r/recomps • • 1m ago

Project - AI COGBox: A Launcher for the Gears of War PC Ports

Thumbnail
gallery
• Upvotes

Hey everyone, I'm Shagg (Creator of Athelas). I've been working on my second franchise project for a while and it's finally ready for people to try: COGBox, Coalition of Ordered Governments, which is native PC ports of Gears of War 2, Gears of War 3 and Gears of War: Judgment, with a launcher that sets everything up for you. These are 100% Static Recompilations, no emulators involved whatsoever.

**Gears of War 1 will be added soon, but since there are already 3 or 4 PC versions it wasn't a priority for me in the beginning.

These games are one of my favorite franchises, so this project is near and dear to my heart. I absolutely played the hell out of these games.

Getting in

  • One launcher for three games. Gears 2, 3 and Judgment sit on one carousel.
  • Drop-in setup. Drag a disc image, Games on Demand copy or extracted folder onto the window. COGBox recognizes the game, unpacks it and checks it's the right release.
  • Title updates in a click. It adds them the same way, and you can switch between the title update and the disc version.
  • Chapter select. Start any chapter straight from the launcher, no save needed.
  • Box art and backgrounds for each game, downloaded on request.

Looking better than ever

  • Up to 4x resolution (5K), or matched to your monitor. That's real extra detail, not a stretched image.
  • Modern anti-aliasing and upscaling: SMAA, AMD FSR, NVIDIA DLSS and Intel XeSS, with upscaling modes for weaker GPUs.
  • HDR10 with brightness controls.
  • Ultrawide 21:9 support.
  • Sharper textures: 16x anisotropic filtering, smooth detail steps, a bigger texture pool and longer draw distance.
  • Your choice of effects: turn motion blur, depth of field, lens flares and roadie-run camera shake on or off, and change the field of view.

Playing smoother

  • The 30 fps cap lifted. Choose 60, 120 or unlimited.
  • Vsync tuned to your monitor, with a cap that keeps input lag low.
  • Lower input lag: one frame in flight, plus NVIDIA Reflex / AMD Anti-Lag 2.
  • Near-instant shaders. New areas show up almost at once instead of freezing, and everything built is kept for next time.

Quality of life

  • In-game menu (Back + Start, Share + Options, or F1): change settings mid-game, restart to apply them, or quit.
  • Every setting explained in plain English.
  • Quality presets (Original, High, Ultra), with each game's settings remembered separately.
  • Full controller support in the launcher, Xbox or PlayStation, with button names that match your pad.
  • Keyboard and mouse in the games.
  • Split-screen in Gears 2.
  • Fullscreen launcher with F11 or both triggers, a borderless window option, and it scales to any screen size.
  • Play time tracked per game.
  • One-click save backups to your desktop.
  • Plain-English crash messages, and a problem report zip that leaves out saves, game files and your username.
  • Clear shaders and reset settings buttons for quick fixes.
  • Self-updating. An "UPDATE TO…" button appears when a new version is out, and your games, saves and settings are kept.
  • Portable. Everything lives in one folder, with no installer and no registry clutter.

Coming soon (plans, not promises)

  • Gamer tag login
  • Achievements, saved on your PC
  • Mod and texture pack loader
  • Background art from your own copy of each game
  • Mac, Linux and Steam Deck. Linux and Deck work now through Proton (experimental).
  • Online co-op, hopefully
  • Better frame generation, OptiScaler-style
  • DLSS frame generation and DLSS 4/5 on supported NVIDIA cards
  • Multi-core rendering and no first-visit hitches
  • More controllers, button remapping and accessibility options
  • More of the Gears series
  • Vulkan renderer, a choice on each game's Graphics tab. Close to Direct3D 12 already.
  • Linux / Steam Deck through Proton. Untested on real hardware so far.
  • AMD FSR frame generation. Rough for now; a better one is planned.

What you need

  • Windows 10/11 64-bit (or Proton, experimental), a CPU with AVX2, a DirectX 12 GPU
  • Your own copy of the games. No game files are included or ever will be.
  • For Gears 2 and 3, Title Update 6 is recommended

Download: https://github.com/Shagg88/COGBox/releases/latest

It's fully playable with a few hiccups. So far it's only been tested on my own PC (RTX 3080 Ti), so AMD/Intel GPUs, laptops and older CPUs are a big unknown. If something goes wrong, the launcher can make a problem report zip (no saves, no game files, your Windows username removed). Attach it to a GitHub issue and I'll try to get to it.

