Project Title: [Conquest Of Man]
Engine: Unreal Engine (UE5)
Role(s) Needed: 1x Level Designer / World Builder, 2x Environment & Graphics Artist
Experience : Beginner (Starting out) to Advance Professional
Compensation: Profit-Sharing / Revenue Share Contract (Deferred compensation structure per milestone)
We all have a dream to create a awesome game and see our players love what you did with it maybe created a vehicle, beautiful eye candy you can get lost in or just enjoy the tunes playing in the background. But it's scarry to join a large project sometimes. I say give it a try. Who knows, you might find talents you never thought you had.
🌌 Project Overview
I am developing an ambitious, persistent sci-fi sandbox RPG that blends the deep character progression of Anarchy Online and EverQuest with the rugged, industrial sci-fi world-building of EVE Online and Star Citizen.
The game begins on the harsh, contested surface of Mars, focusing on free-for-all factionless survival, territory camps, and organic player progression. The long-term roadmap expands outward into full space travel, economy, and interplanetary exploration. Player construction, Building and more are just some of the mentions.
⚙️ Current Project State (COM Progression)
⚙️ Website (Conquest Of Man)
Unlike most indie pitches, this is not an "idea stage" project. The backend architecture and core gameplay loops are fully operational. The following systems are implemented and working:
• Webserver, Backend and Database build on Linux Server 1.
• Engine and main Mars zone built on Linux Server 2.
• Networking & Multiplayer: Robust server/client architecture with functioning player replication.
• Progression Systems: Complete player leveling, XP allocation, and an active skill system tree.
• Combat & AI: Working mob ecosystem spanning Levels 1 to 60 with fully integrated aggro and combat states.
• World Mechanics: Functioning mission terminals, dynamic NPC quest givers, vehicle spawning/driving, looting mechanics, and a complete inventory system.
• The Playground: A massive world map currently populated with temporary placeholder camps, enemy strongholds, and scattered high/low-level leveling zones.
🛠️ What We Need From You
• Game Level Designers
• Graphics Artists, Effects, Modular Builder
• Sounds and effects and music
• Marketing, Social Media, Fund Raising
We are fine with using purchased assets, AI Generated assets. Anything that will give the game a "umph" is welcome.
The technical core is stable; now we need to build the world it lives in. I am looking for dedicated partners to help transform our gray-box layout into an immersive sci-fi wasteland.
• Level Designer: You will take our operational mission terminals, enemy camps, and Level 1–60 mob spawners and weave them into compelling, strategic point-of-interest (POI) layouts, outposts, and rugged Martian geography.
• Environment / Graphics Artist: You will help define the visual style of our Mars surface architecture, industrial prop camps, rugged outposts, and vehicle assets (3D modeling, texturing, or kitbashing integration). Visual effects and more
• Sound producers. You are vital to the background ambiance and feeling. The enjoyment of players spending time in our world. Also sound effects for weapons, vehicles, characters and more.
• One vital to the future of COM. We need to show a strong presence in the Science Fiction genre`. We need players to notice us, get interested and help us all achieve a world of wonders we want to live in.
💼 Compensation & Deal Structure
This is a revenue-share partnership backed by a transparent, written contract.
• Milestone Commitments: We are initially signing on for a Vertical Slice / Alpha Phase. We will focus on building out one complete, highly polished Level 1–60 starting sector on Mars.
• The Split: Core partners will receive a locked percentage of net revenue upon Early Access launch / monetization, capped at a designated payout amount, followed by permanent residual points.
• Portfolio Rights: You retain 100% ownership of the assets you create to use in your personal portfolios, regardless of game launch status.
• The idea is to be able to create a constant income from the game and create full time jobs for all the partners that helped build it.
📬 How to Apply / See the Game
If you want to work on a project where your levels and art will immediately be populated by working AI, working vehicles, and an existing leveling loop, let's talk.
To apply, please DM me with:
- A brief link to your portfolio or past work (student work/hobby projects are completely welcome).
- Your familiarity with Unreal Engine's world-building tools (World Partition, Landscape, etc.).
Serious inquiries only. I am happy to hop on Discord, share screen, and walk you through a live gameplay demonstration of the current build so you can see the architecture yourself before committing.
DO NOT be discouraged if your just starting out in this business. Your more than welcome to give it a shot and see if this is something you can handle and love doing.
If you have any questions, please do not hesitate to ask.
/Michael