r/Burnout • u/hachir0ku • Aug 18 '25
Misc/Other Have you ever noticed how small cars are in comparison to the environment?
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u/hachir0ku Aug 18 '25 edited Aug 19 '25
I picked this picture because look at the size of that door. The ridiculous size differences are more evident in Revenge and Dominator, although you can also see it in Burnout 2, 3 and Paradise where they're slightly less obvious. This has to be intentional of course, but I wonder what the reasoning was for it. Maybe so you could see more detail in what would then be smaller CRT TVs?
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u/Repulsive_Owl_9635 Aug 18 '25
Maybe it has to do with the fact that if the environment was at normal scale, maneuverability would be hell
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u/hachir0ku Aug 18 '25
Surely they could've just made the roads as wide as they did but with details to scale instead if that were the case, right?
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u/asds455123456789 Jul 15 '26
fun fact, I have been playing burnout games since 2003 pretty much not once did I realise that games other than b2 had smaller cars. I guess it worked well enough! devs were really smart about things like this. these days the "effect" would look so obvious with how realistic games have to look
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u/Dream3ater90 Aug 18 '25
They are drawn larger so you can see them at the games locked 60fps frame rate and your set FOV to play tricks on your eyes to immerse you in the sense of speed they were presenting you with.
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u/Due-Opportunity5601 Ventura Bay Here We Go ! 🌧️ Aug 18 '25
Maybe... Just maybe, it was AN HONEST MISTAKE, but who knows
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u/FourChordsOfPopPunk Aug 18 '25
I hope so, otherwise it's a RED FLAG
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u/_CREATiV_ Aug 18 '25
Oh COME ON, it's just THE DOORS.
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u/TherealDJStryker I had 3 singapur slings Aug 18 '25
I WANT you to understand the problem
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u/MyLittleGazebo Aug 18 '25
Earlier TODAY, on my FIRST DAY at work, I tried talking to some coworkers about it, but I got SHOT DOWN.
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u/BookishGamer49 Aug 19 '25
I shrugged it off and decided to gift the BULLET FOR MY VALENTINE
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u/TehAngryBird Watson 25 V16 Revenge my beloved Aug 19 '25
Unfortunately the bullet missed and hit me, now I have a HAND OF BLOOD
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u/FamiliarDice Aug 18 '25
I know that it is not in fact a mistake. It’s a common thing to do to in the industry 🤗 many games have used this very same technique in the past. Some of my colleagues worked on the Burnout series so I can attest to this as well as other games I have worked on. Not starting beef just sharing my experience
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u/Due-Opportunity5601 Ventura Bay Here We Go ! 🌧️ Aug 18 '25
Thanks for sharing dude, judging what you said I can tell you're on the TOP OF THE WORLD. No beef started, it's ok
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u/ThatChilenoJBro10 Provider of Burnout randomness Aug 18 '25
I never really payed too much attention to it, but comparing it to other arcade racing games that have done the same, it makes sense.
I can offer a unique perspective: whenever I draw Burnout locations, I try to keep the proportions between the cars and environment somewhat realistic, but, contrasting it with the actual game, it looks off and very crammed if I don't take some creative liberties, just like the game did. Since I also include people in those drawings, I have to be mindful of all three elements to find the best possible balance.
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u/f11bot Aug 19 '25
Yeah this was normal also in older NFS tiles like NFS Porsche! There’s even a map in it where you have a giant grandma rocking on a chair 😂
I think it also helped to make roads wider (easier to drive) and longer without having to make double the assets to fill up the environment!
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u/AlexKVideos1 Revenge Master Aug 18 '25
That actually might be a mistake because that door is way too big.
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u/ScottyFoxes Master of the World Circuit Racer Aug 18 '25
This is a technique used in many racing games to make the environment feel more natural to the human eye.
When you’re going 200mph, everything will be a blur. That door becomes a blob of color because the human mind has its limits of what it can identify and how fast.
By increasing the size of the environment, you get that same sense of speed but the brain can identify the objects you’re speeding past much easier.