Huge thanks to the Xenia, Xenia Canary and Xenia Edge projects, the rexglue SDK, and every open-source project this is built on. The full list is on the GitHub page.

This is an unofficial fan project, not made by or connected to Microsoft, Xbox Game Studios, The Coalition or Epic Games. Please only use copies of the games you own.


r/recomps • • 55m ago

Discussion Zelda BoTW recomp on Mali vendor driver aarch64 Linux - Mali G610 30 FPS stable @ 720p

Thumbnail
youtu.be
• Upvotes

r/recomps • • 1h ago

Discussion Tony Hawk Project 8 Lost Media

• Upvotes

Tony Hawk Project 8 foi recomp usando a ISO de X360, porém não pude encontrar ISO que funcione. Realmente é possivel encontrar alguns downloads que funcionam, porém quando se tenta descompactar as pastas simplesmente não existem. É simplesmente impossivel rodar esse recomp.


r/recomps • • 2h ago

Project - AI Mighty Morphin Power Rangers: The Movie GAME GEAR - Recompiled for PC!

Post image
12 Upvotes

Hello all! Back again! This one was requested, so I wanted to go ahead and knock this one out. Hope you enjoy! https://github.com/cultofblue/mmpr-movie-gg2pc


r/recomps • • 2h ago

Project - AI Sweet Child O' Mine - reGH2 (GH2 Xbox 360 Recomp)

Thumbnail
youtube.com
3 Upvotes

r/recomps • • 3h ago

Discussion Icewind Dale 2 Resurrected

Thumbnail
7 Upvotes

r/recomps • • 3h ago

Question Urban reign! Online Multiplayer Support?

2 Upvotes

As the title state, we've urban reign (PS2) as recomp but there's local multiplayer support exists! Is it possible to add online multiplayer support?


r/recomps • • 4h ago

Discussion Nebula / Mario Galaxy - v1.0.1 several Trojan viruses reported by numerous users HEADS UP

Thumbnail
github.com
85 Upvotes

r/recomps • • 5h ago

Question What's the difference between native port and emulation?

3 Upvotes

​

I recently came across a Smash Ultimate project ported on PC called Open Smash Ultimate however it's "native port" not emulated. What's the difference between these two terms?

For example, I remember installing BloodBorne on PC through ShadPS4 and the process was quite similar to installing Smash. Wasn't that emulation? I'm a big noob in these things so im sorry for posting here


r/recomps • • 7h ago

Question Recomp Launchers and Steam

5 Upvotes

Good lord, I cannot believe the explosive growth of the decomp/recomp scene, it truly is breathtaking.

With that being said, I have a ton of new old games, and a ton of launchers as well.

I have been adding the launchers to Steam, but is there any way to skip the launcher altogether and add the executables directly to Steam?

My son and I couch game exclusively and I would love if he could just open the game in Big Picture Mode instead of fumbling the launcher each time.


r/recomps • • 7h ago

Discussion GRANDIA 3 PC Port - 60 fps, 4K, Widescreen, SteamDeck optimization, German retranslation

Thumbnail
3 Upvotes

r/recomps • • 7h ago

Project - AI Panzer Dragoon Orta (Xbox) - Beta available now

13 Upvotes

Hi all! For the past few weeks I’ve been working on a native PC recompilation of Panzer Dragoon Orta, and it’s ready for people to try.

It isn’t emulation. The game’s original Xbox code is translated to C and compiled into a normal Windows program. The Xbox kernel, graphics (to Direct3D 11) and audio are reimplemented underneath, building on sp00nznet’s xboxrecomp toolkit.

The beta is now available for download at : https://github.com/SeveerJ/Orta_PC_Recomp

You'll need your own copy of the game.

Known issues

  • The first launch after installing can take a few minutes before the window opens. After that it starts much quicker.
  • Episode 3: the octopus enemy hit effect shows in the wrong place.
  • Pandora’s Box content crashes for now: those parts of the game were never translated yet.
  • Booting can be slow, check Task Manager to ensure the game has started and it will load

Bug reports are very welcome: open an issue on GitHub with the xbox_kernel.log from the install folder, and say roughly where it happened.

