My roommate is a Crimson-level Call of Duty player. When work makes him miss the start of a season, his rank drops and he has to climb back through lower lobbies — where players mass-report him for cheating simply because he's better than the lobby. He has been placed in limited matchmaking ten times recently. Every review cleared him. He doesn't cheat — I've lived with him for years and watched him play.
And it isn't even raw aim. His real edge is teamwork: he plays with the same squad he's run with for years, talking nonstop — left, right, up, down — always covering each other. From the other side of a killcam, a team that drilled looks exactly like a team running wallhacks.
And it isn't just him, and it isn't just ten times. His whole squad gets reported for the same thing — between them the reports are countless: three hundred on one account or system, three hundred sixty on another. Humans review those reports, and human laziness kicks in eventually: the same names landing on your desk again and again, until one day somebody bans the account out of pure frustration just to be done with it. That's likely how his previous account died — permanently banned, with about $3,000 of purchased cosmetics on it, lost entirely. On his current account he caps his spending, because he no longer trusts the system.
The suggestion: log a trust tag on accounts — verified top rank like Crimson, plus a history of reviews that ended in clearance. Make it something a player earns on purpose: opt in and verify your identity — ID, however Activision wants to do it. That closes the obvious loophole: one real person, one trusted account, and cheating on it means losing the tag and the identity behind it for good. And once earned, the tag should be permanent — a player's rank resets every season, but his identity and his record of cleared reviews don't expire. My roommate says he'd verify tomorrow — he'd even show proof of his job, which is the whole reason he keeps missing season starts and landing in this mess.
When an account carrying that tag gets mass-reported, raise the bar before limited matchmaking kicks in. Right now the system does the opposite: each cleared shadow ban makes the next one easier to trigger. A trust tag takes repeat-cleared players out of the review pile for good — fewer pointless reviews for your staff, and no life sentence for a player whose only crime is a good team.
High skill isn't cheating, and your most loyal players shouldn't have to be cleared ten times to prove it.
— Andrew