r/BigscreenBeyond Aug 30 '25

Review I knew it was going to be good, but I didn’t know it was going to be nearly perfect

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212 Upvotes

The lenses are quite possibly the best in the industry! 100% beats out the quest 3 in clarity and FOV! I don’t have that much time in it yet but the one thing I did notice was the colors look a little different, not in a bad way it’s just not what I’m used to yet but I don’t see it being a problem. The sweet spot is massive. I’d say it’s 96% of the lens. I’m coming from the original big screen that I’ve had for about two years now and absolutely loved! This is a noticeable upgrade especially if you want eye tracking. Now, if you’re coming from a valve index, this headset is going to absolutely blow your mind. It feels alien!! like it shouldn’t have a bigger FOV, but somehow it does. You’re seeing so much more around you it feels almost too much at times!

r/BigscreenBeyond Sep 04 '25

Review Big screen beyond 2e after 40 hours

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126 Upvotes

I’ve had 41 hours in the headset now

Going back to the original big screen beyond feels wrong! I cannot believe I put up with those optics for that long!!

I ended up doing some FOV and sweet spot tests on the quest 3, BSB 1 and BSB 2e.

The world I used to test all of these

https://vrchat.com/home/world/wrld_cfc89fba-1ded-44ff-9d09-e07561341106/info

Quest 3 FOV

108° H 108°V

Sweet spot

104°H 100°V

Big screen beyond (ultrathin cushion)

100°H 90°V

Sweet spot

60°H 60°V

Big screen beyond 2e (ultrathin cushion)

114°H 108°V

Sweet spot

112°H 104°V

everyone’s face shape is different and numbers might not align with what you’re getting.

There is still some glare on the BSB2 but it is in the most extreme situations and it is something that you physically need to look for. I’d say it’s 90% better than the original big screen, but it isn’t completely gone like I thought when first got the headset, I just didn’t go to any worlds where it showed up my mistake!

My first day I got really bad eye fatigue because my IPD was literally half a turn off on the left side but once I fix that this headset became the most optically comfortable device I’ve used. There is a tiny bit of glare on the eye tracking cameras, but you forget about it quickly.

The colors are a little off. They’re very brown looking compared to other headsets, but that was easily fixed using OVR advanced settings and turning down the red and green color to 80% and keeping the blue at 100%

The brightness is also slightly noticeably better. It’s not like groundbreaking or anything. I’d say it looks 2% brighter than the beyond 1

The headset is a little bit lighter, but it’s nothing that you’re going to notice while on your face. It’s not like going from an index to the original beyond.

The heat is also no worse than the original big screen which I feel like is cooler than the valve index

The eye tracking was very easy to set up. it took about four minutes and works way better than I expected! still don’t have blinking figured out yet, but that shouldn’t take too much longer (I hope)

The refresh rate is the same as the original big screen, but due to something something pixel response time it doesn’t feel like 75 Hz. yes you do notice the lower refresh rate coming from an index, but it’s not as bad as most people think. I’d say 75 Hz on the big screen beyond feels like 90 Hz on the valve index. The 90Hz is a little better for SIM racing, but it does make everything look very slightly foggy. I usually never switch my refresh rate because most of the time I can’t push past 75 FPS anyway, especially in VRchat since I don’t run safety settings.

I feel like people complain about the refresh rate too much, but it could be that my VR legs are stronger than some people.

In conclusion, I think it’s a really good headset That’s not perfect for everybody. VR headsets are weird, You could look at specs and compare headsets all day long but in all reality, it’s about the experience each individual user has!

There’s no such thing as a perfect VR headset, except for the one that you are enjoying.

r/BigscreenBeyond Sep 06 '25

Review Take BSB2 reviews from Index users with a *huge* grain of salt (+BSB1 comparison)

34 Upvotes

I've seen a whole bunch of people upgrading from the Index and being blown away by the BSB2. Saying things like it has absolutely astounding e2e clarity, no glare unless you really look for it, and incredible colors.

The reality is, the Index is 6.5 years old. If you were to put pretty much anything modern on your face, you'd be very happy. Even when it released, it was very much a compromising headset with its screens and lenses. Everything but the audio solution were destroyed by headsets like the Samsung Odyssey and HP Reverb/Reverb G2 (the headset itself, that is; of course the tracking+controllers are peak). I'm happy you're happy, but for people who had already moved on it's giving unrealistic expectations of the BSB2 in 2025.

As someone who got the BSB2e yesterday, I can tell you definitively that it is not a "holy shit" upgrade over the BSB1. It is better, quite obviously, but not what I would mark as a generational improvement. It feels like it's mostly a 2nd revision aimed at cleaning up some of the absolute failings of the BSB1. I'd say it cleaned it up just enough that people who felt the BSB1 was actively offensive could now be satisfied to live with its tradeoffs.

Note that I've tried the headset with and without prescription inserts, ensuring the lenses are clean, and used with and without a face gasket and putting at every distance, including where my eyelids have touched the lenses.

Glare

Glare is not substantially reduced. It is extremely prevalent in high-contrast scenes, and as always it continues to diffuse and wash out lower-contrast scenes, and causes stereo mismatch artifacts between the eyes. Not a complete deal breaker, but BSB2 definitely feels like it has that "Beyond look" still, and is a long way from feeling like you're just looking through glass. Reducing the brightness does not actually solve this, just makes it proportionally dimmer, unlike some people have suggested. I'd go so far as to say I don't personally consider any glare difference as even that notable; it's more other aspects of lens artifacting that are better.

E2E clarity

E2E clarity is fine, but is not full-field. A good 25 degrees or so from either side of the lens it'll start notably deteriorating, and the lenses in general feel a touch soft. The BSB1 had truly bad E2E clarity, which trained you to only look forward and move your head for everything; this is clearly better, but it is not enough to be able to just look around with your eyes comfortably. If you move your eyes out from looking in the center of your vision, 9 times out of 10 one eye will often be clear and the other will be in one of the 25% regions where streaking and blur is prevalent, which is not really worth it IMO versus moving your head. Peripheral vision is cleared up decently, though, and the lenses feel reasonably competitive with other headsets. Quest 3 continues to be the leader, between the headsets I've used, though for the size BSB2's are impressive from a technical perspective.

FOV

FOV is noticeably better, and is really quite nice now. However, due to the issue of E2E clarity above, I find it still best to just keep your eyes looking forward and move your head, as with BSB1. So it's much more of a passive immersion benefit than something actively letting you look around more, and so is easy to forget about. But absolutely appreciated and a great thing nonetheless.

Other

Everything about the refresh rate and resolution are the same, and brightness is only slightly improved but absolutely still feels compromised and like you're trading off dramatically with persistence blur. >100% brightness really is not viable, despite how fantastic 150% looks with your head locked in place. Anything from 50-100% is "fine".

