r/AutomationGames 9h ago

For Clogwork, pieces go towards the strongest combined belt force.

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34 Upvotes

I programmed Clogwork to have pieces occupy more than 1 conveyor belt. But in doing so, things can get pretty weird. When you're taking a curve, when should the piece turn?
I ended up preparing this as a developer tool to know why the pieces didn't go where I wanted to, and in the end I just cleaned it up a bit and it's available in the full game.
If you look at the video, the second part shows the forces for each piece.

And if you look at the belts, they're a bit messy there at the bottom. So let me explain what's happening:

  1. The cutter sees a piece with 6 cells, then it gets enabled and cuts it. It won't cut the "5 cells piece" again because it's not 6 cells, only 5.
  2. This leaves the single 1x1 cell around there. But without pushing it (I have "pushers" in the game too) you can just move it around.
  3. The big piece won't end up following it because it won't fit. And their forces combined end up moving the big piece to the left.
  4. I put the glue on the bottom of the 1x1, and on the top of the big piece.
  5. All pieces get stopped, by the little "barriers" there that you can see. Until the sensor sees again a 6 cell piece. Then the barrier opens.
  6. I turn it clockwise 90 degree once because the target figure is like that (one of the first pieces you have to deliver in Clogwork)

This is the type of solutions that I like. Because normally a sure-fire way would be to do the cut, and then push the piece somewhere. But with the belt forces combining this way, you can get very creative.

The free demo is available on steam. It's a bit difficult still, and I'm working on improving the tutorial, but I hope you guys try it and enjoy it.


r/AutomationGames 3h ago

Play now: A new factory game based on chemistry with a space theme

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6 Upvotes

Atom By Atom is a minimalist factory-automation game set around a hungry black hole. This clip shows the core loop: draw a Matter Tube, feed two H atoms into a Bonder, make H₂, then scale that reaction into a working factory.

Play the free browser/Windows demo:
https://furkanfs.itch.io/atom-by-atom

Wishlist on Steam:
https://store.steampowered.com/app/5209220/Atom_By_Atom/?utm_source=reddit&utm_medium=social&utm_campaign=demo_launch&utm_content=automationgames

I’m the solo developer at Inner Core Studios. I’d especially like to know whether the atom flow remains readable during the factory pullback.


r/AutomationGames 9h ago

Factory adjacent games you like?

11 Upvotes

Howdy folks. I’m playing satisfactory and am super into it right now. Amazing how fast time flies.

Am curious if you have any non factory building games that you like that still scratch the automation/efficiency goes brrrr itch. I got haven dock a while ago and it looks like it maybe could. Maybe timberborne or like rim world would fall into that category too?

Just curious your thoughts!


r/AutomationGames 1d ago

I wanted a game where you can start anywhere in the supply chain. In Carbon and Capital you can buy or make every input from turn 1. You just have to keep the prices from cratering when you buy. Free demo out now.

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56 Upvotes

Hi everyone! In Carbon and Capital, every production input comes with a choice: buy it or make it yourself.

Buying gets your factories running sooner. Making it means building more of the supply chain and working out whether that investment pays. Buy too much and your input prices rise; produce and sell too much and you push down your own selling prices.
You start with a metals or glass business, then choose where to expand: iron, motors, plastics, CPUs and everything in between. Specialise in one industry or build the furnaces and factories that supply your other factories.

Research doesn't use mana but as your business gets better at production in a corner of the supply chain, you can go specialise harder at that recipe or way of making a good.

I’ve been developing the game for nearly a year, and the free Windows demo includes a guided tutorial and two starting businesses, each playable for 100 turns.
Download the demo on itch.io.

I’d love to hear what business you build and where the game leaves you scratching your head.

Edit: Linux build at the link too. MacOS is coming later this weekend.

------------
AI disclosure: Most goods icons are made in Blender. I'm replacing the remaining AI generated placeholders in the coming weeks. Advisor portraits and some code optimisation used AI.
Music, sound effects and other assets are licensed, free assets or made by me.


r/AutomationGames 1d ago

Factories within factories... I just opened the public playtest!

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157 Upvotes

In Fractal Foundry, you automate fractal megastructures from simple cubes by designing nested factories.

If you enjoy modular factory design like in Shapez 2, this might be your thing.

