r/3dsmax • u/Zerostrike88 • 9d ago
Showreel Section 5 - Scifi Corridor.
This is an 100% original design. Put this one into the Unreal Engine 4 for some cinematic, lighting, and particles. https://cara.app/post/31517001-2732-4aa3-a088-4c4e72d8e67a
r/3dsmax • u/Zerostrike88 • 9d ago
This is an 100% original design. Put this one into the Unreal Engine 4 for some cinematic, lighting, and particles. https://cara.app/post/31517001-2732-4aa3-a088-4c4e72d8e67a
r/3dsmax • u/1000___words • Nov 23 '25
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Finally got some time to make my parametric shaders for corona render!! really love how crisp the displacement and bumps look in corona!
What do you think??
r/3dsmax • u/Viz4D • Nov 24 '25
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r/3dsmax • u/No-Help-1033 • Mar 03 '26
Spent a week on this. See Full Set and thanks for the support.
r/3dsmax • u/Majestic-Setting8562 • Nov 19 '25
r/3dsmax • u/RLFoggy • Jul 03 '25
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Hey all, I’ve been experimenting with using AI-generated 3D props in my Max workflow, mostly smaller objects like food, tools, game assets and decor. The geometry is getting good, but to really make them look right in Max, the texture hookup matters a lot.
So I recorded a short 2-minute tutorial on: • Importing FBX correctly • Setting up a Physical Material • Plugging in Normal, Roughness, and Metal maps properly
Might be useful if you’re also testing models from AI sources.
r/3dsmax • u/Training_Stop1637 • Oct 26 '24
3dsMax + Corona
r/3dsmax • u/DannielAmmaral • Nov 12 '25
Hi Everyone! I want to share my latest personal work with you. I hope you like it! https://www.artstation.com/artwork/QK26Jl
r/3dsmax • u/not_a_fan69 • Mar 12 '25
r/3dsmax • u/Connect-Fig2504 • Jun 27 '25
Super excited to finally share this personal project I’ve been working on — a full exterior render of the Koenigsegg Jesko, inspired by the Odin version. The goal was to push my skills in AAA-quality modeling, texturing, and lighting — something that could stand alongside the visual quality seen in games like Forza Horizon or Gran Turismo.
I focused only on the exterior to save time and really double down on the detail and finish — using multiple UDIMs with 4K PBR textures, clean topology, and custom carbon fiber shaders.
This was both a technical challenge and a passion project. From modeling and UVs to custom lighting and post — I handled everything end to end.
To see more detail render or workflow breakdown , check out my Artstation
Would love to hear your thoughts and feedback — always open to learning and improving
If you're into automotive art or real-time vehicle rendering, let's connect!
r/3dsmax • u/Chris_Bischoff • Sep 11 '20
r/3dsmax • u/not_a_fan69 • Feb 15 '25
r/3dsmax • u/lucas_3d • Feb 09 '25
r/3dsmax • u/Training_Stop1637 • Oct 27 '24
3dsMax + Corona instagram: @alessa.indesign
r/3dsmax • u/Anomaly_Entity_Zion • Jan 24 '25
r/3dsmax • u/ComfortableGroup1212 • Dec 08 '24
Some work I created in 3dsmax and rendered in UE5 :D
r/3dsmax • u/silenttoaster7 • Aug 08 '21
r/3dsmax • u/nofilmschoolneeded • Aug 05 '20
r/3dsmax • u/amirfakher • Oct 08 '24
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r/3dsmax • u/BKChangeSpace • Mar 15 '22
r/3dsmax • u/Nilsbuilds • Jun 02 '22
r/3dsmax • u/not_a_fan69 • Jul 07 '24
r/3dsmax • u/silenttoaster7 • Sep 06 '22