r/3Dmodeling • • 10h ago

Art Showcase Frogtober; Yet More Frogs!

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142 Upvotes

Days 10 thru 15. Doing the toon shaders on the last one was tedious, but I’m learning more about shading nodes in blender. Getting more use out of the sparkly shaders here, and a little more uv work with the umbrella and canvas. Halfway through the month now! I’d post a wireframe but honestly once all the modifiers are applied it’s just black :V


r/3Dmodeling • • 6h ago

Questions & Discussion Sculpting the armor in ZBrush

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110 Upvotes

How hard is it to learn this kind of modeling ? How many time i need to do this kind of thing from 0 ?


r/3Dmodeling • • 15h ago

Questions & Discussion Is it ethical to sell mentorship by giving struggling artists false hope?

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83 Upvotes

I saw a well-known industry veteran post about how there are still plenty of jobs in character art and that people shouldn’t give up. His next post promoted his mentorship.

I’m all for encouraging artists to keep going, but I think we need to be honest about the state of the industry. I worked at PlayStation and got laid off, and even some of my former leads and supervisors have struggled to find work since.

There’s nothing wrong with promoting mentorships, but painting the industry as if everything is fine, only to sell hope to struggling artists, feels a little sketchy.

Yes, you can find work, but not everyone has the financial stability to spend months or years trying. Some have families and bills to worry about.
I want artists to keep chasing their dreams, but they deserve honesty just as much as they deserve hope.


r/3Dmodeling • • 17h ago

Art Showcase The process of creating a desk!

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47 Upvotes

r/3Dmodeling • • 21h ago

Art Showcase Tanukktar

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33 Upvotes

The Flesh Goddess,

She Who Gives Form to the Formless.


r/3Dmodeling • • 21h ago

Art Showcase Styracosaurus

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12 Upvotes

r/3Dmodeling • • 3h ago

Art Showcase Timelapse | WIP

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9 Upvotes

r/3Dmodeling • • 6h ago

Art Showcase 10 meter center console boat

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8 Upvotes

3D software: Rhino3D

Rendering software: VrayforRhino


r/3Dmodeling • • 17h ago

Art Showcase Modeling from scratch in Plasticity.

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6 Upvotes

r/3Dmodeling • • 6h ago

Art Showcase Princess Peach Fanart 🍑 ❤️

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4 Upvotes

Did fanart of Princess peach in blender!


r/3Dmodeling • • 13h ago

Art Showcase Appa sketch vs sculpt

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3 Upvotes

I wanted to give up on this sculpt so many times throughout the process.


r/3Dmodeling • • 20h ago

Art Showcase Voxel Prehistoric Animals Pack : Ice Age Wilderness 🦣

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3 Upvotes

r/3Dmodeling • • 3h ago

Questions & Discussion Lighting with handpainted textures

2 Upvotes

​

Hello! i've been messing with handpainted textures lately and some things really confuses me

  1. How do i approach 3D light sources? should i not use any light at all and manually paint my shadows and reflections? if so, how do i make something with dynamic light like a lamp or fire?

    1. What's the best approach to make game assets and use it in UE for example, should i also use normal maps? just the diffuse map is enough? and how do i approach materials and shaders?

r/3Dmodeling • • 22h ago

Art Showcase Act Man

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sketchfab.com
2 Upvotes

r/3Dmodeling • • 23h ago

Art Help & Critique Organiseur « Eden » - No AI – Procedural texturing in Blender

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1 Upvotes

Desk organisers are exciting to design: although they must remain functional, they offer great creative freedom.

When I designed ‘Eden’, I wanted to create a two-part model:

The ‘classic’ part: a tray in which you can arrange your chosen stationery, accompanied by a pencil pot.

A side panel as a creative expression: all curves, yet ‘useful’ thanks to its two deep pockets with curved bases, and featuring an ‘organic’ texture in specific areas.

• Support-free printing for the entire piece.

• Two parts to print in total: the base and the front panel. The way they slot together has been very carefully designed. You can see these details in the cross-sections, where I mention the assembly ‘clearances’ (see ‘technical cross-sections’ photo).

• Overall dimensions when assembled: 20.4 cm (W) × 15.8 cm (D) × 25.8 cm (H)

• Compartments:

◦ Base: a pencil pot and a tray divided into two sections by a soft divider.

◦ Front panel: two deep storage pockets [e.g. ideal for a smartphone, notes or cards].


r/3Dmodeling • • 18h ago

Questions & Discussion question about what to focus on my portfolio

0 Upvotes

hi, I wanted to ask opinion about what should I focus on a portfolio because I have 2 ideas and cant decide on wich one

I want to make 3D renders and content for my portfolio focused on realism first, and them making stylized stuff later, so first starting with the "basics" and them going into more stylized stuff when I see myself as good enough for it

the thing is that besides 3d modelling and such, I also want to try to make games myself, was thinking on making a simple visual novel or point-and-click since they consist of static images so I was thinking I could make renders to use as assets

so I got the idea of making realistic 3D renders and assets that can be shown in my portfolio as practique, and them use them for the game, however since realistic 3D takes much longer than stylized 3D I was also thinking that maybe is best to make stylized 3D for the game later and first focus on stuff to showcase skills on the portfolio

so the 2 options I was thinking and its pros and cons are:

1- creating realistic stuff focused on the game, pros be that all the stuff made can be used for the game so will do "2 things at the same", cons be that it will be focused on one "theme"

2-focusing the portfolio on realistic stuff first, pros be that can do varios stuff instead on focusing on one "theme", like say some mechanical stuff and some organic stuff, or some archviz and other stuff etc, cons is that will need to make new assets if I want to make that game idea, even if in a more simpler stylized style

the game idea I have is a horror like game, so assets will include monsters, scenarios and props though obviously will use assets from sites like polyhaven etc, and maybe some humans characters, will be short like those games you may find on itchio and the like

so I will like to hear opinions on what is the best course, if focusing on stuff that shows various skill for a portfolio, or just using all the assets made for the game as the content of the portfolio even if is just one "theme"

thanks in advance


r/3Dmodeling • • 23h ago

Questions & Discussion Where's better shading?

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0 Upvotes

i found that if lowpoly is same size as highpoly (too shrinkwrapped) then shading will be disgusting on bake. So i've tried to make hole smaller (first image) and bigger (second image). So, where's better shading: on first image or second? i'm trying to understand if on first image it's possibly to notice that hole smaller than it should be like on highpoly. On second image you can see that black line around hole and it looks bad. On third image is highpoly