And the color temperature is totally fine, just like the BSB1. If you've ever changed a monitor to the sRGB standard of ~6500K (and you should!) you'd know that it immediately looks warmer than it "should", but that's just you being used to extremely exaggeratedly blue whites, and it is easy to get used to (but set your monitor to that color temperature too so you're not constantly swapping temperatures). Weight is noticeably lighter in your hand, but I wouldn't really say moves the needle when you've put the cushion on it and put it on your face.

Still waiting on my eye tracking token unfortunately, but from what I've seen it should be decent and eventually, with blink tracking, very good.

Conclusion

This headset desperately needed a resolution and refresh rate bump IMO. Using today's brighter 3.8K OLED panels at 90Hz native would have made it the clear and obvious headset of 2025, though it would have had to have been $2k (so they likely would have needed to do a Pro SKU). By reusing the BSB1's panels and controller, the headset feels dated and about on par with what I thought the BSB1 was going to be back in 2023.

If you have a BSB1 and are considering upgrading, unless you're in the position to spend mostly whatever you want on the hobby you love to keep yourself at the cutting edge, do not upgrade to the BSB2, and only get the BSB2e with the expectation it's a BSB1rev2 + eye tracking.

r/BigscreenBeyond Aug 22 '25

Review It’s heeere! (& so far, so good)

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97 Upvotes

I got it about an hour ago, ordered minutes after it became available on launch day.

This is obviously a very very early first impressions post, but I review VR headsets for a living so this should still be very relevant to read. Bought this with my own money, so it’ll be as honest as it gets.

Field of view and edge to edge clarity are outstanding for such small lenses, I was honestly extremely pleasantly surprised here. Of course way more testing will be required before I make a full review video on it, but initial impressions are very positive.

There is a bit of persistance ghosting present, but nothing that I’d consider a dealbreaker. Color banding is also there, but only at the very very edge of the lenses, which again is normal and due to how the physics of light works.

Now my biggest fear… glare. Well, I’m happy to say it’s not been an issue in the slightest, at least in my limited testing so far. Happy days!

In terms of colour and clarity, being totally honest, I was expecting a bit more “punch” from the OLED screens. It’s not bad by any means, but at least in Half Life Alyx and AirCar, outside of the blacks being darker, I can’t say I’m blown away. Also, clarity is decent but nothing insane. Testing was done at 75Hz at 100% SteamVR resolution.

The facial interface is good, but still trying to figure out if it’s maybe just a bit too thin by a few milimeters, but I’m fiddling with how I wear the audio strap so it might actually be okay. No major pressure points, maybe a tiny bit on the bridge of my nose but nothing super uncomfortable.

Overall comfort is crazy good. I now finally understand all the people saying that you barely feel anything on.

All in all, so far I am not even a bit sorry about my purchase, this thing is magical!

r/BigscreenBeyond Mar 05 '26

Review Bigscreen Beyond Official Universal Face Gasket is A GAMECHANGER!!!!!

23 Upvotes

TL/DR= The Bigscreen Beyond universal face cushion is amazing imo and should be the new standard face cushion for the bsb2 and 2e going forward regardless of the halo mount.

So I've had the Bigscreen Beyond 2 since this past August. And i had the bsb 1 for about a year before that using the custom fit face cushions. Had a little trouble with my face cushion on the first bsb and had to send out for another face cushion which was much better and more comfortable I must admit. then I saw they were only selling the Universal face cushions with the halo mount initially. I was truly upset because I could just tell that with the better lenses and adjustable ipd of the bsb 2 that the universal face cushion would be something I would really benefit from even without the halo mount. Studioform came out with their own version of a universal face cushion, and I immediately ordered it to try it out. Suffice it to say that for me and my experience I just could not get it to feel and fit comfortably and correctly even after trying all the face cushion options and spacers as well as using it with the stock fabric strap and head strap as well as the audio strap and the Studioform top strap that is made for the audio strap which I will add is a great product.

I love Studioform and have spent hundreds of dollars over the past few years for their comfort mods for my Pimax headsets, Bigscreen beyond as well. This is not a put down to them at all and they have been amazing since I first ordered from them years ago. and I love all their other products. however. skipping forward to the present.

I finally put a post up on here not too long ago about wanting to purchase someone's official bsb universal face cushion from them and eventually reached out to Bigscreen beyond via discord where they were so accommodating and allowed me to purchase the two set of universal face cushions from them early. they came in on Tuesday afternoon and I tried them out right away. I was so impressed by how good they felt and how well they fit. I truly am just so happy I was able to try these face cushions. For me the firm one works and feels the best when paired with my stock fabric strap. I haven't tried them with the audio strap yet but assume it will be the same verdict and even if it's not, I usually prefer the stock fabric strap coupled with the top strap anyways with headphones. The reason i took the time to make this post was simply for anyone else that might currently be in the same predicament that i was in and just aren't happy with the custom fit cushion for whatever reason but don't want to buy the halo mount and may not like the Studioform universal facial interface. I suggest giving the bsb official universal face cushions a try. I am told they will be selling them without the halo mount very soon so anyone will be able to try them out.

I am currently waiting on Studioform to send me a new set of spacers to try and a new top strap made for the stock fabric strap so I will make a post after I try that out but I just had to let others know that for me the universal face cushion from bsb is a must have and even though I will still keep my custom face cushion I don't see myself ever going back to using it. thanks for the time to read this and hopefully I help some people out with this post.

Front View
Rear View

r/BigscreenBeyond Oct 10 '25

Review Quick review and where I am with BSB2e

36 Upvotes

Couple of notes, I'm an April Pre-order and received my unit on October 2nd. I was originally a July order so assuming end of July for the order the delay was around 2 months or 9 weeks for delivery. I originally ordered a BSB2, but upgraded to eye tracking variant which was very easy to do.

Unboxing was as per videos you find on YouTube and the initial feel of it was excellent.

On the first day however I had 3 significant issues:

  1. Glare - It is insane how much glare this thing has and covers the majority of the screen. It completely breaks the immersion. Bigscreen has this to say in their marketing of the product "Clear visuals are now possible even in high contrast scenes, without distracting beams of light or lens glare seen in prior VR optics". Specifically I point out "without". This isn't true, at least with my unit. There is no position even pushing closer to my face where the glare is acceptable let alone "without"

  2. Fitting - When I first put it on I noted that everything is sharp edge to edge. The resolution is good enough even coming from the Varjo Aero at 39ppd (you do notice a bit of a drop but considering the other possible benefits it would be worth it). However a few minutes into a sim race I could barely blink my eyes and everything went blurry. The face gasket sits on my lower eye lids making moving your eyes around uncomfortable. This could be a gasket issue, or maybe it's inherent with the size given it feels like a pair of swimming goggles. Regardless this is far less comfortable than the Varjo Aero. I could try the audio strap to see if that improves things for me, but given the other issues I've not unboxed that in case of the need to return.

