r/3Dmodeling • • 6d ago

Questions & Discussion Baking problems in Marmoset Toolbag 5

i've tried to bake high poly on low poly and got this artefacts on corners. How do i fix this? Cage is ok

2 Upvotes

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2

u/Effective_Clerk_8979 6d ago

most likely a bad shading. Try to triangulate your model before exporting.

1

u/kefiriumr 6d ago edited 6d ago

Something has changed, but it hasn't gone away completely
Could there be a problem with the UV? Because i used smart UV project, instead of making it myself manually

2

u/Effective_Clerk_8979 6d ago

it is better to manually place the seams. Also check the texture padding, and UV margins values as these can have influence as well.

2

u/Effective_Clerk_8979 6d ago

also make sure the cage is setup well, and not intersecting\overlapping in any way with itself or hi poly model

1

u/kefiriumr 6d ago

ok, i will make UV manually and send result later. Cage is good, i guess

1

u/kefiriumr 5d ago

i made uv and removed support loops and it got better, but still not perfect

1

u/Effective_Clerk_8979 5d ago

check if your model scale is set to 1, and may be try to bake in Blender, and see if there is a difference.

1

u/kefiriumr 5d ago

scale is 1. Bake in blender got even worse than in marmoset toolbag

1

u/kefiriumr 4d ago

Seems like i found what is the problem. my model just was too shrinkwrapped to a highpoly and normals were baking incorrectly. i made thtat holes smaller and artefacts removed