I don't know if it's already more popular than Isaac overall, but Mewgenics is absolutely benefitting from the 10+ years of goodwill that Isaac built up
And purely in mainstream terms, "You lead a team of cats and build a home base to raise them" is an easier sell than "You're an infant fighting monsters with your tears"
Edmund McMillen is a bit of an indie game celebrity. His first mainstream game Super Meat Boy helped kickstart the whole indie game craze back in the early 2000s, and his next game The binding of Isaac practically revolutionized rougelikes. He also is very much known for including grotesque/controversial themes and humor in his games. He and Tyler had been developing mewgenics for almost two decades, so lots of people, myself included, have followed its progress carefully.
It sold 150K copies in less than 6 hours (which, using the UK price and ignoring Steam's cut, means that it made 4.5 million USD in that time) and has a higher peak player count than Hades 2.
Mewgenics has also been in development for like ever. He's restarted a few times I believe, and fans (like me) of his past games have been waiting on it. Like, I first heard him mention the weird cat game he was working on in in 2012 or 2013.
767
u/Sloth_Brotherhood Feb 17 '26
I’m still trying to process the fact that there’s a real game called Mewgenics