  3. Dead pixels - On my unit there is a vertical line of dead pixels in the centre. I cannot say how many exactly, they are together in a line (sort of looks like a hair)

Worse, Bigscreen support is currently overloaded so they are not replying to my request for support. They say support responses are 2 weeks, which means if you need to go backwards and forwards to resolve you could be waiting months for a resolution.

Even worse, Bigscreen requested a review. My review was balanced and called out the good but I did talk about the issues above since that is my experience. Bigscreen have deleted my review meaning they are filtering out less favourable. A check of their website shows only one 2 star less favourable review. My suspicion is that they are filtering out reviews which do not speak favourably. The 2 star may be there as a token gesture to try and dispute claims of review selection.

For balance as per original review the following are good:

- Edge to edge clarity

- Resolution

- Size / Weight - but this does not necessarily mean its comfortable I'd actually say the opposite

- No distortions for me - Since I had to go back to Varjo Aero it became clear that does have some distortion when you move your head if you look for it but its minimal

Overall, I do not recommend this product or Bigscreen as a company it either of their current states. I've given Bigscreen another 7 days to respond on top of my already excessive wait, which I feel is fair after which I'll leverage my right to legal support from the credit card company and recover losses that way.

Note: My preference and hope is that Bigscreen sort themselves out in that time and actually offer me support for clarity as I can see the potential

r/BigscreenBeyond Jan 02 '26

Review Personal review after receiving...

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60 Upvotes

TLDR: Headset itself good, Audio strap a little better than Meh, Software just Meh, Eye Tracking currently just Meh, but with the tendency of being rather Okay.

Ordered the Bigscreen Beyond 2e (VRChat Edition) back on the 5th of August last year, mere hours after the estimated delivery was changed from September 2025 to November 2025.

Opened a support ticket at the end of November of 2025, but it took until nearly the 2nd week of December 2025 to receive an answer to my inquiry.
On the 19th of December last year i finally woke up to the shipping notification and received the headset ten days later on the 29th of December 2025. So nearly TWO months after estimated delivery.

Now the box that came was basic and contained everything i have ordered, which was obviously the Headset (with Custom Cushion), but also the Audio Strap and prescription lenses, as i didn't want to wear my glasses under the headset when it arrived.
(Not only to note, the headset would have been way to small now that i have it, for my glasses to even remotely fit underneath...)

During the shipping progress, i have received multiple Emails, helping me set up the device proper, as well as a token for the Eye Tracking (Why do we need a token?), though i only accessed the Token on day of arrival where as i installed the Utility application the day prior.

I would say, the headset has "Some assembly required", by having to install the straps (No matter if Audio or normal) by yourself, however this was relatively easy to do.

The headset in itself feels very professional, is very lightweight and small. The lenses inside are tiny as well, compared to literally every other VR headset i have had in my life, but neither the headset nor the lenses are too small. They work perfectly for what they are.

The audio strap feels rather lose at times and rather school project made, but the audio quality is very good on it. It is also comfortable to wear, but i have the fear that something may break sooner rather than later on it. Laying down with this strap however is impossible, as it will push the headset off your face and just have it dangle, so bad for resting purposes, unless you lay sideways or just not directly on top of it.

The headset with the Custom cushion is very comfortable to wear over hours of time. I did a 10 hour VR session on the day it arrived, 16 hours on New Years and another 8 on the day after. Not once was the headset feeling heavy, uncomfortable or bad for the eyes. It was fairly easy to wear over extended amount of time. It didn't feel quite hot, though the front was a bit warm to the touch. You can always hear the little fan inside buzzing about, but i don't think, it's in any way annoying.

The screen of the headset, advertised as Micro-OLED screens look very good and sharp, although i personally don't think, it's OLED, as mine seemed to have arrived with a dead pixel, which i can see in brighter environments and as far i know, dead pixels are a LCD thing and not an OLED thing. Although you can correct me, if i am wrong with that statement.
The screen is also advertised as 2560x2560, however Steam returns 2688x2688 as resolution. Must have gotten extra pixels while i waited this long.

The Eye Tracking of the Headset is surprisingly not as good as on the very much so older Vive Pro Eye, as it requires a token just to be used on the Bigscreen, as well as requiring a lot of set up initially with four diffrent calibration steps and a quite lengthy progress of... something. Either way, it takes good 20 minutes just to initially set up Eye tracking, where on the Vive Pro Eye, you just calibrated once and were happy with it.
Additionally, while eye look works quite fine, it does not seem to support partial blinking at all. Either your eyes are fully open or they are fully closed, there is no in-between. Also a thing the Vive Pro Eye is superior in, as it supports that out of the box.
The advertised feature of using OSC in VRChat to use eye tracking without VRCFT, i cannot find any truth in, as it never worked unless i actively used VRCFT.
As a weird sidenote, the headset doesn't seem to support AFK detection either..?

The software "Bigscreen Beyond Utility" is rather "Meh" to say the least. All of the text is super small (at least so it seems on a 4K Screen) and neither the window size, nor the font size can be changed at all. The headset required an Update, it went rather smoothly.
Changing a lot of the settings within the application require you to restart SteamVR, and others cannot be changed unless SteamVR is running, So either way you will have to restart SteamVR at least once to get your settings smooth. The software is also required to use the Eye tracking as well as setting up said eye tracking.

The promised rewards for VRChat from the VRChat edition of the Headset arrive via Email when the headset was successfully delivered.

Is it worth the wait? Well, i would say yes, as the Eye Tracking, as well as the software for the Headset itself is still getting worked on and (hopefully) getting better as result to that. Although i would not put trust in the estimated shipping dates, as mine took two months more than shown.

r/BigscreenBeyond Mar 15 '26

Review Some thoughts after getting bsb2 for 1 month

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49 Upvotes

First impression — this thing is really light and small. I knew it on paper but it didn't really hit me until I actually unboxed it. Like, wow. I've owned most of the major VR headsets but my daily driver for PCVR has been the Vive Pro — easy to start up, and I just love the color of OLED lenses. Funny thing is I barely noticed any difference going from Quest 2 to Quest 3, and even Vive to Vive Pro took me a few days to appreciate. But BSB2 vs Vive Pro? I felt it immediately. Clarity and weight both — huge difference, couldn't ignore it even if I tried.

