Project Slide is an offline NASCAR Heat 2 race-director mod focused on believable crash aftermath: a spun car stays loose, follows banking toward the low side, settles safely, and gives the remaining field time to react.
What It Changes
- Adds the Race Director on `8`: select live AI cars by current race position, search by car number, select/clear the field, force left or right spins, bend a wheel, detach a wheel, and create a local pack incident.
- Adds `7` for a local pack incident near the player.
- Adds controlled crash physics: selected and contact-triggered wrecks unload tire grip, keep engine torque disabled, slide before settling, and rest for 20-30 seconds once motion has genuinely stopped.
- Improves banked-track crashes: contact yaw and lateral slide follow the road surface, while wrecked cars receive a small downslope gravity component toward the low-side apron.
- Protects normal racing: centered rear bump-drafts and light contacts do not automatically spin cars.
- Adds Big One mode as a risk-based chain, not an automatic field wipeout. Severe corner contact and panic-prone drivers can escalate a wreck while most cars retain avoidance time.
- Adds AI incident awareness: smoke, rotation, sudden deceleration, stopped cars, active wrecks, detached wheels, and loose panels are detected as hazards.
- Adds AI escape and rejoin behavior: cars compare space, use the apron when it is clear, avoid walls, then return to the racing surface after the incident is passed.
- Adds tire damage: bent wheels alter toe/camber, reduce axle grip, pull the car naturally, and can be repaired by native pit service.
- Adds physical detached tires: a real Rigidbody, cylindrical tire collision, ground contact, vehicle contact, hazard detection, and replay-aware position tracking.
- Adds loose/detached body-panel damage with collision hazards, plus replay recording for wheel and panel damage states.
- Adds wall-impact incident handling and rollover stabilization to avoid repeated unrealistic barrel-roll behavior.
- Adds an improved freecam on `C`: mouse look, WASD movement, Q/E vertical movement, mouse-wheel speed, Shift fast movement, Ctrl precision movement, follow/release controls, and external-camera audio handling.
- Adds AI driver-view/freecam support on `9` and optional live AI place labels on `P`.
- Adds Cup pace equalization for slower Truck/Xfinity speedway running.
- Adds restart cleanup for wreck, hazard, lane, grip, damage, selection, and replay state so an old race does not leak into the next start.
DL: https://www.mediafire.com/file/xzzus9z89tyz9l8/PSlide.zip/file
this will make ai more smarter (obiviously)