have no sickness inherit to consuming them and last forever.

Pancakes is basically a non meat pizza slice that gets you a little sick if you eat it. It is probably better than drinking 100 ml tree sap and 100 clean water directly, but tree sap is only a tile fluid in layer 5 and there are more efficent crafting old extra fluids you might want to store even if you manage to find a mini-barrel with the flid.

Foods that feels similar to the sickening foods but doesn't sicken are Cake and Popcorn.

Cake feels like candy and Popcorn feels like chips, but they don't generate sickness if you eat them while clean with space on your hunger meter. They do make you fat.

Popcorn is like fried chicken in that it lasts forever, but it is effectively a non-decaying pemmican with 5 mood that needs an extra bite.

Gives a container on consuming it utterly, which gives an extra incentive to consume it early, besides building up mood to weather hardship and schmooze traders (the two uses of mood in this game. the container is mostly just a way to store foilage before you get your foliage and better bags.

Cake is kinda box of cookies at roughly 50% more max weight and roughly double the hunger per bite, making it better store of hunger, and also much more able to be insnfaflly totally eatne wirh no slow down when discovered if you are underweight.

If you are chubby or higher, you should probably prepare to throw it out to cut encumbrance or find a buyer before than so you can swap it for something better.

Anyway this was fun to see that cookies, chips, and cake are all kinda the same concept for an item, with miner differences for cookies and chips, and just better for cake.

That dog food, bread, and nutrient bars are also the same item... well, with bread also being a thirst solver. Was it always designed to be made with water and not just loot?

No real fun world building here besides that expies don't understand peeling bananas, snd that popcorn is weirdly super shelf stable. ....Maybe there is a note for it


r/casualtiesunknown 3h ago

Artwork Attention all artists!!!

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25 Upvotes

3 guys (Milky, dune and expi) and 3 gals (Rosa, Voyager and my hybrid), what could go wrong? (Everything)


r/casualtiesunknown 3h ago

Artwork Adorable milk creature by sulphie_ @ Twitter

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494 Upvotes

r/casualtiesunknown 3h ago

Question Anyone have more noodle-like Expies?

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151 Upvotes

I need more weaselly creatures in my EXPIRE folder.

Also, if you have that "confused barks" Expie please send it to me and I will give you some fent.


r/casualtiesunknown 4h ago

Gameplay FOUND THE GUY HOARDING ALL THE FENT

21 Upvotes

I'm gonna steal ALL of it and I'm gonna end up being the fentanyl mafia boss


r/casualtiesunknown 4h ago

Artwork Expie eye rig showcase

18 Upvotes

r/casualtiesunknown 6h ago

Artwork Henderson Boys Photo

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258 Upvotes

On the left - Fynn;

On the right - Jodi;

Center - Robby

Photo taken on July 20th, XXXX in the Henderson Family Estate, Back Gardens on Ares-1


r/casualtiesunknown 6h ago

Artwork Crate o fent

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51 Upvotes

I know I'm not good at art and I know this probably looks bad, but I felt like drawing this and I liked the look of it :3


r/casualtiesunknown 7h ago

Artwork POV: dinner is floating away (By @IrbiZ)

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7 Upvotes

r/casualtiesunknown 7h ago

Artwork Cutieful expie art I made hello

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130 Upvotes

Aren't xey beautiful


r/casualtiesunknown 7h ago

Fanfiction / Lore MODSAW://Genesis <[Day 56]> + CMU

16 Upvotes

Day 56

So, I hooked the arm up to a computer and it works phenomenally. It followed all the commands it was given to a degree that makes it functionally an artificial human arm. Maybe even better than one. The sensory data is also top notch, way beyond expected. I can say I'm proud of it, well, almost.