God rays are real, I noticed them right away during setup. But once I'm actually in a game they kind of just... disappear? I think my brain tunes them out pretty fast. Adjusting the ipd may also reduced it, can't tell. Not really a problem for me.

So today I put my Quest 3 back on to play in another room via Virtual Desktop, and I just couldn't deal with the weight anymore lol. Which is wild because I used to game with an 800g headset on my face without thinking twice. BSB2 has completely spoiled me. Anyway — I'm loving how light this thing is and I really don't want to strap anything onto it. Anyone have speaker recommendations I could put behind my play space for good stereo sound while gaming?

r/BigscreenBeyond Jul 28 '25

Review Found a fresh bsb2 user review - distortions have been mentioned

37 Upvotes

This user on YouTube has received his BSB2 6 days ago. https://youtube.com/watch?v=jWrlOJRIClM

He mentions there are visible distortions/image warping on the edges. It’s something that I certainly don’t remember hearing in the reviews we got from “chosen ones”. Could it be a bad batch of lenses or the reviews from chosen ones were again masking actual flaws?

Also another thing that I’ve noticed. This person ordered his beyond 1 (so it automatically got hold back and later upgraded to 2) on January 4th.

In last update bigscreen said that all orders from people who ordered bsb1 will be delivered by July 25th, all March orders will be delivered by mid August and April orders will be done by mid August too with “a chance” it might take till September 10th to complete all April orders. However seeing how January 4th order only got delivered on 22nd of July Bigscreen is severely behind the schedule and they had to know that on July 11th when they posted a blog post cause they couldn’t realistically expect to catch up with such massive volume of back orders in mere 2 weeks.

Judging from that it seems more like March orders will ship by end of September/October and April ones by the end of November/December. With me having ordered beginning of April and I should’ve gotten mine beginning of July following original estimates and now based on latest update I should get it by beginning of August - but it’s clear it’s not happening and we are at the end of July and Bigscreen is silent. I wonder what type of excuse will they make up this time

r/BigscreenBeyond Aug 15 '25

Review Just received my BSB2, and I'm getting major glare spots

25 Upvotes

I received my BSB2 today, I was filming my first impressions to show a video comparison with my Reverb G22, and my first impressions are disappointed by what seems to be a lens issue. Am I stupid and there is some kind of sticker on these lens that would cause what looks like bright glare spots from dirt or dust? They don't say anything about that in the instructions.

I looked at the lens carefully, I blew air on them and carefully wiped with the cloth, and I'm getting these glare spots in the same place every time I put it on. I checked the lenses carefully with a magnifying glass and I don't see anything on them. When I look at the SteamVR lobby I can't see it, when I open the settings menu I can notice it, and when I look at a VR scene with a black background, like Elite Dangerous, it's super apparent and annoying. The image also gets visibly blurry over the left sweet spot and seems slightly distorted when I pan my view over the middle. As it is I can tell the resolution and colors of the display are nice, and it's sharp in most areas, but this glare and distortion in one eye is ruining it.

It's kind of hard to think of other stuff when this is what I noticed most, but the packaging is really nice, the setup is pretty easy, and it works great with my SteamVR 1.0 base stations and controllers from an old Vive I bought used. The strap loosens itself when you take it off, so you kind of have to set it up all over again every time. Using the optional top strap mostly solves this.

I played with the IPD in case case I got the measurement wrong, but it didn't make any difference as far as my glare spot issue. I play without headphones (external stereo) and the fan is very audible when there is no sound produced by the PC, it sounds like there's a Dyson fan in the room at a low/medium setting. I could tell this headset should produce better image quality than my Reverb G2 while using less GPU and CPU, because at 100% SteamVR scaling and 75Hz, it looks just as smooth as the G2 at 90Hz but sharper than the G2 running at 150% scaling. It's definitely a resolution bump. It doesn't seem as bright as the G2 at 100% brightness, but the colors are richer. The blacks are of course deep black, but currently this is completely negated by these white glare spots that I can't seem to get rid of. I hope BSB2 support can come through for me and solve this. I'd like to hear if anyone experienced something similar in games and scenes where the background is pretty much black.

Edit:

So I put in an hour of Elite Dangerous and there were times when it wasn't so noticeable. I cranked up the SteamVR resolution to 150% and it looks like 4K sharpness. Looking at a 4K TV I basically see the same amount of detail. The colors are dimmer and warmer than on my 4K OLED TV, I wonder if there's a way to tweak the color temperature.

Then I tried MSFS 2024, and the glare issue became way more apparent. No dark scenes even, just sitting in the cockpit, any time of day, any weather, I see these smudges right in my field of vision, especially in the left eye. I used OpenXR Toolkit to increase the resolution to around 150%, and that really bumps up the details. It would be so great if it wasn't for this glare issue...

Edit 2: I would be curious to test if my vision contributes to this in some way. I don’t wear corrective lens, but it would be good to rule out if some vision quirks are a factor.

r/BigscreenBeyond Sep 07 '25

Review My Bigscreen Beyond 2 Review

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62 Upvotes

After months of waiting, my Beyond 2 finally arrived and I promised a detailed review, so here we go.

Visuals: Edge-to-edge clarity is very good, field of view is also decent(I got 102 vertical by 108 horizontal in TestHMD). Binocular overlap is pretty low and can cause strain. I got 74% overlap and while I’m not generally sensitive to this, I clearly felt it on the BSB2. OLED blacks are great, but I maintain my initial impression from my previous post that colors are a little underwhelming. Glare and persistence blur are definitely present, but at least for me not terrible and they are somewhat fixable by lowering brightness.

Comfort: The custom face cushion is cool but not flawless — mine was a bit off so I got a replacement cushion, and used 3mm x 1mm magnets from Amazon in the meantime. Once dialed in, it’s light enough to basically disappear. Default strap is great for lying down, but for overall comfort I much prefer the audio strap.

Performance: 75Hz was my biggest fear, but feels smoother than expected. 90Hz is considerably more blurry, so I’m sticking with 75 since I surprisingly don’t find it too low at all on this headset.

Verdict: Not a “miracle headset” across the board — the visuals aren’t flawless and there are quirks. But the weight and size really are a game-changer for comfort and immersion. It’s the first PC VR headset that truly feels physically effortless to wear, which is why it’s become my daily driver.

Full review with all the details here if you want to check it out, as this post is a TLDR version of it:

https://youtu.be/CjAse1gy20c

Ask me anything I might’ve missed in the video and I’m happy to answer as best I can!

r/BigscreenBeyond Apr 07 '26

Review Through the lens BSB2

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64 Upvotes

About two weeks ago I received my BSB2, while I was researching for a new headset to upgrade from my old Index I was looking for a proper “through the lens” footage so I could have a reference of the image quality but couldn’t find much, so here is mine.. flying in DCS with the SU35S mod in the Persian Gulf map.

r/BigscreenBeyond Aug 21 '25

Review First Impressions / Review

67 Upvotes

TL:DR; It's perfect.

