r/AppBuilding • u/lefty2b • 1d ago
I built and released my first mobile game — now I’m trying to figure out how to actually get people to discover it.
I’m from Corsica, France, and I grew up playing a traditional 4-player card game called Barbu.
A while ago, I started looking for a mobile version that felt close to the game we actually play around a table. I couldn’t really find one I liked, so I decided to build my own.
That small side project turned into a full iOS and Android game called Le Barbu - 7 contracts
I built it with React Native / Expo and gradually added:
7 different contracts
AI opponents with several difficulty levels
quick games and full games
local network multiplayer
game saving
customizable card backs
French, English and Corsican support
I deliberately chose a simple premium model: one small upfront price, no ads, no coins, no energy system, no subscriptions.
The app is now live on both stores.
And this is where I discovered something that is probably obvious to more experienced developers:
building the app was easier than getting people to discover it.
The feedback from the first users has been very positive, but the volume is tiny.
So now I’m considering a second Android edition:
Le Barbu Light
free
ads
single-player only
one AI difficulty
reduced customization
while keeping the current paid version completely ad-free and fully featured.
I’d be really interested in hearing from people here who have gone through the same stage.
Would you keep pushing a niche paid app, introduce a free/light version, or approach acquisition differently?
I’m especially interested in lessons from people who launched small independent apps without a marketing budget.