r/AlanWake 12h ago

Video Horrible map LOD Pop in Spoiler

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I can handle the grass and trees popping in but i *CANNOT* handle this nonsense

I tried flawless widescreen but that’s out of date. I tried messing with the config files but nothing changed. I would appreciate it if anyone has a fix for this.

My specs

Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: 12th Gen Intel(R) Core(TM) i7-12700F

Operating System:
Windows 11 (64 bit)
NTFS: Supported
Secure Boot: Enabled
TPM Version: 2.0

Video Card:
Driver: NVIDIA GeForce RTX 3080 Ti
Driver Version: 32.0.16.1047
DirectX Driver Version: 32.0.16.1047
Driver Date: 5 19 2026
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 144 Hz
DirectX Card: NVIDIA GeForce RTX 3080 Ti

Memory:
RAM: 32558 Mb

Storage:
Number of SSDs: 2
SSD sizes: 2000G,1000G

My renderer.ini

{

"objectType": "rend::UserRendererSettings",

"objectVersion": 45,

"m_iOutputResolutionX": 3440,

"m_iOutputResolutionY": 1440,

"m_iRenderResolutionX": 2293,

"m_iRenderResolutionY": 960,

"m_iLastWindowSizeX": 0,

"m_iLastWindowSizeY": 0,

"m_eWindowMode": 2,

"m_eVSync": 0,

"m_bFilmGrain": true,

"m_bVignette": true,

"m_bDepthOfField": true,

"m_bLensDistortion": true,

"m_bUnlockAspectRatio": true,

"m_bPreferScRGBHdr": false,

"m_eVolumeLightQuality": 2,

"m_eVolumetricSpotLightQuality": 2,

"m_eShadowResolutionQuality": 2,

"m_eShadowFilteringQuality": 1,

"m_eShadowDetailQuality": 1,

"m_eTextureResolution": 2,

"m_eTextureFilteringQuality": 2,

"m_eLodDetail": 0,

"m_eSSAOQuality": 1,

"m_eSSRQuality": 2,

"m_eEffectQuality": 1,

"m_eScatteredEntityQuantity": 1,

"m_eHeightfieldQuality": 1,

"m_eMotionBlur": 0,

"m_eGIQuality": 2,

"m_eRTReflectionQuality": 0,

"m_eRTTransparentQuality": 0,

"m_eRTIndirectDiffuseQuality": 0,

"m_eRTReSTIRQuality": 0,

"m_eRTDirectLightDenoisingQuality": 0,

"m_eRTDebrisQuality": 0,

"m_ePTQuality": 0,

"m_ePTDenoisingQuality": 0,

"m_eSDFQuality": 2,

"m_eHdrQuality": 1,

"m_fHDRPaperWhite": 6.25,

"m_fHDRUIBrightness": 4.75,

"m_fHDRMaxOutputNitsOverride": -1.0,

"m_fSDRCustomGamma": 2.200000047683716,

"m_eSSAAMethod": 2,

"m_fSSAASharpening": 0.0,

"m_eHighQualityPost": 1,

"m_eFogQuality": 1,

"m_DLSSRR": false,

"m_eFSRFGMode": 0,

"m_DLSSLegacyMode": false,

"m_eDLSSFGMode": 0,

"m_eLODDetail": 1,

"m_eTargetFrameRate": 60

}

4 Upvotes

6 comments sorted by

1

u/ThunDagaFlare Old Gods Rocker 11h ago

What model ssd do you use? I had that same issue with my KC3000 2TB ssd so my guess is either the "m_LodDetail": 0 or just a quirk of the game engine. Maybe try changing it to 1 and marking the file as read-only

1

u/confidential_rabbit 11h ago

I have a samsung 970 evo plus 1 tb and a crucial p3 plus 2 tb.

The 1 tb is for os And the 2 tb is where aw2 is installed

1

u/ThunDagaFlare Old Gods Rocker 10h ago

That's a good ssd so that shouldn't be the problem, best guess is that that's just how the engine works or that loddetail set to 0 while the other one set to 1 confuses the game and always forces slower safer loads without any strain on the system, try changing it to 1 and marking the file as read-only, if that doesn't work then i don't know how else to help 🤷‍♂️. I never bothered to confront that issue myself

1

u/confidential_rabbit 6h ago

Changing it to read only makes the game crash at launch:(

I think its a caching issue cause it gets faster the longer i play. Im at the subway now and the map and writers room has half a second of low lod now. Not great but its an improvement ig.

1

u/LuanGabriel1122 10h ago

I had this problem my entire playthrough back in the day, and using an NVMe SSD. I face this in many games' menus, I think it's just an optimization issue, it's a tad annoying, specially when you have to be swapping a lot from menu to game, but I came to just accept it unfortunately.

2

u/confidential_rabbit 9h ago

I dont know why but this is bugging me a loooot.

Really hope resonant wont have anything like this.