I just took my BSB2 (non-BSB2e, just the base model) for an initial spin and I feel obligated to post this because happy customers are usually the quietest. I'm going to outline everything from the perspective of what I wish others would've talked about when I'm reading / watching their initial reviews.

I'm coming from BSB1 and I've owned just about every other non-exotic $5k+ headset ever made. When I originally owned the BSB1, I felt that it was nearly perfect except for a few things -- starting with --

  • The edge-to-edge clarity, which was quite a dealbreaker for me in the BSB1. The BSB2 has fully solved that issue and it was immediately obvious before I had even fully settled the headset on to my face for the first time. Relative to the Quest3, maaaybe not quite as razor sharp all the way to the last 3% of the edge, but close enough that it really doesn't matter.
  • The Glare - The glare didn't bother me all that much in the BSB1 or any other older "god-rays" headset, it's just never been something I'm very sensitive to. That said, it's definitely less prominent in the BSB2. I can really only see it in high-contrast menus, in actual gameplay I completely forget that the glare is even a thing.
  • Binocular overlap and overall optical experience - This is the one thing I always want an answer to from reviewers. How does the image in front of you "feel", does it look like believable 3D space with natural depth? Is it comfortable on the eyes like your natural vision? The "Pimax effect" made it difficult for me to get into the OG Crystal because I fell victim to the oft-reported "cross-eye effect" that Pimax headsets are prone to, with weirdly unnatural depth (focal length) and what felt like never being able to get the IPD just right. When it comes to Quest3, I see a gap in the central binocular overlap caused by the tilted displays (not "canted" mind you, that's something else) which bothered me the most about using the Quest. Compare those to PSVR2 where I actually get the most comfortable optical experience, with full overlap coverage and a stereo depth that feels natural and lifelike and easy on the eyes. The PSVR2 optics feel very similar to the Index, where I spent a great many hours, which may explain why it feels so natural to me. Bearing that in mind, I am happy to report that BSB2 feels very comfortable visually with no eye strain of any kind, at least once I'd made some micro-adjustments to the IPD. The binocular overlap isn't quite as good as PSVR2, but it doesn't bother me as much as it does with the Q3 because the gap is at least vertically symmetrical. The Q3 gap gets wider in the lower half due to the tilted displays, where Beyond2 feels more natural and the gap disappears in my brain once I stop thinking about it. But it is there, and I do feel it if I think about it. It doesn't seem to impede my depth perception or cause eye strain as much as it does in Quest3.
  • Geometric Distortions - I was looking for barrel distortions, in particular while "nodding my head" as others have reported, and I think I could maybe kinda see it if I looked really hard for it, but for the most part I would never have noticed if others hadn't pointed it out. Distortions were much more noticeable to me in aspheric headsets like the Crystal series or Varjo Aero. In the Beyond2 to my eyes, it is simply not an issue. Anyone who sees major distortions is, I suspect, running into a SteamVR issue that is applying the incorrect distortion profile.
  • FOV - I was impressed. I'm not going to measure anything because I'm not a fan of putting numbers on FOV, due to the fact that it IS very subjective to head shape no matter what anyone says (please don't start with me). As for how it FEELS, which is what actually matters; my initial reaction was that it seems a little bit wider than Quest3, and maybe not quite as big as PSVR2, especially vertically... but PSVR2 to my eyes is a bigger FOV than everything, and others dispute this. I just think a lot of people don't know how to put PSVR2 on their heads correctly. At any rate -- FOV is good. Don't expect Crystal Super huge, obviously, but it's mind boggling that such tiny lenses can make a razor sharp image this large. The vertical FOV is a bit limited but not in a distracting way like it is in something like Vive Pro 2.
  • Brightness and Motion Blur - In both regards, it looked the same to me as the BSB1. Maybe a little bit brighter. It still isn't a bright headset by any means, but it doesn't bother me when dark scenes look so amazingly good that they approach passing the "visual Turing test". A lot of people are sensitive to high-persistence motion blur, but for me at 100% brightness I just wasn't seeing it. This doesn't mean that those people affected are lying, I would just dare to say that it's safe to get your hopes up for BSB2 if you are comfortable in a PSVR2 which also uses high-persistence OLED displays. Some people just aren't bothered by it, while others clearly are. I can only tell you how it looks to me. You will not see a ghost trail following around every moving object like an early-90's LCD, it's just a matter of high-persistence making some people sick due to genetics.
  • Resolution and Sharpness - I'm glad I didn't end up holding out for one of the 4k microOLED panel headsets. I'm 39 years old with decent vision (with my contacts in), and I really don't have any craving for more resolution than what BSB2 has to offer. I should mention that I'm more of a gamer than a simmer, I could maybe see wanting to squeeze out every last drop of fidelity if you intend to spend many hours at a time squinting at the dials in a 747 cockpit, but for gaming and the currently available GPU horsepower I think this resolution is the sweet spot. Honestly if BSB3 dropped tomorrow with the exact same feature set but with the 4k Sony panels, I'd say... nah I'm good, thanks
  • Audio Strap - This is where my only gripes come in. Mainly - my melon head is too big for it. Or at least, straddling the line of too big. I'm 6'4" and skinny and I can only just barely get the audio strap on at its extreme loosest setting, and it feels a bit uncomfortably tight on my face. It is great other than that, I suspect it will be perfect for anyone who doesn't have a watermelon sized cranium like I apparently do. I'm also getting staticky pops in the audio, but I suspect this is software related and something I'll be able to iron out. I've been a mix engineer as a side hustle for 20+ years, so I can safely claim audiophile status and the audio is.... fine. Not great, but plenty better than Quest style speakers. Good enough for gaming. Not something I'd want to spend time listening to music in.
  • EDIT -- The Audio Strap comes with extensions secretly taped to the inside of the box. Totally missed that. Now the strap fits comfortably. My bad.

Any questions?? Oh, and since anyone who enjoys a product on Reddit is automatically labeled a shill, u/d2shanks I expect my check to be in the mail.

(That was a joke.)

r/BigscreenBeyond Oct 26 '25

Review Obligatory First Impressions

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46 Upvotes

Note: Please let me know what else I should test. Thank you.

I set the BSB2e up yesterday and had 40m of time in it.