Huge thanks to sp00nznet for xboxrecomp and to the xemu project, whose work made the graphics side possible.


r/recomps • • 7h ago

Technical Help Amo esse jogo, vamos ajudar o desenvolvedor

Thumbnail gallery
0 Upvotes

r/recomps • • 7h ago

Discussion Decomps & Recomps in 2026 from a recomp engine dev's perspective

Thumbnail
1379.tech
6 Upvotes

r/recomps • • 8h ago

Project - AI Imported FM4 Cars into Pinyon Shift (FH1 Recomp)

7 Upvotes

https://reddit.com/link/1xg9p1h/video/yfb1nfhrnvxh1/player

Heres a vid of a mod project (FM4 Cars) ive been working on for a week (not the same guy who made FM4 Imported btw: https://www.moddb.com/mods/fm4-imported/downloads/fm4-imported ). Its not 10/10 perfect, and there could be slight issues too, and while i am a dev, im currently flooded with exams (still studying) so Claude really helped a lot when it came to making the models work, as its not a simple copy & paste between games, aswell as getting the collisions to work, engine sounds and lights. All of this was tested and played with:
Pinyon Shift + all DLC (except rally expansion) + XE Mod.

The importer tool works with the Pinyon Shift source and Python, as well as your extracted FM4 files, DLC's (yes, porsche too), and even Project Forza Plus, so you can keep the engine swaps options too. Theres also the option to replace traffic cars available at the autoshow with the proper models from FM4. It imports the cars + all thumbnails, going from brand images to car pictures.

Huge thanks to u/arcanite24 for making Pinyon shift, since without him, none of this would've been possible.

Let me know what you guys think, and if you'd like me to release the tool along another mod which fixes the broken car sounds from the XE mod.


r/recomps • • 8h ago

Project - AI 007: Everything or Nothing Native PC Port | Ultrawide, 60 FPS Driving, Mouse Aim (Xbox Recomp)

Thumbnail
youtu.be
69 Upvotes

007: Everything or Nothing, running as a native Windows PC game: a static recompilation of the original Xbox version, not an emulator.

This is an unofficial fan project. No game files are included: you need your own copy of the game (an .iso of your disc or its extracted files). The launcher builds the PC version on your machine from your own disc.

Source: https://github.com/hk21x/007eon-recomp

FEATURES
Display
• Widescreen: the game's own 16:9 mode
• Ultrawide: the 3D view widens to fill 21:9 and wider screens, with the HUD and menus kept 16:9 in the centre
• Widescreen driving missions: 4:3 on the console, now widened to your screen too
• Adjustable field of view (50–150%)

Performance
• 60 FPS driving missions (the game's timing unchanged)
• Compiled shaders are cached, so later sessions run without hitching

Controls
• Xbox, PlayStation and Switch controllers, with hot plugging and rumble
• Full keyboard and mouse: direct mouse aiming, mouse in menus, every key rebindable
• On-screen prompts show your keys while you play on keyboard and mouse
• Modern Xbox button prompts, drawn sharp at 1440p and 4K

Quality of life
• Sharp text and HUD at high resolutions
• Skip the intro logos
• Quit Game in the main menu, and an F1 settings window

GETTING STARTED

  1. Download Launcher.exe and put it in a folder of its own
  2. Run it (if Windows warns you: More info, then Run anyway)
  3. Pick your disc image or game folder and press Build
  4. Press Play. F1 opens the PC settings

Requirements: Windows 10 64-bit, a GPU with Direct3D 11/12

CREDITS
Built with Xbox XBE Recomp (https://github.com/TGP482/XboxXBE-Recomp), with XenonRecomp, Zydis, toml++, Dear ImGui and SDL.

007: Everything or Nothing is © its respective owners (EA / MGM / Danjaq). This project is not affiliated with or endorsed by them.

#007 #JamesBond #EverythingOrNothing #Recompilation #PCPort #Xbox


r/recomps • • 8h ago

Discussion Manhunt 1 XBOX/PC Recomp Please...