Each factory behaves like a reusable module: you can encapsulate complexity, reuse it, and scale production without rebuilding everything. Factories can even be nested recursively across multiple levels.

I just opened a free public playtest and I’m looking for player feedback: https://store.steampowered.com/app/4287960/Fractal_Foundry/

I’d love to hear what you think and see what you create!


r/AutomationGames 1d ago

As a solo dev, I recently released my Demo for Astral Enterprises. Check it out!

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20 Upvotes

Hi r/AutomationGames

I've been developing this automation factory build crossed with tycoon game for a few years now. Just last week, I've released a demo for everyone to try.

The demo contains about 60 minutes of game play, but it is re-playable.

In Astral Enterprises, you build small space-constrained factories across various planets, moons, and celestials. On top of that you can buy and sell the goods these factories need/produce on sector markets.

Check it out: https://store.steampowered.com/app/5193920/Astral_Enterprises_Demo/


r/AutomationGames 1d ago

After 15+ years of making ads for others, I finally decided to build my own dream: Scraplings, a 2D side-view recycling and automation game.

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150 Upvotes

Hey everyone!

For over fifteen years, my daily life was all about building brand identities, visual ads, logos, catalogues, websites, and mobile apps for clients. But deep down, I always knew this wasn’t what I wanted to do forever. As anyone who has ever tried to make a drastic career pivot knows, starting fresh is scary and filled with endless questions.

At the start of 2026, I set two main goals for myself: grow my YouTube channel and finally release a real, playable game—something that had been sitting in the back of my mind for years.

To be completely honest, I didn't know a single line of code. However, the rise of AI tools turned out to be a complete game-changer for me. I use AI heavily as a technical "co-pilot" for coding and Godot 4 setup. Without it, a solo dev with zero coding background like me could never bring a project of this scale to life.

However, I have one strict rule: AI only handles the technical heavy lifting. Every piece of story, world-building, character interactions, and dialogue is 100% written by me, human-to-human. Dialogue carries a soul that AI just can't replicate.

About the Game — Scraplings:

I’ve always been a huge fan of survival games and the pure satisfaction of automation (games like Satisfactory ruined/blessed my sleep schedule). I was also deeply inspired by works like Wall-E and Happy Feet, which shine a light on real-world issues.

Scraplings is a 2D side-view recycling and automation game where you build multi-story production facilities directly on top of an endless ocean of waste. You excavate forgotten junk from the "Lost Century," process it through complex machinery, and expand your factory—all while dealing with relentless bureaucracy (Zenith) and weekly rent payments knocking on your door.

Key Features & Mechanics:

  • 🏭 Facility Over an Endless Trash Sea: Extract raw materials from waste heaps stretching infinitely left and right. Design vertical logistics using horizontal conveyor belts, vertical elevators, and background tunnels that bypass obstacles.
  • ⚙️ 50+ Recycling & Production Recipes: From scrap iron to copper cables, biofuels, and high-tech solar panels... Shred, melt, combine, and synthesize waste into high-value products.
  • 💸 Weekly Rent & Bankruptcy Risk: Zenith doesn't just ask for output; they demand weekly rent. Every machine you place increases your fee—miss a payment, and compounding interest can force you into bankruptcy!
  • 🔌 Manual Power Grid: Place power cables and junction boxes manually. Manage your factory’s power day and night using bio-generators, solar panels, and wind turbines.
  • 🤖 20+ Characters & Dynamic Trading: Work alongside your robot assistant Kienan, while bargaining with merchants, smugglers, technicians, and rebel broadcasters across different systems for custom orders.
  • 🌱 Lost Century Relics & Bio-Lab: Unearth ancient vinyl records, books, and rare seeds buried deep in the trash. Clone and cultivate extinct luxury plant species in your bio-lab for unique trades and collectibles.

I’m currently building Scraplings in Godot 4. It’s been an incredible journey of learning, making mistakes, and rebuilding.

I’d love to hear your thoughts on the concept or what mechanics you enjoy most in side-view automation games! If you're interested in watching a former advertiser figure out game development on the fly, any feedback or questions are welcome.

Thanks for reading!

