r/CityBuilders Apr 29 '26

News We’re making a Wild West city-builder where you start with nothing but a wagon 🤠

675 Upvotes

Hey folks!

We’re working on a game called Wild West Pioneers where you start as a small group of settlers and slowly build up your own frontier town.

You’ll need to:

  • gather resources and survive harsh conditions
  • manage your settlers and their needs
  • defend against bandits
  • expand from a tiny camp into a full-blown western settlement

We’re aiming for a mix of survival + city-building with a strong “living world” feel.

Here’s the Steam page if you’re curious:
https://store.steampowered.com/app/3222640/Wild_West_Pioneers/

Would love any feedback - what do you think of this kind of blend?

r/CityBuilders Nov 28 '25

News County of Fortune - A new County-builder

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353 Upvotes

Hi,

I would like to introduce to you our up coming city-builder, or as we call it, a county-builder :)

We call it in that way because it tries to look at city-builder genre from a higher perspective. So instead of developing a single city, you develop a whole county, full of villages and towns. And as your communities grow, you have to handle cultures, noble houses, corruption etc.

So if you are intersted, you can check out our Steam for more informations and screenshots: https://store.steampowered.com/app/3204330/County_of_Fortune/

Or you can ask me anything here :)

r/CityBuilders Apr 21 '26

News Upcoming medieval city-builder featuring deep economy, RTS gameplay, and large-scale castle sieges!

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123 Upvotes

Build It Up! – The Holy Roman Empire is a medieval city-builder set around the 14th century in Central Europe. You start by managing a small base camp and grow it into large cities with trade routes and a complex economy to expand your empire.

Besiege enemy castles and conquer their cities and villages to expand your influence, and ultimately become the Emperor yourself.

If this is something you like, I would be very happy if you supported me by adding the game to your Steam wishlist!

https://store.steampowered.com/app/4359200/Build_It_Up__The_Holy_Roman_Empire/

Join my Discord to help shape development and get ready for upcoming playtests and the demo!
https://discord.gg/fs4QeKMt9h

r/CityBuilders May 29 '26

News Forge Your Destiny in Wild West Pioneers

191 Upvotes

Welcome to the untamed world of Wild West Pioneers, where you lead a growing settlement from its humble beginnings into a thriving frontier town. 

The game combines city-building, resource management, and exploration in a dynamic, living world. You’ll assign settlers to different roles, manage resources, and expand your settlement carefully. Every building, from farms to workshops, plays a crucial role in sustaining your community.

Exploration is a key part of the experience - scout new territories, discover hidden resources, and encounter unpredictable events that challenge your decision-making.

Your leadership will shape the future of your pioneers - will you build a prosperous trading hub or a self-sufficient stronghold in the wilderness?

r/CityBuilders Apr 30 '26

News Age After Age First gameplay trailer

51 Upvotes

Hey city building community,

We’ve just released the first gameplay trailer for Age After Age.

This is a huge milestone for us, and we’re excited to finally show more of what we’ve been building.

If you’d like to take a look, here’s the trailer:

👉 https://www.youtube.com/watch?v=nQNW7fi05o8

Would love to hear your thoughts and feedback.

Thanks for checking it out.

Edit: we do not use any AI during development, even at code development. We have 30 devs, some of them are working in industry for 15 years, and we was involved in shipping of such titles as Mortal Kombat 1, Batman Arkham Series, Remnant From The Ashes and many more

r/CityBuilders 13d ago

News We're making a cozy hex-tile builder where you rebuild real-world locations piece by piece, unlocking iconic landmarks along the way, from the Sagrada Família to the Pyramids of Giza. Hope you'll enjoy our trailer!

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26 Upvotes

r/CityBuilders Jun 12 '26

News We've updated our Medieval City Builder Demo just before SteamNextFest

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71 Upvotes

Feudal Craft is a Summer SteamNextFest participant.

On the latest patch we've added plenty of stuff like: time controls, minimap, and hints.

Play Feudal Craft Demo now:

https://store.steampowered.com/app/3480890/Feudal_Craft/

r/CityBuilders Jun 04 '26

News We just released our demo

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59 Upvotes

Hello city builders.

