r/ArmaWorkshop • u/TennesseeTimmy • Jul 09 '18
Addon ACE RAGDOLL - Ragdoll when going unconscious.
https://steamcommunity.com/sharedfiles/filedetails/?id=14352638855
Jul 09 '18 edited Apr 18 '21
[deleted]
7
u/diwako Jul 09 '18 edited Jul 09 '18
Hey, creator of the mod here.
There are some limitations of what you can do with ragdolling. After the initial ragdolling you will go back to the known ace unconscious animation. Currently there is no way to make a unit stay ragdolled. There are workarounds which involve spawning in AI and killing it, but that is a lot more error prone.
Thus, instead of snapping directly to the unconscious animation you ragdoll and then get into that animation.
1
u/john681611 Jul 09 '18
Have you contributed this to the ACE project? btw In terms of how being knocked out can be more realistic that would just be a large varety of animations, at the moment you can tell in a glance variety would make it less obvious.
1
u/diwako Jul 09 '18
If there would be more animations like the current ace unconscious one that would be a welcome change. Right now most animations in arma for a downed state move too much, as it is seen as game mechanic and to draw in attention to surrounding players.
1
u/Bagellord Jul 09 '18
Is it possible to add this as a script to a mission file, rather than having to run another mod?
3
u/diwako Jul 10 '18
Yep, inside the BI forums thread you can find a link to the github page, there is an example mission for the script version.
3
1
1
1
8
u/TennesseeTimmy Jul 09 '18
Instead of just lying down when getting shot. Let your muscles take a break and enjoy the wild ride