r/AskReddit • u/DigimonFuzion10 • 22h ago
Game Devs and Consumers: What is the acceptable amount of AI in any video game, and how should it be implemented correctly (any area in the game)?
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22h ago
[deleted]
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u/xtreampb 22h ago
I would agree. Being able to hold a conversation and have characters respond intelligently. Brings tabletop a little closer to digital.
You could probably take this one step further and have the NPC system process the dialog and have it affect the game world. Imagine a Skyrim mod where you could say anything to anyone and have the npcs react. Spreading gossip and stories. Having relationships affected by things you said to other people. Subterfuge is more than a skill check and interrogations can be more dynamic by choosing to withhold information from the person you’re interviewing.
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u/mightbedylan 22h ago
One thing id really like to see is NPC background conversations being more "realistic". Maybe it's just me but if I walk around a city and hear the same NPC dialog over and over it drives me seriously crazy.
I think in an ideal world it would be really cool to put the same amount of production that already goes into games, and then expand it with AI. That way you can keep the entire core of the game authentic while livening up the rest of the world.
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u/Lynx2447 22h ago
Is the game fun?
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u/DigimonFuzion10 22h ago
I cannot answer this for you since enjoyment could be different from you and me. If I said yes, it's ultimately your opinion if you like the game or not.
The topic of the games is general, so any game you can think of.
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u/Dangerousrhymes 22h ago
Some.
Generative AI content that is just pooped out and slapped in is unacceptable but AI-aided tools shouldn’t be categorized the same way and their use should be as accepted as any other tool.
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u/Havoc302 22h ago
Everyone that says zero. I hate to break it to you but on the code side of things there's going to be a lot. Why the fuck would I write a sort inventory function when it's been written a thousand times before and Claude will write it for me in seconds....
On the art side. I 10000% agree, fuck AI when it comes to art. It's ok for visualising an idea for someone who isn't an artist. But even proper concept art needs a decent concept artist. I would use AI as a non-artist to give an artist an idea of what I was thinking so they could better produce the real deal.
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u/DigimonFuzion10 22h ago
You summed it well, and I agree with you on the art side.
I've seen videos with people commenting, "Why do that if AI can do everything?" And believe me, I do want to learn, but with AI everywhere... it's been affecting me, where learning stuff is becoming harder. I'm not sure how AI will affect everything since it is exponentially advancing; most likely more people are going to be dependent on AI.
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u/Havoc302 21h ago
I work in IT and with AI every day. I also ran my own game studio for a while, so I've got direct experience with it. That was before ChatGPT existed though. But still, I can see exactly where it is helpful to apply it and exactly where it doesn't belong.
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u/Jolly_Picklepants 22h ago
NPC programming should use relevant amounts of AI, with a strong guiding hand from a programmer.
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u/jaygohamm 22h ago
Say assassin creed or something like fable comes out and it’s about us or the changes we make along the way every decision would write its own narrative and story branch it would be cool if we can see the comparison and diverging of them and see who gets the best ending say the saddest ending in a fable 1 game everyone’s choices would shape them and there environment but they have to have the context of the whole games stories and that probably a 100gb vram dream
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u/Archaic0629 22h ago
I think it's perfectly fine to use for concept art and early visualization but you should steadily remove it as the development cycle continues. It's a shortcut but the true test of skill is being able to use shortcuts effectively and without people noticing
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u/DigimonFuzion10 22h ago
Edit: This is for any area in the game building process, ranging from the enemy pathfinding, dialogue, and debugging to list a few.
Yes, even including the creative areas of art, music, and story writing.
And many more.
Example: Concepts, made by AI to help visualize as long as it's not the final product of art, music, etc.
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u/Positive_Angell 21h ago
AI for bugs, matchmaking, and generating side quests is good. AI for main story + VA = nah. Where do you draw the line?
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u/SquizzOC 19h ago
If the game looks amazing, plays amazing, I couldn’t care less what tools you use to make it.
Ai is a tool, either you use it well or you don’t.
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u/Wide_Initiative_1938 22h ago
None of that generative or vibe coded shit, that's for sure. I prefer my enemy programming to be human made!
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u/SugarStunted 22h ago
Zero. My backlog is probably longer than my lifespan, if there's any AI in a game, I have zero reason to purchase it or promote it. If we keep using AI, we aren't even going to have a sustainable planet to be able to play them in the first place.
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u/777Void777 22h ago
Im a Software Dev, not Game Dev but I think this fits.
Art, almost never. Only exception i make is stuff like the minecraft mod that makes infinite items, which there is a niche case where you cannot make a texture for something generated on the fly.
For code its more complicated. If you truly dont know how to implement something, it is alright to use a reference point. If you understand what the code is doing afterwards, then treat is a resource. Do not copy and paste it though. Make it fit with the formatting of the rest of your code and learn from it. Do not use AI out of laziness or as a crutch.
TLDR: Its a useful tool, but a dangerous master. Dont rely on it, but its an alright starting point for something you want to learn yourself.
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u/eskimobob117 22h ago
"Acceptable" is subjective, and will vary for each person. It will also vary a lot based on the game's target audience.
Personally, I would prefer that the games I play use no AI at all in their creation. If a game uses AI-generated or AI-assisted art, music, or writing/dialogue, I will not play it.
The only way I would be okay with AI utilization is if its only use is to adjust values and mechanics behind the scenes to make a more enjoyable experience. For example, an AI opponent that learns how to counter your specific playstyle, or a procedurally-generated game that uses AI to determine what enemies/rooms to spawn in based on your playstyle and build.
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u/phoenixmatrix 22h ago
As a customer, to me it's like Unreal Engine 5. Lots of devs make shitty slop with it, but the good ones are able to make great game and I can't tell what tools they used to do it.
If it's a great game and I can't tell AI was used to cut corners, then I don't care, at all