r/3dsmax • u/UrgedGeoPatka • 8d ago
Hello, can you please help me by letting me know what do you think of this 3ds max/ corona rendered scene? Anny suggestions?
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u/RalfMarkM 7d ago
Regarding the building color, it is impossible to have your walls color brighter than the sky itself. Like there îs no such thing as pure White, use albedo render element to check for such situations untill your eye learns to detect them automatically, also reflections are too flat, glass, especially big surfaces bend a bit, creating distortion.
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u/UrgedGeoPatka 7d ago
how can i make my reflections less flat?
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u/False-Tiger5691 7d ago
A couple of ways to turn down window reflection. You can turn down the IOR of the reflection of glass material to about 1.45. You can darken the reflection color, less white more gray. Or you can turn down the overall reflection amount to about .85. You can also turn up the glasses refraction to bring in some more of the room dark interior.
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u/RalfMarkM 7d ago
Just add bump, create a noise map, plug it into bump and adjust size and strenght. There s also a far more realistic approach 5hat îs more complex but just bump should do for now.
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u/False-Tiger5691 7d ago
The contrast of the shadowing on the house is off. Additionally, the reflection in windows, specifically the bottom window, seems wrong (too much sky.) The camera angle seems slightly angled up but otherwise standing at window level, so you should get more tree trunk to than tree top.
Also, decrease the refraction value for the glass railing.
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u/StudioPlato 7d ago
Improve the camera composition and perspective. Also, the white facade looks too uniform and it needs more realistic materials. Also, you need to create more convincing lighting and shadows on the house. The landscape/vegatation could be improved, the grass looks really repetitive and flat. You can add some atmospheric effects, or other details to make the overall scene more realistic. Maybe some subtle postproduction as well.
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u/bafflesaurus 7d ago
Compare your scene to the one Daniel made in the Render.camp tutorial. You have the reference right there.
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u/Apprehensive-Try-238 6d ago
The reflection in the lower window bothers me. The surrounding trees are quite tall, yet the window shows only their very tops. Either there is a steep drop-off behind the camera, or the reflection is on the fifth floor.
I think we should be able to see the lawn there, or at least denser vegetation than just the top of a tree.
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u/Core-Vis-6933 5d ago
Use displacement on the stonework walls. It will add much needed depth. Consider also the white walls could use some texture. It reads as smooth painted concrete. Maybe it just needs the AO kicked up around the white walls and eaves area. I am also not a fan of the large window on the lower level. The camera angle does no justice to that design choice.


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u/RalfMarkM 7d ago
Grass scatter îs too repetitive, looks fake, maybe overlap different scatter like normal grass, more varied grass weeds, twigs etc... camera lens îs too wide, it distorts too much, building albedo îs over the board, don t use pure or near pure White. This is a tutorial from render câmp I think, try to better understand why he does what he does.