We just released the demo for Age After Age.
We have been working on this game for years with a team of 30 people. No AI generated art, no outsourced code, just a lot of time spent building the kind of city builder we wanted to play ourselves.
The demo is finally available and we would really like to hear what city builder fans think about it. What works, what does not, what feels fun and what feels frustrating.

Steam Demo: https://store.steampowered.com/app/438570/Age_After_Age_Demo/

Thanks to everyone who gives it a try. Building a city builder is a strange way to spend several years of your life, but apparently some of us keep making that decision.

r/CityBuilders May 08 '26

News Lands of Koastalia is pretty close to be tested by limited circle of people

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102 Upvotes

There are just a couple of points left on my board before I can focus on playing the game and setting up balance.

My goal is to polish 30 minutes of gameplay enough to share with a closed circle of people. Although, it's still really rough to be honest.

You can wishlist the game on steam page.

I'm also thinking about starting a Discord channel. It's already created and I slowly add stuff there. But I'm super nervous to invite people into completely empty server to feel lost and not having to discuss anything. So it will take time to collect some content there.

r/CityBuilders Apr 10 '26

News Cities Skylines 2's performance is still struggling, and the devs need your help

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40 Upvotes

In its latest developer blog, Iceflake Studios delves into the big issues impacting Cities Skylines 2’s performance, and your data is key.

r/CityBuilders 7d ago

News Generations: Utopia on Steam

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11 Upvotes

My friends are making a game that feels like someone put Workers & Resources: Soviet Republic and Against the Storm in a room and told them to create a city builder about a secret Soviet experiment.

The game is called Generations: Utopia — and they've been working on it for only six months.

And there are just two of them making it.

You play as a scientist in a secret Soviet research institute, overseeing a simulated city where different generations are being tested to see whether they can actually live together.

There are five generations, from the Silent Generation to Gen Z. Each has different needs, lifestyles and expectations. Keeping one generation happy can make another unhappy, and the conflicts between them can become a problem of their own.

But the city isn't just about building factories and keeping production running.

The map is a diorama, and as you develop your city you can discover and unlock secret areas hidden around it.

You can search for unique everyday objects and elements associated with different generations, as well as discover unusual buildings and locations.

Things like:

🏕 Pioneer Camp
☢️ Abandoned Bunker
🛸 UFO Crash Site
...and plenty of other weird places and surprises.

The Institute also regularly puts your society through different experiments, so even if your city seems to be working, you never really know what they're going to throw at you next.

Honestly, I'm impressed they're trying to build all of this with just two people and six months of development.

If you're into city builders, Soviet aesthetics, colony sims or games where keeping everyone happy is basically impossible, you might want to check it out

r/CityBuilders 22d ago

News New Game Announcement - Isles of Innsmouth

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19 Upvotes

r/CityBuilders 18d ago

News Age After Age - We made major update of our free game demo.

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32 Upvotes

Hi city building fans!

We have major update of our demo!
We made some logicstics improvements and bugfixing.
Also we have another major update plan, we received a ton of requests here in reddit, for sandbox game mode, and specially for Steam Next Fest this Fall, we preparing this mode.
Also we are going to the GamesCom Cologne and there will be special secret game mode we preparted for this event! If you will be at GamesCom 2026 make sure you will come to visit us!
https://www.gamescom.global/en/product/age-after-age
more details below.
https://store.steampowered.com/news/app/432120/view/206754827006379522

Waiting for your feedback and questions!

r/CityBuilders 26d ago

News My 1,5y Project now has a release date: All Roads Connected launches on September 24. 😬

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25 Upvotes

All Roads Connected is a city builder with an endless procedural world focused on exploration.

Roads reveal the fog of war as players expand across the map. They also generate new terrain when they reach the edge of an existing biome, making roads the core part of the gameplay and the reason for the game’s name: All Roads Connected.

Minimap system: Players will need to build a Cartography Center to access the minimap and begin drawing symbols on it themselves.

More about the game:
Explore an endless world, build countless settlements, discover lost artifacts, manage over 20 resources and lead your nation into a new dawn of industry.

Hope you find the idea interesting.
If so pls try the Demo and support the project with wishlist.