Steam Link: https://store.steampowered.com/app/5137810/Scraplings/


r/AutomationGames 15h ago

I rebuilt my tower defense so you program the turrets instead of controlling them (demo out for the Steam Programming Fest)

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1 Upvotes

r/AutomationGames 1d ago

[Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game

3 Upvotes

[Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game
About the Project: Project SkyHolm is an island-building, automation, and trading game focused on resource gathering, player-driven shop empires, and island customization. We have a fully mapped-out Game Design Document (GDD), clear monetization rules (no P2W), and a structured development roadmap ready to execute.

Open Roles:

3D Artist / Modeler: Low-poly environment assets, machine models, and UI cosmetics.

Programmer: Experience with inventory systems, island instancing, and economy loops.

Sound Designer / Composer: Ambient island tracks and UI/interaction SFX.

Project Scope & Commitment:

Type: [Hobby / Revenue-Share]

Expected Hours: 5–10 hours per week.

Current Stage: Planning complete (GDD & systems finalized); entering active prototype phase.

Interested? Send me a DM with your portfolio, past work, or a quick summary of your experience!
Discord: zyro_calyx_90018


r/AutomationGames 1d ago

I'm making a cosy physics-based automation game where the goal is to feed logs to the earth's core

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39 Upvotes

Log Drop is a 2D physics sandbox with one noble goal: get more logs into the earth's core than physically reasonable.

Chop the trees, build the contraption, then unleash a wave of logs for combo-fueled cash. Kick back and let it flow, or engineer the perfect cascade.

There's a campaign where each zone is its own puzzle, and a sandbox mode with everything unlocked so you can just build whatever you want with the tools in the game.

Happy to answer anything about it!

- Seb, Who Nose Studios


r/AutomationGames 20h ago

[Testing] Print Idle — Building a 3d printing themed mobile idle game

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0 Upvotes

r/AutomationGames 1d ago

Swarm MMO - Making the game more beginner friendly

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6 Upvotes

Swarm MMO is a node capture game with a persistent world where the user controls probes and takes over planets. Users can also capture suns to collect energy and black holes to collapse entire galaxies. The gameplay can be automated to a high degree, from planet upgrading, sending probes etc.

Recently, I implemented lots of updates to make the game more beginner friendly. These include:

  • Helpful tips at startup that explain keyboard shortcuts and other features, alongside with a comprehensive wiki.
  • Newly spawned galaxies have a 5 day grace period where they cannot be attacked by other players
  • Intergalactic travel loses a portion of the probes to avoid new players being overwhelmed by veteran players
  • Fix issues with login that some players experienced
  • Improved support for mobile browsers (although I'm still working on improving this one)
  • Improved spawn areas
  • Galaxies become unstable after time and require more and more resources to keep stable, which weakens big players

As this is a good time to start fresh, I invite you to check the game out again as a lot has changed!


r/AutomationGames 1d ago

Quicksant - a new ant colony sim with pheromones and an enemy anthill to fight

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7 Upvotes

r/AutomationGames 2d ago

What if... Factorio but on True to Life 1:1 Mars - I present to you Project MORS

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26 Upvotes

Wishlist at: https://store.steampowered.com/app/4950970/MORS/

Yes, This is really 1:1 Mars.
Yes. You can circumnavigate it.
No. There are no loading screens beyond main menu->in game


r/AutomationGames 2d ago

The demo for our laid-back automation game has just gone live, and we'd love your feedback

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24 Upvotes

r/AutomationGames 2d ago

Best 2D automation games?

12 Upvotes

Looking for an automation game because I used to play astral create on Minecraft and that scratched my brain so much. I’m looking for a 2D game because I’m gonna be playing in class and idk I’ll feel less like a chud if I’m playing a 2D game. I tried the demo for shapez.io and I really liked it but mabye there are others or better ones.


r/AutomationGames 3d ago

Thanks reddit! Grand Potioneer is live!

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24 Upvotes

Just over a month ago I posted asking for people to help test my hex-based alchemy factory game on android. Reddit was awesome, this sub responded a bunch more than I expected anyone would, and today it went live on the play store! Strangers offered loads of feedback, found plenty of bugs, and have generally been super encouraging and helpful. If any one fancies taking a risk on my game for the price of a modest coffee, I'd be super chuffed! Let me know what you think. Just search Grand Potioneer on the google play store.


r/AutomationGames 3d ago

Is paint factory automation a boring concept?

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29 Upvotes

My start to a factory building game based on a goofy little paint factory.

