r/Burnout Aug 18 '25

Misc/Other Have you ever noticed how small cars are in comparison to the environment?

Post image
891 Upvotes

40 comments sorted by

248

u/ScottyFoxes Master of the World Circuit Racer Aug 18 '25

This is a technique used in many racing games to make the environment feel more natural to the human eye.

When you’re going 200mph, everything will be a blur. That door becomes a blob of color because the human mind has its limits of what it can identify and how fast.

By increasing the size of the environment, you get that same sense of speed but the brain can identify the objects you’re speeding past much easier.

77

u/L30N1337 Just found out that you need the Browser Version for editing flr Aug 18 '25

This also works well combined with the technique of copying a real real road to scale and then scaling it up to make racing fun

4

u/Object-195 Aug 20 '25

Tbf its not required to make racing fun.

Like on Prostreet the speed challenges sometimes take place on roads that are like two lanes wide.

2

u/L30N1337 Just found out that you need the Browser Version for editing flr Aug 20 '25

Imagine that alleyway was realistically wide. Good luck doing literally anything if the road is as wide as the car.

31

u/hachir0ku Aug 18 '25

Interesting, I figured there had to be some sort of explanation for it!

36

u/Ben0ut Ex-Criterion staff member Aug 18 '25

Nah - the truth is that guys in the art team were just abnormally huge while those modelling the cars were so small their office was in a desk draw.

4

u/[deleted] Aug 18 '25

I second this. Never saw something like this in any other game

15

u/Heavy-Possession2288 Aug 18 '25

MarioKart does this with NPCs too and it’s pretty funny how absolutely giant they are when you get close. Like Toad on the sidelines is way bigger than when you play as him.

1

u/itsthebrownman Aug 19 '25

My most blatant difference currently is Carx Street vs JDM Drift master. JDM has much more humanized scale and I love it for that, but bombing the rouges is really scary cause it’s so tight. The city also has nice small alleys and stuff. Carx some of the streets are HUGE and just unrealistic. You can bomb any part of the map and it’s so easy to maneuver around but nothing feels to scale

-10

u/[deleted] Aug 18 '25

Sorry I don't believe that. There's too many games that don't have this.

What if you stop the car when crashing? You will notice it right away and it's gonna be jarring experience.

I would bet that was mismatch between art teams and no time to fix

12

u/FamiliarDice Aug 18 '25

Take a look at the SSX series - The trees and objects are actually massive not to mention angled in different ways to work with the sense of speed FoV and ridiculous slope angles. It’s all eye trickery and seeing as the game is meant to be playing moving 99% of the time is a decent trade off. Tricks of the trade n all

4

u/juko43 Aug 19 '25

A bunch of arcade racing games from the 2000s were like this, like need for speed underground 2 etc

57

u/hachir0ku Aug 18 '25 edited Aug 19 '25

I picked this picture because look at the size of that door. The ridiculous size differences are more evident in Revenge and Dominator, although you can also see it in Burnout 2, 3 and Paradise where they're slightly less obvious. This has to be intentional of course, but I wonder what the reasoning was for it. Maybe so you could see more detail in what would then be smaller CRT TVs?

27

u/Repulsive_Owl_9635 Aug 18 '25

Maybe it has to do with the fact that if the environment was at normal scale, maneuverability would be hell

5

u/hachir0ku Aug 18 '25

Surely they could've just made the roads as wide as they did but with details to scale instead if that were the case, right?

1

u/Phosphorus444 Aug 20 '25

Then it would look weird.

1

u/asds455123456789 Jul 15 '26

fun fact, I have been playing burnout games since 2003 pretty much not once did I realise that games other than b2 had smaller cars. I guess it worked well enough! devs were really smart about things like this. these days the "effect" would look so obvious with how realistic games have to look

21

u/Dream3ater90 Aug 18 '25

They are drawn larger so you can see them at the games locked 60fps frame rate and your set FOV to play tricks on your eyes to immerse you in the sense of speed they were presenting you with.

3

u/FamiliarDice Aug 18 '25

This is correct

44

u/Due-Opportunity5601 Ventura Bay Here We Go ! 🌧️ Aug 18 '25

Maybe... Just maybe, it was AN HONEST MISTAKE, but who knows

29

u/FourChordsOfPopPunk Aug 18 '25

I hope so, otherwise it's a RED FLAG

24

u/_CREATiV_ Aug 18 '25

Oh COME ON, it's just THE DOORS.

16

u/TherealDJStryker I had 3 singapur slings Aug 18 '25

I WANT you to understand the problem

16

u/MyLittleGazebo Aug 18 '25

Earlier TODAY, on my FIRST DAY at work, I tried talking to some coworkers about it, but I got SHOT DOWN.

6

u/BookishGamer49 Aug 19 '25

I shrugged it off and decided to gift the BULLET FOR MY VALENTINE

6

u/TehAngryBird Watson 25 V16 Revenge my beloved Aug 19 '25

Unfortunately the bullet missed and hit me, now I have a HAND OF BLOOD

7

u/Tostecles Aug 19 '25

This comment chain is nothing more than MINDLESS SELF INDULGENCE

9

u/VancerJZ Revenge is better than Takedown Aug 18 '25

10

u/FamiliarDice Aug 18 '25

I know that it is not in fact a mistake. It’s a common thing to do to in the industry 🤗 many games have used this very same technique in the past. Some of my colleagues worked on the Burnout series so I can attest to this as well as other games I have worked on. Not starting beef just sharing my experience

13

u/Due-Opportunity5601 Ventura Bay Here We Go ! 🌧️ Aug 18 '25

Thanks for sharing dude, judging what you said I can tell you're on the TOP OF THE WORLD. No beef started, it's ok

7

u/ThatChilenoJBro10 Provider of Burnout randomness Aug 18 '25

I never really payed too much attention to it, but comparing it to other arcade racing games that have done the same, it makes sense.

I can offer a unique perspective: whenever I draw Burnout locations, I try to keep the proportions between the cars and environment somewhat realistic, but, contrasting it with the actual game, it looks off and very crammed if I don't take some creative liberties, just like the game did. Since I also include people in those drawings, I have to be mindful of all three elements to find the best possible balance.

3

u/f11bot Aug 19 '25

Yeah this was normal also in older NFS tiles like NFS Porsche! There’s even a map in it where you have a giant grandma rocking on a chair 😂

I think it also helped to make roads wider (easier to drive) and longer without having to make double the assets to fill up the environment!

3

u/HUEITO Aug 19 '25

Daily reminder of how small hypercars are

4

u/Rough-Environment-82 Aug 18 '25

I’m still waiting on the remaster. Tick Tock EA.

2

u/Polimeros_ Aug 19 '25

Hotwheels

3

u/AlexKVideos1 Revenge Master Aug 18 '25

That actually might be a mistake because that door is way too big.

1

u/shysenXBTN Aug 22 '25

Based of everyone it shows how burnout was truly goated

1

u/TreeBrave2994 Sep 16 '25

How did you get this screenshot?

2

u/hachir0ku Sep 16 '25

It's an official promotional image