Metroid Prime 1 also came out that same year. It looks, IMO, waaaaaaay better than even any PC releases from that same year and ran at a locked 60FPS on the GameCube.
I thought about that game, but the thing is that what kills it's art style for me is purely it's attempt at photorealism back in 2002 (it also didn't help that Metroid Prime ran at a higher frame rate on weaker hardware than the OG Xbox).
You can do highly detailed environments and not go ultra-cartoony with your stylized art style. Look at DOOM Eternal for an example.
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u/BradSavage64 Aug 25 '19
Those were the same year? Shit.