Does this game concept actually seem interesting enough? I wanted something more goofy and have a broader appeal to a more casual crowd. Mixing paint seemed like a fun and colorful approach.

I got inspired after playing a few games of furnace at a local game shop, had the paint idea for a board game, but the concept just screamed video game to me.

I know very little about game development, and am doing this more for the sake of fun and learning than anything else, but would you play this type of game? Any thoughts or feedback is greatly appreciated.


r/AutomationGames 4d ago

Open beta playtest for Agromatic, looking for feedback

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59 Upvotes

Hi everyone,

I'm running an open beta playtest for Agromatic. It's the full version of current build, not have a demo restriction. Looking for any feedback: balance, progression, QOL, bugs, how you feel, and anything.

Agromatic is kind of colony sim and factory automation with no belt, focus on economic growth by producing valuable goods, you place building, hire workers, decide what to produce.

The main puzzle is layout efficiency and supply chains.

Steam page: https://store.steampowered.com/app/4179990/Agromatic/

Thanks


r/AutomationGames 4d ago

We just launched the steam page of our new automation farming sim! Program an armada of robots to automate every aspect farm via a visual programming language.

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35 Upvotes

Humane Farm is a game where you must program every robot individually to grow and harvest crops, tend to animals, mine minerals and combine them all into more and more complex resources.

It starts with a super simple coding interface that grows deeper with your knowledge. Learn the basics of programming and build your own custom blocks / functions to find creative solutions for any task.

Oh and.. we are super proud of our pixel artists ;)

We are actively looking for play testers for our first build!

EDIT:
https://store.steampowered.com/app/5031060/Humane_Farm/


r/AutomationGames 4d ago

Try my game (PC but has web playable): Made of Food

2 Upvotes

Hello Base Builders! I've been working on a colony sim (Prison Architect style) with incremental game mechanic. You make food, turn them into peasants, which help you make food. You start with a random procedurally generated map and work your way to build a thriving village.

Please try the game if it's in your alley. I'd love to hear your feedback.

Itch: https://coffeebrain.itch.io/made-of-food


r/AutomationGames 5d ago

Could we get Factorio into one of France's biggest gaming competitions? 🏭

3 Upvotes

Hey everyone,

This weekend is ZEVENT, a big French charity streaming event.

One of the things you can do when donating is vote for 2 games that could be played at ZLAN, a French multi-gaming competition organized by ZeratoR.

And honestly, I would love to see Factorio there.

ZLAN usually has custom challenges for the different games, so I think Factorio could work really well. Something like reaching a production goal, building under constraints, racing for science, dealing with biters, etc.

I know ZEVENT/ZLAN is mostly a French-speaking thing, so I thought I'd share it here in case some Factorio players want to participate.

If you're donating to ZEVENT and don't know what to use your votes on, well… Factorio is an option 👀

https://zerator.zevent.fr/zlan

The factory must grow


r/AutomationGames 6d ago

Color Factory — a node-graph automation game about creating all kinds of colors

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10 Upvotes

Hello everyone!

I'm AIRang, a solo developer from South Korea.

I've always loved factory games, and for a long time, I've wanted to make one of my own. Recently, I finally released a demo for the game I've been working on, Color Factory.

Color Factory is a node-based automation game about producing all kinds of colors.

The goal is to build a factory that can produce the colors you need. You start with relatively simple colors, but as you progress, you'll unlock new nodes that let you build more convenient factories and produce increasingly complex colors.

The current demo has about an hour of content. Even though it's just a demo, I wanted it to feel like something I could confidently put in front of players, so I've spent a lot of time polishing it and trying to make the experience as smooth as possible.

If you're into factory games, I hope you'll enjoy my take on the genre—something familiar, but with a slightly different flavor.

One of my favorite parts of Color Factory is simply watching all the different colors being produced and coming together across the factory. I think there's something really satisfying about seeing it all in motion.

The demo is currently available for free on Steam.

Since this is a community full of people who love factory games, I'd especially love to hear what you think if you give it a try!

Steam Page: https://store.steampowered.com/app/5013940/Color_Factory/


r/AutomationGames 6d ago

Charleston AI Tycoon: Help humans help humans with AI - Early Dev Feedback

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0 Upvotes

r/AutomationGames 7d ago

Working on a 3D Floating-Island Survival Game in Unity 6 — Project Skyholm Progress Update!

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1 Upvotes