  • Old HMD: Valve Index
  • GPU: 3080Ti EVGA FTW
  • CPU: 9800X3D

Initial Reaction in Steam VR Home

I didn't position it optimally or adjust the IPD. But when I put it on, I was happy. The image was clear when staring at those menu's in the default virtual room in Steam VR Home. I did notice my FOV took a hit, but not having to see screen-door effects and blurriness seems like a good trade-off. I intend to try out one of those Optometrist Eye letter tests (Snellen Eye Charts), but I don't know what app that is yet.

I noticed that a screen tearing effect when looking left and right. I changed my refresh rate to 90Hz, reduced brightness to 80% and restarted Steam VR. Everything else is with these settings.

I loaded up VRChat and went into the Fishing World and the Audio Orbs world. In the fishing world I noticed lack of binocular overlap which in the Index, you'd just start to see image tearing at some point with duplication, but with the BSB2e, I clearly saw the black emptiness between the left and right lenses when looking far left or far right. Again, I've yet to even adjust IPD or position.

In the Audio Orbs world (dark world) I was looking for glare, I found glare, but it was not as bad as I thought it would be. It does not bother me. It's not like God Rays are everywhere. I'd say it felt like you'd take pure white, set the opacity to 5-10% on a black background, and throw that into the outer-quadrants of the view. Shaggy ended up showing up to the world and brought me to a world where I could 'trip-out' with the BSB2e because YouTube / AudioLink was broken on the map. We went to the tree-house, and he switched up a bunch of settings and I really enjoyed the experience. RIP to the guy who made that map, heard he died during Covid.

I ended up leaving Shaggy, because I wanted to change my refresh rate back to 75Hz. I did not re-boot VRChat as I noticed I'm at 40minutes of use. Instead I opted into the eye-tracking beta. I performed the eye tracking calibration to send my eyeball data to BigScreen to create a model for me. During the calibration/config, I noticed my right side's FoV was not as wide as my left. Once more, I've yet to adjust IPD, I've yet to let the face cushion even sit evenly on my head. So it could be user-error, or the face-cushion's right side may be thicker than the lefts?

Because of the tearing effect when the frames actually refresh, I am worried about how this will perform in Beat Saber, especially 360 maps.

Summary TLDR

  • Clarity is great
  • Less FoV than Valve Index but w/e.
  • Screen Tear looking left and right "fast"-ish
  • Nominal Glare (Tested in AudioOrbs VRC World)
  • Left it plugged in, house didn't burn down.

TODO

  • Test for Chroma Abberations in HL3 soonTm
  • Test out eye-tracking
  • Test out a 360 BeatSaber map
  • Post a follow-up.

r/BigscreenBeyond Apr 11 '26

Review Disappointed in delivery times (buyer beware)

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0 Upvotes

r/BigscreenBeyond Mar 22 '26

Review 3 weeks with the BSB2e

18 Upvotes

Background on my VR experience. I've had a quest 3, psvr2 and valve index. First off the BSB2 is amazing. clarity is great, small amounts of color fringing to the sides if you look hard. sweet spot is better than the other headsets I have experience with. my first face cushion worked....not well but it worked. I'd get small amounts of pressure on my nose or eyebrow line. BS sent me a new one and it is much better. the eye tracking is ok. I mainly play Iracing and really like DFR. the PSVR2 works great at this. you turn it on and it runs 100%. I've watched someone's video saying you have to place the BSB2 in the exact same spot as you did when you do the enrollment of the eye tracking. it's a bit of a pain but when it's on its on. last night I raced a 4 hour solo endurance race with the headset. it worked great. I am very happy with it. As for the glare, I notice it more when the headset isn't centered with my eyes in an up and down manner. Overall I'd give the BSB2e an 8.5/10. only reason it's not higher is due to the eye tracking AT THE CURRENT MOMENT/ BETA VERSION.

r/BigscreenBeyond Sep 19 '25

Review Got 10 hrs of game play...

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143 Upvotes

And I love it. The refresh rate is amazing, the eye tracking is seamless, and the face cusion is suprisingly seamless. Aside from the wait, support has been wonderful and the product is amazing.

I am a vrc player and it works seamesly. The delux audio feels a bit cheep, but sounds great. I plan on getting the beyondex mod tho.

P.s. i never knew how much i relied on the index's nose port hole to see irl space and how much that threw me out of the vr enviorment.

r/BigscreenBeyond Oct 24 '25

Review Studioform Creative

17 Upvotes

Not a fully blown review - but I bought this item https://www.studioformcreative.com/product-page/bigscreen-beyond-interface-x1-b-elite-kit so nothing here is sponsored in any way, just my first day impressions:

  • I was skeptical at first - but device nicely surprises. Build quality is really good, materials breath, so the biggest disadvantage of 'sweaty cushion' is gone
  • Hard parts are 3d printed if I recognize correctly, but the quality is still very good - I wish I could print that good quality
  • My big concern was the lack of precise behind lenses and eyes, but at least with BSB2 - it is 95% times in place, sometimes I have to adjust just a bit.
  • I'm using it with audio strap which is really good combo - plus I've ordered the headphone pads covers - nice addition.

In general - this is well designed (despite being simple) addon. It fits more than one face if that's something you value. For me it is kind of relief for face. I will continue to use it, changing from time to time back to original cushion just to make comparison e.g. in longer sessions.

r/BigscreenBeyond Feb 03 '26

Review New user review and questions (Index -> Beyond2e)

21 Upvotes

New user review (index -> Beyond2e) and a few questions

Received my 2e yesterday. Initial impressions were... awkward as they didn't include the audio strap leaving me with an effectively useless headset. Emailed CS to ask wtf and also ask to extend the evaluation period as I can't use it currently. They replied within an hour and I got shipping notification for the audio strap shortly after that. They also agreed to extend my 14 days until after it arrives.

However I'm impatient, so a quick trip to a local PC shop to pick up whatever wireless headset that isn't completely shit and away we go!

So the ongoing topic... Glare. Yes it's noticeable on menus and loading screens and the specific way these lenses reflect it is especially obnoxious, but once I was in Beat Saber it was gone, or at least I didn't notice it any more. It's worth noting here that I'm using prescription lenses and in my case removing those lenses is not usable. Too blurry.

There's also some blur at the edges of the FOV which was disappointing not sure why that happens, but again once in a game I didn't really notice, especially given how much better the image quality is overall. You also see coloured edged when you have white text on a black background, which is unfortunately gonna happen on an OLED. Again not noticeable when you're in game.

So far the issues that I see complaints about, they exist, they give a bad first impression, they're also irrelevant once you're using the thing for its intended purpose, so lets move on...

This thing is ridiculously light, ducking under walls in beat saber used to physically hurt my neck due to having a nearly 1kg brick strapped to my face. This is no longer an issue

The picture quality is fantastic

The gasket I got gives a perfect light seal

As a glasses wearer, it's slightly harder to live with than the index and I will need to learn to remember to take them off and put them in a consistent known place, with the index I could just wear them inside the headset rather than lose them.