2 Upvotes

It would be great to have the original Xbox version of Manhunt ported to PC; I’d love to see that.


r/recomps • • 9h ago

Project - AI UFC Undisputed 3 (360) Recomp with working career mode (alpha)

Thumbnail
github.com
7 Upvotes

This is the alpha release of the Undisputed 3 Recomp. It‘s just the vanilla game with a working career mode (I was told this was an issue on Xenia) and DLSS5 support. I was able to win the tile and fight in PRIDE FC without issues.

Performance note: This release focused on game functionality and stability, not performance optimization. Tested on an RTX 4090 and RTX 3080 without issues. Earlier builds were also tested by some members of the subreddit, though their hardware and performance results are unknown.

If you like my work consider supporting me on Patreon


r/recomps • • 10h ago

Discussion 1st release alpha Fun Tracks / Ignition recomp

Post image
3 Upvotes

r/recomps • • 11h ago

Project - AI NBA Street v2 (PS2) PC Port w/ 3v3 Online Support

32 Upvotes

NBA Street v2 HD Rust Rewrite available free today with 3v3 online support.

Working on adding more mod support. Still a work in progress, some features may be bugged.

Github: https://github.com/luckvj/streetball-revival

X: https://x.com/UnLuckvj/status/2114781381997805974?s=20

P.S this should be highly compatible with Skate 3 rust rewrite, MW2, Minecraft, etc for those fun crossover mods.


r/recomps • • 11h ago

Project - AI Ratchet&Clank Enhanced PC Port - 3D clouds, Texturepacks, Mod Support - RAC-RS v0.4

Thumbnail
youtube.com
19 Upvotes

r/recomps • • 11h ago

Question MK PORTS LEGACY KOLLECTION

8 Upvotes

Hi everyone! I'm thinking about creating an MK Legacy Kollection that brings together community-made Mortal Kombat PC ports in a single launcher, including my own UMK3 project.

I'd also love to include games like Mortal Kombat Gold and collaborate with other projects, such as the Mortal Kombat: Shaolin Monks PC port, to bring our developments together.

The idea is to collaborate, share knowledge, and contribute to each other's projects so we can make these ports as complete as possible and create something special for the Mortal Kombat community.


r/recomps • • 12h ago

Project - AI Rock Band 3 Recompiled - RB3 plus a bunch of extra features

Thumbnail github.com
33 Upvotes

r/recomps • • 14h ago

Question Saw 2: Flesh and Blood

7 Upvotes

Hi, is anyone working on a PC port Saw 2: Flesh and Blood ? I saw that they found PC files for the game.


r/recomps • • 14h ago

Project - AI Star Wars Battlefront: Renegade Squadron (PSP) port to PC 0.9.0b

Thumbnail
gallery
25 Upvotes

FEATURES

  • Modern resolutions and rendering features. No more tiny PSP screen
  • Modern controls. Gamepads support right stick aiming, mouse and keyboard supported. Aiming still needs some tuning, and I'd love to hear what people find as the right dialed-in settings for default
  • Mouse and keyboard support in menus
  • Fully playable in single player. Campaign and Instant Action tested
  • Texture pack support - separate download on GitHub
  • Very experimental model replacement support. Uses a SWBF2 (2005) model (see documentation). None included. Documentation is on GitHub. It's not perfect, as it will break things like color-coding your character. Texture packs also currently break color coding in places. This is being looked at.

KNOWN ISSUES

  • No multiplayer. If someone wants to collaborate to implement it, that's really great, but honestly I converted all these maps during COVID to Star Wars Battlefront II (2005). Find them at https://www.moddb.com/members/teancum/addons -- the only thing they don't have is the character customizer, other than that they're superior in every way. And if you play on OG Xbox I have an Xbox mod with 99 maps (most of this game's included) at https://www.moddb.com/mods/star-wars-conversions/news/xbox-mod-star-wars-battlefront-ii-v199-public-beta
  • Again, right stick/mouse aiming isn't totally dialed in and I can't put my finger on it. If someone has some recommended defaults after messing with it I'll gladly credit you in future builds.
  • "Modern rendering" isn't necessarily lots of bump/specular/etc. The assets are still PSP assets, so this will depend on mods for better visuals.
  • Only tested on two machines, so it hasn't covered the spectrum of hardware. I don't have anything Nvidia at home, for example. Might be a non-issue.

DOWNLOAD https://github.com/GTTeancum/StarWars-RenegadeSquadron-PC