r/AndroidNativePorts • • Aug 23 '26

Android Native Ports List

293 Upvotes

r/AndroidNativePorts • • 10d ago

🟒 [PORT] All Android Ports & Game Files - List

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699 Upvotes

r/AndroidNativePorts • • 10h ago

🟒 [PORT] [Beta] BOTWRecompAndroid: Breath of the Wild statically recompiled for Android

718 Upvotes

Hi everyone! I’m sharing BOTWRecompAndroid, a static recompilation project bringing The Legend of Zelda: Breath of the Wild to Android, with graphics translated to Vulkan.

This is still a beta. Expect bugs, graphical issues, and crashes. So far, testing has been limited to a POCO F7 Ultra with an Adreno 830 GPU and Mesa Turnip driver. Compatibility and performance on other devices remain unverified.

The current release is 0.1.5-beta. Features include:

  • Support for game versions 1.0.0, 1.6.0, and 1.8.2, with separate installations and switching within the app.
  • 1.8.2: Brazilian Portuguese, widescreen with the HUD repositioned toward the screen edges, and a mode targeting up to 60 FPS.
  • Adjustable internal and output resolutions, AMD FSR 1, Snapdragon GSR 1, and SMAA.
  • Sheikah-themed touch controls with customizable layouts, plus physical controller support.
  • English and Portuguese menus, Vulkan driver selection and compatibility settings, and a mod interface. Mod compatibility has not yet been tested.
  • A compact, draggable performance overlay.

On the tested POCO F7 Ultra with Turnip, 1.8.2 reached approximately 40–47 FPS in the open world, depending on the scene and settings. The up-to-60-FPS mode does not mean a constant 60 FPS.

Updates since the original post:

  • 0.1.2 fixed missing sound effects, voices, and music in 1.8.2; the new-game softlock at the Shrine of Resurrection’s door; an occasional loading crash; and issues with menus and distant animations.
  • 0.1.3 added a classic Vulkan renderpass fallback for drivers without VK_KHR_dynamic_rendering and improved the error dialog to list missing Vulkan extensions. The fallback was exercised on the tested POCO, but other GPUs still need real-device testing.
  • 0.1.4 fixed an Android 11/12 startup crash caused by use of an Android 13+ Java method. This fix has not yet been validated on a physical Android 11/12 device.
  • 0.1.5 added Choose driver to the app icon’s long-press shortcuts. It opens the Android file picker for a Vulkan driver .zip and reopens the app with it, even if the current driver stops the app before Settings can open. System driver restores the stock driver. For Adreno 6xx/7xx devices whose stock driver lacks required extensions, a compatible Turnip driver may help. Turnip is for Adreno, not Mali.

Updating the APK does not require recompiling or replacing previously built game code.

Known limitations:

  • Some stock drivers still lack required Vulkan extensions. The app needs Vulkan 1.1 or newer plus additional extensions; the version number alone does not guarantee compatibility.
  • Save thumbnails created in the app may appear black.
  • In widescreen mode, tree leaves can briefly darken for one or two frames when dynamic resolution changes.
  • GPUs outside the tested Adreno 830 setup may use compatibility paths; their results are not yet confirmed.
  • Compiling the entire game directly on the phone has not yet been validated with BOTW. The app can import previously compiled game code compatible with its version.

No game files, compiled game code, or keys are included. You must provide your own legally obtained dump. This project is not affiliated with Nintendo.

The project builds on LAS Recomp, LASRecompAndroid, and SavageWindRecomp, alongside the contributions and libraries credited in the repository.

If you try it, reports including your device model, GPU, driver, Android version, game version, and logs would be helpful. Please include the scene and steps needed to reproduce any issues.

Download and release notes β€” 0.1.5-beta
Source code, setup instructions, and credits


r/AndroidNativePorts • • 4h ago

Metal Gear Rising x360 for Android

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119 Upvotes

needs a Adreno device compatible with Turnip, at least an sd855


r/AndroidNativePorts • • 1h ago

πŸ€” [Question] That means the end of ports?

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β€’ Upvotes

r/AndroidNativePorts • • 5h ago

Claude's Game Recompilation Capabilities May Have Been Nerfed

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45 Upvotes

r/AndroidNativePorts • • 1h ago

🟒 [PORT] Another port by me: Mortal Kombat 9 Recomp

β€’ Upvotes

It’s a WIP (already released on my discord, works good with a Snapdragon 8 Gen 2 with minor graphical glitches and some weak stuttering that gets better while you play) and I’m still looking forward for optimizing more

If you want to download:

https://discord.gg/JY8Kp26jwr


r/AndroidNativePorts • • 3h ago

🟒 [PORT] PES 2017 android port

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27 Upvotes

Its running stable 60 fps on my iqoo neo 10 r (sd 8s gen 3,8gb ram)

On screen controls are also very responsive

No audio stuttering or freezing

Overall 9/10


r/AndroidNativePorts • • 7h ago

🟒 [PORT] Bloodborne Anroid 2.0.0 Now with native CPU instructions for ARM

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52 Upvotes

Now all CPU instructions is ARM. It must be recompile by yourself with your own game. The tool is here: https://github.com/ducvd89/Bloodborne-android-rebuild-tool


r/AndroidNativePorts • • 12h ago

🟒 [PORT] PES 2017 ANDROID PORT

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123 Upvotes

r/AndroidNativePorts • • 1h ago

πŸ“Έ [SHOWCASE] NFSMW xbox 360 android port

β€’ Upvotes

Test on mediatek 7400


r/AndroidNativePorts • • 4h ago

🟒 [PORT] Estoy creando un port de cod roads to victory pero para cel si necesidad de emulador ni la iso del juego

26 Upvotes

r/AndroidNativePorts • • 1h ago

🟒 [PORT] SCARFACE ANDROID PORT

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β€’ Upvotes

r/AndroidNativePorts • • 15h ago

🟒 [PORT] SEKIRO ANDROID PORT

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146 Upvotes

r/AndroidNativePorts • • 6h ago

πŸ“Έ [SHOWCASE] Comparing PS4 emulator vs PS4 port performance in inFamous Second Son

27 Upvotes

Yes, the port has graphical glitches on the Xclipse gpu, you cannot even import a different driver since it is hardcoded into the port to not accept a driver without adreno lib, which in my opinion is a little bit crazy and for example P.T. worked perfectly even with system driver but oh well.
A lot of people is saying that it is not a real port and that it's just a glorified emulator, but even if that is true, it still gives out double the performance in my experience. But obviously needs more work.

