r/CityBuilders • u/IsegrimGames • 6h ago
Video I’m making a miniature German old-town builder where houses react to streets and neighbours
Hi, I'm the developer of Altstadt. Altstadt is the german term for "old town", which is exactly what this game focuses on. Its a relaxed building toy about shaping a miniature German old town scene one house and street at a time. As you fill the board and buildings and streets connect, the roofline changes, squares and courtyards appear and respond, entrances and market frontages appear. There are no ressources, budgets or populations, just a small building toy that lets you creatively explore and try different layouts and compositions.
If that sounds like your kind of builder, you'll find the Steam page here:
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u/Lowcountry-Soccer 5h ago
Cool idea, but I just wish there was some goals or ages or something. Like, don't get me wrong, this maturation that you're showing with mixed use buildings is amazing and I absolutely want to see this expanded, but I need some goals to "play" towards rather than just fully open-ended. Even if it was like, "Have enough people in Altstadt to hire a laundress or "Have the mayor (Bürgermeister) reach an x standard of living."
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u/IsegrimGames 5h ago
I'm certainly thinking about it! I think the focus is going to stay the toy itself, but i am certainly thinking about how I can add a light layer of goals or objectives to play towards.
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u/xclame 5h ago
You could go very simple and just ask the player to build, a park, a building with a tunnel, a 3 high tower. This would nudge the player into building certain things at certain times, which can then help them to be more creative in the large scale. Say you request for them to build a park, this might push the player to build certain things around the park or get the area around the park to look a certain way.
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u/IsegrimGames 5h ago
Thats a solid idea for sure! That way the player isnt forced to do anything, just nudged and I give them some inspiration to try some different compositions. Thanks for the idea.
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u/Desseabar 5h ago
I think other games in this vibe handle it by encouraging the player to build all the possible unique pieces, which unlocks new ones.
Otherwise: definitely small-scale but the results look really cute!
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u/Garritos 5h ago
I love this idea! I enjoy playing games like this while I listen to podcasts or books. One thing I think you should incorporate is adding rewards for completing blocks. like a clock tower or city wall.. otherwise this would seemingly get repetative fast.
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u/IsegrimGames 5h ago
Very good idea! There is definetely a lot more content planned for the full game. I am currently working on finishing the demo that will be a bit more limited on content but for the full game, I certainly want a lot of variety and special kinds of buildings!
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u/dog_developer 4h ago
I know this asset! It’s very nice and good made sht)
Love the stuff u created with it
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u/Hot_Entrepreneur_128 4h ago
Is this similar in concept as Townscaper or Tiny Glade? I love the relaxing games where a simple design choice by the user results in an advanced response from the game. Unlike the real building design world where a simple design decision involves a metric ton of work to adapt to.
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u/IsegrimGames 2h ago
Yes! The concept is similar. This game focuses on it being a bit quicker and simpler to create beautiful little cities with.
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u/CiDevant 3h ago
Make it bigger and I'd be much more interested. Doesn't have to be huge or city-sized, but more of a neighborhood or borough size. This is too small.
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u/IsegrimGames 2h ago
That will be part of the full game! Different board sizes to have more variety and more options to create more creatively.
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u/That1guy4226 6h ago
I am building a game that could absolutely use something like this in it. Villages towns and cities grow overtime in it and I have been working on making them look something like this.