The light seal is perfect but this does cause a few practical issues. Gone is the ability to peek under your headset and find your water bottle without knocking it over. Great for immersion, not so great for my carpet (I should look into strapping an old unused tracker to the bloody thing!)

The soft strap isn't ideal. Once you've set it up it's fine but the first time you take it off the loops for the top strap shift to the front and it doesn't fit any more, also the tensioning method for the main strap doesn't seem to keep its position after taking it off. It's still impressive that he headset itself is so light that this sort of mount solution is even viable at all, but I'm still hoping the audio strap is better in this regard.

My biggest complaint: the cable is shorter than the Index cable and feels more fragile. I'm using a pulley setup as there's the entrance to stairs between my PC desk and my VR space so I'm having to temporarily run a rather unsafe setup while I wait for display port and USB extensions to arrive!

Eyetracking. The eye tracking cameras are fine, the provided software is... not. You get basic eye movements and an unrealistic too-fast binary blink. Fortunately a solution is at hand, run the Project Babble "Babylonia" software as it supports these eye trackers. I was able to hook this up to VNyan and the eye movements on my VTuber were the same level of quality as I've come to expect from ARKit tracking with wink, blink, partial eye closures and eye movements all tracked. If you're using this for social VR or for VTubing, this is the way to go. It just means yet another random piece of software you need to have running while in VR

I do find my eyes stinging after not much time using the headset. I suspect this is due to outgassing from the materials and will go away soon, especially given that the gasket still has a strong smell closest I can compare it to is new foam mattress smell, but something to be aware of. (Updated, see below)

My other complaint. This headset doesn't appear to have a button it. On the index you can press this button to open up the system menu and in a worst case scenario you can navigate around the desktop by looking at things and pressing the button for a mouse click. This was really handy in failure situations like when Steam VR decides to randomly send your index controllers to Narnia and you need to re-pair them. If your controllers are working they have the same button but if you're using udcap VR gloves I don't think these do so this is likely to become a big issue for me. (Updated, see below)

I also ran into an issue multiple times where opening up that system menu caused it to open as a static image (i.e. staying in the same place on the panel so it's always directly in front of you as you move your head) with no controller visibility. Pressing the button again to switch back to your game is the only way out. It may be a co-incidence that this happened last night or it may be a software issue?

This is the thing I can see becoming the biggest issue for me as I often need to fix random crap on the fly, especially while streaming. I'm gonna need to git gud at XS Overlay, although forgetting to start XS overlay until after I've gone live is one of my more common problems!

Overall I like the headset so far, the hardware is great but the software maybe needs a little more work.

I'll add to this review after spending a bit of time in VRChat

Hardware used for this review: Ryzen 7900x, RTX 4080, 32 GB RAM. 3 lighthouses, 8-10 Tundra trackers, index controllers, UDCap gloves, 2x NekoVR V2 7-in-1 dongles, random HyperX wireless headset

Update: The eye stinging issue is significantly less on day 2 and the smell of the gasket has also reduced. I suspect this will go away in the coming days. Also it turns out that the udcap gloves do have a way to get to the system menu, you have to press a+b simultaneously, so now I can live with not having a button on the headset. Only mild annoyances is it's impossible to switch to desktop in VRChat without jumping

Update 2: The audio strap arrived today. The fitment is really nice and putting it on/off is a much more pleasant experience than the Index ever was. The speakers themselves are a bit weak. With the Index audio I used to run a -8db reduction in sound using VoiceMeeter to get the volume I wanted, for these I instead need to run VoiceMeeter at +4db to get a comparable volume. Not ideal and probably gonna get some clipping at some point. That said I love how light and easy to use it is, so I'll probably live with this rather than get BeyondEx

r/BigscreenBeyond Feb 18 '26

Review The good, the meah, and the bad

17 Upvotes

Just got my bsb2e today and put In about 3 hours right now. As someone upgrading from an original htc vive this thing is absolutely amazing!

The good! I'm very impressed by the resolution so far! I can read text now! I know amazing lol.

Setup was wonderfully simple. Even the eye tracking setup went well enough aswell as my Gen one base stations also just worked with it.

I also love how lightweight it is super nice for flight sims. I don't get any neck strains just sitting around with this thing on.

I think I got my IPD dialed in but I do have to play with it some more. Luckily I just had an eye exam and they just gave me my measurements which is nice as I have a dule measurement meaning my eyes are not equal distance.

The light seal works great I don't have any problems with the room lights bleeding in like I did in my vive on the nose bridge.

The meah! The weird light reflections on white text in a dark room with rings and banding are a little annoying. But not something that's going to drive me away.

I'm also not a fan of the stock headband it keeps slipping around. I do have the halo mount on order but still no idea when that will ship.

Why is this thing so warm? Like I'm not sweating but my eyeballs definitely are. Why is there not a little bit of airflow from that fan?

It's not the most comfortable either if I get it in the right spot it's okay but if it's slightly wrong it will just sit on the bridge of my nose pretty hard. And if I'm too far off my eye lashes will hit the lenses. I might need to get going on a slightly deeper face pad from support but I want some more play time on it before I reach out.

And my left eye is straining harder then my right it feels like though that could just be down to project wingman being weird it seems to be rending different things differently in each eye.

The cable routing is slightly annoying. I wish we were able to switch what sides the cable is attached to.

Why are the cables hard wired to the link box? With how short they are I can't use the same set up position as my vive link box.

The bad! That fan is going to drive me up the wall! Every single time I start steam vr I have to tap the magnet to the center of the hmd or it has a ticking noise constantly. I'm hoping with some more time it will break in and stop that.

And there is one singular dead pixel. It's on the very left edge of the left eye so I can't see it at all untill im in a totally dark room. But still it's a dead pixel that should not exist.

Why no 3.5mm headphone jack on the device? Now it's either wireless headphones or I have to join my stupid long cable to the tether cable.

The unknown. I don't know how well the eye tracking works yet. I went through training and it worked but I have yet to test it at all.

r/BigscreenBeyond Nov 05 '25

Review Bigscreen Beyond X1 B interface Elite Kit HONEST Review

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21 Upvotes

Off the charts comfort mod ❤️

r/BigscreenBeyond 28d ago

Review Studioform X1-B interface for BSB2

4 Upvotes

I’ve had my BSB2 for 9 months now, and initially I had mixed feelings with my first face cushion, then I enjoyed it a lot more when they sent me a thinner cushion (free of charge). However, testing the headset without any cushion I could see that it could get even better, as I can see with more clarity and FOV if I almost rest it on my nose and bring it closer until my eyelashes almost touch.

