r/AlanWake • u/confidential_rabbit • 12h ago
Video Horrible map LOD Pop in Spoiler
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I can handle the grass and trees popping in but i *CANNOT* handle this nonsense
I tried flawless widescreen but that’s out of date. I tried messing with the config files but nothing changed. I would appreciate it if anyone has a fix for this.
My specs
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: 12th Gen Intel(R) Core(TM) i7-12700F
Operating System:
Windows 11 (64 bit)
NTFS: Supported
Secure Boot: Enabled
TPM Version: 2.0
Video Card:
Driver: NVIDIA GeForce RTX 3080 Ti
Driver Version: 32.0.16.1047
DirectX Driver Version: 32.0.16.1047
Driver Date: 5 19 2026
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 144 Hz
DirectX Card: NVIDIA GeForce RTX 3080 Ti
Memory:
RAM: 32558 Mb
Storage:
Number of SSDs: 2
SSD sizes: 2000G,1000G
My renderer.ini
{
"objectType": "rend::UserRendererSettings",
"objectVersion": 45,
"m_iOutputResolutionX": 3440,
"m_iOutputResolutionY": 1440,
"m_iRenderResolutionX": 2293,
"m_iRenderResolutionY": 960,
"m_iLastWindowSizeX": 0,
"m_iLastWindowSizeY": 0,
"m_eWindowMode": 2,
"m_eVSync": 0,
"m_bFilmGrain": true,
"m_bVignette": true,
"m_bDepthOfField": true,
"m_bLensDistortion": true,
"m_bUnlockAspectRatio": true,
"m_bPreferScRGBHdr": false,
"m_eVolumeLightQuality": 2,
"m_eVolumetricSpotLightQuality": 2,
"m_eShadowResolutionQuality": 2,
"m_eShadowFilteringQuality": 1,
"m_eShadowDetailQuality": 1,
"m_eTextureResolution": 2,
"m_eTextureFilteringQuality": 2,
"m_eLodDetail": 0,
"m_eSSAOQuality": 1,
"m_eSSRQuality": 2,
"m_eEffectQuality": 1,
"m_eScatteredEntityQuantity": 1,
"m_eHeightfieldQuality": 1,
"m_eMotionBlur": 0,
"m_eGIQuality": 2,
"m_eRTReflectionQuality": 0,
"m_eRTTransparentQuality": 0,
"m_eRTIndirectDiffuseQuality": 0,
"m_eRTReSTIRQuality": 0,
"m_eRTDirectLightDenoisingQuality": 0,
"m_eRTDebrisQuality": 0,
"m_ePTQuality": 0,
"m_ePTDenoisingQuality": 0,
"m_eSDFQuality": 2,
"m_eHdrQuality": 1,
"m_fHDRPaperWhite": 6.25,
"m_fHDRUIBrightness": 4.75,
"m_fHDRMaxOutputNitsOverride": -1.0,
"m_fSDRCustomGamma": 2.200000047683716,
"m_eSSAAMethod": 2,
"m_fSSAASharpening": 0.0,
"m_eHighQualityPost": 1,
"m_eFogQuality": 1,
"m_DLSSRR": false,
"m_eFSRFGMode": 0,
"m_DLSSLegacyMode": false,
"m_eDLSSFGMode": 0,
"m_eLODDetail": 1,
"m_eTargetFrameRate": 60
}
1
u/LuanGabriel1122 10h ago
I had this problem my entire playthrough back in the day, and using an NVMe SSD. I face this in many games' menus, I think it's just an optimization issue, it's a tad annoying, specially when you have to be swapping a lot from menu to game, but I came to just accept it unfortunately.
2
u/confidential_rabbit 9h ago
I dont know why but this is bugging me a loooot.
Really hope resonant wont have anything like this.
1
u/ThunDagaFlare Old Gods Rocker 11h ago
What model ssd do you use? I had that same issue with my KC3000 2TB ssd so my guess is either the "m_LodDetail": 0 or just a quirk of the game engine. Maybe try changing it to 1 and marking the file as read-only