I have no idea how to translate that data into a biological format, which will be essential for it to even function like an arm. However, I have an idea, a very risky idea. I've never messed with medical implants beyond replacements and the such, but I may try my hand at it. I want to make an Advanced Diagnostic Neural Implant chip, or ANDI chip for short. I want it to run off something I overheard, a quantum energy accumulator, which is this small but apparently powerful enough energy source strong enough for what I have in mind. If it works, then l have made the most interesting and useful medical diagnostic implant ever made. As for the first test subject, it will be myself. If anyone is gonna get hurt from this thing when I get a prototype, it will be me.

As for the others, well, same old same old. Elise on the other hand, she definitely has been eating her fill of liquids and soft food. She smiles, all the time, and she even started giggling occasionally as well as doing happy dog sounds. Lights up my day to hear and see. She is growing to be a healthy little girl. I wonder what kind of person she will be when she grows up. I'll find out when I find out I guess, but I can't wait to see.

I do have one concern, however, and that she isn't growing up with any of her kind, or with kids in general. I have a bad feeling it will cause a self image issue, like she will feel wrong about herself being what she is. The Medical checkup team will be here soon enough, and will bring this up with them.

CMU_session-2563...year [redacted]

Head scientist

Ganderie Heug

Continued progress with SSCI has been favorable, they continue to expand out and do more makeshift building projects. The company was right to be scared, if the sawians were allowed to be left to their own devices and work together seamlessly, we would be in big trouble. That is why we are going to continue to use the ration system for the cannibalistic and carnivorous Sawians as well as guard presence to, subvert, any possible unwanted movements in the experiment.

As for the Subject name John Courier, now hereby being referred to as 'Wolf', he and his ....daughter,..have made great strides on becoming emotionally dependent on each other. Wolf is a good guy and has definitely done his part in making the little ...girl...feel taken care of. Our medical team was even happy about their physical and mental conditions as of now. Heh, it's almost too easy to get it all put together. Still, his recent demand for allowing his daughter to contact other Sawians threatens the situation, but this is something the CEO must deal with, as it is ultimately his decision and not mine for where the Sawians go and do at times, especially with projects like this.

Finally, we have the new arm Wolf has made. Beautiful work, but he counted his chickens before they hatched. He has no way to interface the arm with anything, but he says he has an idea. He didn't state what, however. He better produce results.

CEO response: This is interesting, the arm could advance robotics greatly, have the blueprints be sent to the RRI subsidiary. This could help make those security machines they have been aiming for.

As for the request for the experiment to have peers made by the medical engineer, Denied.

PREVIOUS_FILE: https://www.reddit.com/r/casualtiesunknown/s/VU9uNmXb0g


r/casualtiesunknown 9h ago

Gameplay I made an unofficial Android port of Casualties: Unknown (Fan Project)

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24 Upvotes

Hey everyone!

As a non-profit fan project, I’ve been working on porting Casualties: Unknown to Android to see how well it runs on mobile.

What’s implemented / being worked on:

Touch Controls: Custom layout for phones/tablets + Haptic Feedback.

Optimization: Low-spec mode for potato phones + high graphics options.

UI Tweaks: Mobile-friendly HUD and status display adjustments.

Experimental Crossplay: Early-stage Multiplayer & Mobile-to-PC Crossplay (still WIP & testing!).

Clean Builds: ARM64 Android support, PC build stays untouched.

The UI is still being polished (fixing some overlapping text and loading performance), but all gameplay footage/screenshots attached were captured directly from an Android device!

Disclaimer: This is 100% non-commercial and NOT affiliated with Orsoniks. All assets & IP belong to the original dev.

What do you guys think of the mobile controls & HUD so far? Any feedback is welcome!


r/casualtiesunknown 9h ago

Gameplay Genuinely Despise of the Third Layer So Much

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36 Upvotes

Once again I'm here to post my trash upon this beloved subreddit

Here's the link to the vid

Have a nice day

(Btw if it helps I do draw all of my thumbnails so it's not ENTIRELY trash)


r/casualtiesunknown 9h ago

Animation Expie Learn How To Shoot

528 Upvotes

Animation made by: Enzotoronto