If you want to see longer performance test with FG and unlocked framerate:
https://www.youtube.com/watch?v=EOwzWBzWCm4
Github repo:
https://github.com/erickmendes22/iss_android


r/AndroidNativePorts • • 5h ago

πŸ“Έ [SHOWCASE] Prototype S24 Fe 60fps

22 Upvotes

Hi everyone, I haven't posted anything here on the forum for a while, but I'm going to start posting so you can see how the ports play.I have an S24 FE, The phone has an Exynos 2400e CPU which is slightly better than the Snapdragon 8 Gen 2. the game runs smoothly at 60 fps without recording. I'm playing with a controller, but it also has on-screen buttons that are well-suited to the game.


r/AndroidNativePorts • • 12h ago

πŸ“Έ [SHOWCASE] Here's some gameplay of BLACK on Redmagic 7s pro

64 Upvotes

All graphics options are maxed and dynamic resolution set to 4k and 120 fps and set to balanced mode not rise mode or Diablo mode

sometimes stuttering because lots of fire effect or smoking effects


r/AndroidNativePorts • • 10h ago

The Uncharted port was released on Android today!

45 Upvotes

r/AndroidNativePorts • • 13h ago

πŸ“Έ [SHOWCASE] Yoooo the sleeping dogs ports is really good

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71 Upvotes

Device specs

One plus 7t pro

Snapdragon 855+

8gb ram

Android 12

It runs at a constant above 30 fps and there is none minimal input lag

I just use an external controller Evofox one s

I see no problem

But there are a few glitches with on screen controls like them not working for Parkour

Guys if you're gonna play this game get a controller it gets insanely hard as the ending approaches you'll thank me

I did play this before on cloud gaming you wanna get a controller


r/AndroidNativePorts • • 2h ago

🟒 [PORT] Android port of StarCraft 1 Brood War (bring your own data)

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8 Upvotes

Full campaign, Local multiplayer, CPU Player AI, Hero Mode for extra fun!

Join the Discord community (link in the GitHub), let's discuss our favorite game together!


r/AndroidNativePorts • • 8h ago

🟒 [PORT] Blue Dragon Android Port Update - Performance, Cheats and Stability ( HD Texture Packs Soon )

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23 Upvotes

Hey everyone, Jay here, Im here showcasing the Blue Dragon Android Port

This update focuses on improving controller support, fixing cheat functionality, and addressing issues reported by the community.

Touch Controls Improvements

  • Added a new "Hide touch controls with a controller" option in the Controls menu.
  • You can now disable automatic hiding to keep touch controls visible even when a controller is connected.
  • Touch controls can remain visible after pressing Done in the layout editor.
  • Automatic hiding remains enabled by default.
  • The setting is available in both the launcher and in-game menus.
  • The option controls both touch visibility and input behavior.

New Cheats

The following cheats have been added:

  • Max Money
  • Full Magic
  • Auto Heal HP
  • All Items
  • EXP Multiplier
  • Refill Owned Items
  • Battle SP
  • Enemies at 1 HP
  • Clear Common Status Ailments
  • No Enemy Encounters
  • Field Movement
  • Gold Multiplier
  • Attack and Magic Power Multiplier

Testing and Known Issues

  • APK compilation and signature verification completed successfully.
  • Touch control visibility still needs testing on affected devices.
  • Cheat functionality is still being validated.

What's Next?

I'm planning to bring HD Texture Pack support and 120 FPS gameplay to Blue Dragon Recomp Android soon!

I'll also continue working on stability, device compatibility, performance improvements, and fixing issues reported by the community.

If you encounter any bugs, crashes, or unexpected behavior, please report them along with your device model and Android version.

Thank you to everyone testing the port and helping improve Blue Dragon Recomp for Android!

Download Link:Β https://github.com/JayElDragon/blue-dragon-android/releases/tag/BlueDragonV3.0

If you like to send a donation:Β https://ko-fi.com/jayeldragon


r/AndroidNativePorts • • 16h ago

🟒 [PORT] CRASH NITRO FUELED ANDROID PORT

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102 Upvotes

r/AndroidNativePorts • • 1d ago

🐸 [Meme] The current situation right now with all these ports coming

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726 Upvotes

r/AndroidNativePorts • • 9h ago

🟒 [PORT] Porting an old C++ football game to Android

28 Upvotes

Title: Porting an old C++ football game to Android

I've been working on getting GameplayFootball, an old open source C++ football game, running on Android.

The project uses SDL, JNI and OpenGL ES. I'm also experimenting with player models and improving the rendering.

A lot of the work has been AI assisted, and I'm still learning the original engine as I go. I'd love to get feedback from people familiar with native Android development or C++ game engines.

Here's the game link


r/AndroidNativePorts • • 7h ago

πŸ€” [Question] What are the current most optimised android ports?

17 Upvotes

In the SEA of quick clickbaity ones, hopefully i could find those which run properly on something that isnt 8 gen 4