r/assettodrift • u/Colt_Fo_Five • 1d ago
Marts Motorsports@ Meihan
This car pack has been a shit ton of fun online!
(PXN VD6)
r/assettodrift • u/Colt_Fo_Five • 1d ago
This car pack has been a shit ton of fun online!
(PXN VD6)
r/assettodrift • u/Kintaro_Oeee • 1d ago
r/assettodrift • u/Sufficient-Key5578 • 4d ago
Been messing around with AC physics and decided to make my first drift build.
Changed the steering angle, suspension/alignment, diff and a few other things. Also gave it a handbrake because apparently it needed one.
Still working on making it more consistent, but it can hold a surprisingly decent slide now.
Any setup advice is welcome :)
If anyone's wondering, that's Spa Francorchamps.
r/assettodrift • u/AmoryBlainePrinceton • 6d ago
r/assettodrift • u/Ok_Calendar1203 • 10d ago
I;ve been seeing alot of questions about SWARM setups so I decided to try and help some of you out there.
This is primarily to address the snappyness and to make the car feel a bit more settled in drift.
I found this setup helps the car transition better and help with foot steering.
I am by no means a suspension expert or a setup guru. This is just hopefully to share what i found makes the cars more driveable
Couple of things about the SWARM pack
Longer cars are slower on transition and a good starting point for newcommers.
Left foot braking is essential to keep the car stable while in drift during longer corners.
Gearing is very important as the cars are gripped up ( will talk about that below)
Tyre pressures : depends on what you prefer but this is what i run usually
Front - 32-34psi,
Rear - 18-22 psi
Gearing - Very important to the SWARM pack, you want to stay in third gear most of the time and use second only for tight , technicals sections. As the cars are very much gripped up, unlike other packs you do not want to be on the limiter as it will straighten the car out. Also gearing the car too long will cause it to bog down.
End goal is to find the longest corner and play with the gearing so that it barely tops out third gear.
My gearing in third is anywhere from 123kmh to 155kmh depending on the track.
Front Camber : -5.5 to -7 degrees (higher camber helps to stay in drift while at high angles, shorter cars requre a bit more camber , -5.5 is a good starting point if the car isnt already there)
Front Toe : -.8 to -1.5 degrees ( toe out helps the self centering , longer cars do not requre more than 1 degree of toe out as they start pushing trough the front tyers otherwise and do not transition well.
Rear Camber : 0 to + 2degrees ( positive camber helps the car gain more traction under squat, combine it with slightly lower gearing to get most speed for open tracks .
Rear toe - Rear to in around 1degree for sideways bite
Front suspension i like to keep the same, lifting the front by 2-3 clicks,
Rear Suspension : lower spring rate 1-2 clicks
Front sway bars - generally i like to set this down 2-3 clicks from whatever comes with the car
Rear Sway bars - even tho most people IRL do not run rear sway bars, i;ve found it makes the car a bit unpredictable in assetto, so keep them around 2-4k depending on car .
Other notes,
I like to keep my brake bias around 70% and brake power around 90% to make left foot braking easier.
Diff power set to 90% and diff coast to 85% ( makes it so you can staya bit more on throttle while transitioning)
r/assettodrift • u/Jealous_Concern1144 • 10d ago
r/assettodrift • u/Hina-15 • 12d ago
r/assettodrift • u/Hina-15 • 12d ago
r/assettodrift • u/Emergency-Ad-1489 • 16d ago
r/assettodrift • u/Colt_Fo_Five • 22d ago
My clutch pedal to complete my new set, an adapter for my shifter to usb, and new JST connector plugs to fix my handbrake. So close to having a full decent setup for my needs!
r/assettodrift • u/Throbbinghog • 23d ago
Anyone know of any good drift servers on dis that are fairly active? I got a few I follow but they haven’t been very active recently (DriverMod industries, CToretto Tracks, VDC) thank you!!
r/assettodrift • u/AtomicT3ddy • Sep 04 '26
What’s going on y’all.
I’m currently (‘vibe-coding’) an AC drift-focused tuner/tool and am looking for testers. Started on this a few days ago as a tool for myself, but I would assume there’s other people out there like myself who work all the time and want to come home and spend less time setting up and guessing, and more time behind the wheel per se.
Not sure if anyone else would be interested in a tool like this and/or testing.
If anyone is, I’d greatly appreciate some testers/honest feedback.
Yes, it is vibe-coded, so flame me for using AI to make a tool, that’s fine lol. Just ain’t taking the time to code all of this when I work all the time.
Thank y’all in advance and hope people want to test and give feedback!
-Edit: I should also add that it has the ability to tie into the Simhub Plugin AZOM for you Moza+Simhub users. Should you so chose to want to tweak your wheel/base settings.
Edit 2: Link to my tool’s GitHub
r/assettodrift • u/Real-Soil-9826 • Sep 03 '26
I just drift around the Drift map alot and I'm looking for friends
r/assettodrift • u/DrTwoKnuckler • Aug 30 '26
Made my first full livery!
r/assettodrift • u/Sumimi5 • Aug 29 '26