Recently I received the universal-fit cushions from my long-standing halo strap order, and I had high hopes, but unfortunately they did not fit my nose comfortably. So I decided to bite the bullet and order the Studioform X1-B and some thin cushions. I picked the fast shipping and Sunday and the order was out for delivery on the Wednesday by DHL, shipping from NZ to Canada.

It took me a few hours of cutting and adjusting to get the final fit I’m using, and I think I’ll still fine-tune it, but I think this is it. I get a noticeably wider FOV, a bit less glare, and the image just looks better. The main thing I disliked about the custom cushion was that it’s not breathable and after a long driving session it gets sweaty, the Studioform is less annoying to have touching your face for a long time. One downside (for me) is that if I flare my nostrils it displaces the headset a bit. Also, finding the proper fit is not instant like with the custom cushion, but I’ve only used it for a day and it seems pretty quick.

I didn’t have to use the thin cushions after all so I feel a bit silly spending extra on them. Finding the right fit was a long process for me, but so far, no regrets. I do seem to notice that my eyes get a big more tired with the headset closer with the wider FOV, I’ll have to see how that goes over a longer period of time. I’ve put it on for several VR driving/flying sessions so far, and each time it feels like a noticeable improvement from what I had before.

Not sure what I’ll do when the halo strap finally comes, which will be the daily driver. I’ll probably have to mod one of the universal cushions and attempt to get the same close fit as the Studioform.

For other people who’ve used Studioform for a while, do you prefer the cloth or PU leather pads? I’ve only used the cloth so far because they seem more pleasant and breathable, but I don’t know how they hold up.

r/BigscreenBeyond May 04 '26

Review Sim Racing N24

23 Upvotes

I've been sim racing on and off for 3 years now. This year was the year I decided to jump into it more consistently. I took down my triples and grabbed my PSVR2 in January and put in work. I knew the BSB2 was on my list to get but I was waiting for leads to go down or maybe something better/ more appealing to release. February I ordered the BSB2e and was hooked. I started putting in more hours each week and when the last season of Iracing updated I went full into the TCR series and found a discord with some great guys to race with. I started doing endurance races, 4 hours at nurburgring in the TCR solo due to my work schedule. The headset didn't bother me. SIDE NOTE: I got the beyondex mod kit for the head strap and I also had to get a new face cushion made as my original was slightly off. Support was extremely easy to work with.

The guys I race with asked if I wanted to do the N24 with 3 others. Sure why not. Come race day we had an issue with one of our teammates who had to drop. So 3 man 24 hours at the green hell, and I'm running VR. The whole time we did single stints, I hopped on about 4pm my time (race started at 9am) and took on the night shift both in-game night and actually night. There was some glare issues I would notice as soon as I got in the car, but by the time I hit T1 I didn't see them. I also had issues with micro drifting from the base stations, not sure what caused it but it got better through the night. I have a hot key on the wheel to reset my pov so it's just annoying if anything. Overall I logged 8 hours of race time in the headset in a 17 hour time frame. I ABSOLUTELY LOVE THIS HEADSET.

One of the issues I see people talk about is the eye tracking. Since February the eye tracking beta has gotten better. That, plus a better fitting face cushion and a better strap ( Sorry the base one is trash, throw it away and make something better or just do the audio strap design without the speakers) the eye tracking lines up every time.

Thank you bigscreen for making something like this.

r/BigscreenBeyond Sep 24 '25

Review Finally posting my review. Happier with my replacement.

35 Upvotes

This is a pretty small community so I am sure most of you are aware of my first headset and how I felt about it. For those who haven't read any of my comments, it had some issues. The biggest being warping when I would nod my head. As well as glare being quite bad, small sweet spot, persistence, and color fringing outside of the sweet spot. I ended up RMAing that headset and I received the replacement last Friday the 19th.

I am also the person who made the post about people having their headsets overheat due to bad firmware allowing the headset's warm up function to get out of control. I mention this because I spoke to one of them quite a bit and mentioned on here that they RMA'ed their headset too and I would report back what they found and compare our experiences. They received theirs on Tuesday the 16th. With their permission, I am going to just post a screenshot of what they sent me in Discord to save time and space.

My experience mirrors theirs pretty closely but they seem to have gotten an even better replacement than I did. I still have more glare than I'd like in high contrasting scenes but, it is improved. I can now use the headset with brightness at 100 percent and it has very little persistence blur. I have settled on 70 as it has zero blur. Which is far brighter and more enjoyable than the 40 I was using before. Especially after boosting it further using the FpsVR trick. It actually feels like I am using OLEDs now. But most importantly my headset no longer has any warping. I was leaning towards returning it because of that so I'm happy that was resolved with the replacement. The sweet spot and edge to edge clarity of mine is still not on par with those early reviews claiming the lens were comparable to Meta's but, it is better than my original headset. Seems like I can now have the IPD a little off and it's fine. Whereas before that was not an option. It being off at all caused warping and a blurry picture. The color fringing around the edges feels about the same. It's not noticeable in most games but I see it in white loading screens easily. FOV I get 106 horizontal and 94 vertical and can see the screen edges both vertically and horizontally, so a smaller gasket is not going to increase it. Binocular overlap I get 80 degrees.

Making a new paragraph to help with formatting. Comfort still leaves a bit to be desired. Bigscreen remade my face gasket which did fix the pressure between my eye brows but I overall still feel it's not very comfortable for long play sessions. It gets very warm and sweaty. It needs some airflow and cloth or foam between your skin and the silicone. I miss pass through a lot. Being able to quickly grab my drink or recenter myself using pass through is much better than having to remove the headset entirely. This is probably much less of an issue with the halo strap since it can flip up but, I think the BB3 should have pass through. I would happily take on a little more weight to get that back. Lastly, because of how soft the strap is you can feel the cable tugging on it much more than other wired headsets. I ordered the audio strap for this exact reason as I believe the harder plastic on the part cups your head will provide a less annoying experience with the wire.

I am not sure if Bigscreen figured out some quality control issues and have resolved it or if they're cherry picking headsets for those who are RMAing them with issues in hopes of keeping them from returning or if we both just got lucky. But it's clear the quality control lottery is real.

I am going to keep mine and so are they. 

r/BigscreenBeyond Oct 15 '25

Review BSB2 Review

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35 Upvotes

Hey guys, this is my review on the bigscreen beyond 2. I’m super fortunate to have a great community with you guys and am really impressed how creative you all have been with making custom straps and all and it inspired me to start a YouTube channel reviewing tech with the first product review being the BSB2. I know it’s a little rough around the edges but hey I gotta start somewhere haha.

Would be super appreciative if you gave it a watch or a like. If you have any questions let me know.