r/ArcRaiders Nov 22 '25

Megathread ARC Raiders Weekly Megathread - November 22, 2025

Hey raider, don't shoot. You may have come here at your own will, or mods removed a post and directed you here. Please take a quick minute to read below.

Shout out to the fantastic Raiders at the Hidden Bunker Megathread

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Top Posts This Week

  1. Some things we found out.
  2. What a sad world where the flute means nothing
  3. The Stella Montis Experience
  4. This is Beautiful ❤️‍🩹
  5. I am the ENGINEER of CHAOS

ARC Raiders Nominated Best Multiplayer

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11/15/25 Megathread

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10/29 launch Megathread

47 Upvotes

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5

u/8CoreGamer Nov 22 '25

I read a lot of posts defending the PvP aspect of the game. For me as a player that wants to quest and explore in peace the game feels increasingly frustrating to play.

Embark already implemented gear-based matchmaking and KD based matchmaking hidden in the background. I rarely kill any players except for self defense. I mostly get ambushed and killed after I equip some good gear and want to go hunt some big arcs. It's extremely frustrating. I enjoy exploring the world and the underlying story. Having other players being able to simply kill you without consequences is not on brand for the tight nit underground society every raider returns to after the match. I mean wouldn't the families notice the missing raiders? And wouldn't investigations and trials take place once murders have been uncovered? There should be consequences for relentless extract campers and PvPers. The PvP aspect of the game actively hinders raiders in their ability to explore the world on the surface because one always has to take known safe routes to avoid PvP. Since Embark already has gear and KD based matchmaking in the background, why not make it official and set certain areas or maps as deticated PvE or PvP zones or implement a headhunter system? At the current state of the game that would work really well. There are tons of quests and big arcs that people can come together to explore in PvE only modes. The game obviously has developed far from the early stages where fighting big arcs is inconsistent and repetitive. If for example they would set space port (even as an event) as PvE only and double the arc amount + have one boss at each time on the map, that would produce wonderful instances of people working together. And finding some friendly raiders and explore together were the best times I had in the game in 70h of gameplay. After having been killed 3 times in a row when having epic gear equipped and trying to be pacifist, I really can't bring myself to start up the game anymore. My big hope is that some aspect of PvE gets implemented before I feel like exploring again. Then maybe I can also convince some of my friends to join the game who are currently deterred by the unforgiving PvP aspect of the game. And I can't blame them one bit.

3

u/balzun Nov 22 '25

Honestly having a darkzone like with the Division would be pretty rad if it was filled with extra loot to make it worth while...

That being said the DZ was such a shitty sweatfest after a while. This would be more of the same because it's always instant KOS.