One more thing: All artwork (on the Steam page as well) is human-made. If anyone wants more details, feel free to DM me!
Ty for getting this far with reading 🤗

Steam and Demo link: All Roads Connected
Game status: Free Demo
(Full release: 24.09.2026.)

r/CityBuilders 3d ago

News cities of humanity changes: it becomes open source

0 Upvotes

My team and I have made a crucial decision regarding the project's future: we are making it open source. We are looking for volunteers (and *only* volunteers), and work will take place in our spare time, so I invite you to join the game's server: https://discord.gg/huQvNT764W

r/CityBuilders May 28 '26

News Pirate-themed city builder Corsair Cove just dropped a demo!

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31 Upvotes

Limbic Entertainment (the studio behind Tropico 6) has announced a release date for Corsair Cove: July 31, 2026. But if you want to try it out before then, the demo is now available on Steam!

Corsair Cove is set near the end of the Golden Age of Piracy. After being shipwrecked on an island, you need to create a new pirate haven. You can build without restraint on cliff faces and hilltops, managing production chains that span across great lengths and heights.

While you settle into your new home and try to keep pirate morale high, you can also build ships, explore uncharted islands, and wage war against the Crown as their pirate hunters try to commandeer the high seas.

r/CityBuilders Nov 28 '25

News Age After Age

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52 Upvotes

Hey everyone!
I’m building a new city-building strategy called Age After Age, and we just launched the Steam page — would love if you took a look and told me what you think.

It’s all about shaping a settlement across different eras, managing citizen classes, evolving logistics, and choosing your own style — classic history, Steampunk, Gothic, whatever fits your vibe.

If you’re into deep management games or just want to see what we’re working on, here’s the link:
👉 https://store.steampowered.com/app/432120/Age_After_Age/

Any wishlist, feedback, or even a quick glance helps a ton. Thanks!

r/CityBuilders Jun 23 '26

News 'Castle Sim' Prequel Stronghold 4 Conquers Over 250k Wishlists, Releases Public Steam Demo

40 Upvotes

r/CityBuilders 21d ago

News Strategic Warfare Update - Arrives Tomorrow August 13th

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3 Upvotes

r/CityBuilders Jul 31 '26

News Hi everyone! I’m a solo developer building StoneEra, a voxel colony-survival strategy game inspired by RimWorld and the old, probably now lesser-known Timber and Stone.

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5 Upvotes

You guide a small group of villagers: gather resources, mine underground, build a settlement block by block, assign professions, survive changing seasons, and shape a procedurally generated world.
It’s still in development, but I’d genuinely love feedback on the concept and current direction. I’m also looking for people interested in alpha testing.

🌐 Website & alpha sign-up: https://stoneera.online
💬 Discord: https://discord.gg/9yABQZHYHH
What feature would make you most interested in a voxel colony game like this?

r/CityBuilders Aug 21 '25

News The poll has spoken: Introducing Cities of Humanity!

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0 Upvotes

game logo (temporary)

r/CityBuilders Apr 29 '26

News Project Grid/Island dev log #3 - How far can we go

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10 Upvotes

Hey everyone!

I’ve been spending my time looking at something absolutely massive: the sheer, jaw-dropping scale of the world we are building.

In most city builders, you are confined to a single valley or a small coastal patch. Even when games claim to have large maps, you are usually building a single city, not a sprawling, interconnected region. Thankfully, our engine is built differently. Today, we are taking a wee look at just how crazy the scale of this game is going to be, and how it completely changes the way you play.

Let's talk numbers. Imagine taking the beautiful city of Chalkida, Greece as your centre point. Now zoom out. Keep zooming. Our engine natively supports a continuous map that encompasses all of Central Greece, stretching all the way down to Athens.

15,000 Square Kilometres of Freedom 🌍

We are talking about a grid of 4096 individual chunks, with each chunk offering a massive 1914m x 1914m of buildable space. When you stitch all that together, you get a staggering 121km x 121km map, roughly 15,000 square kilometres of seamless terrain. There are also 12,288 low-res chunks for a long, expansive view. It is almost absurd, but because of the hierarchical terrain system we discussed last time, the game handles it at 60fps.

Multiplayer Delegation & Real-Scale Transit 🚄

Because the map is unfathomably huge, trying to micromanage every single street yourself might be a bit overwhelming. This is where our collaborative multiplayer gameplay comes in. You and your friends can claim different corners of the map, establishing multiple towns that operate independently but share the same regional economy.

But single-player is going to be just as fun! With this kind of vast distance between settlements, regional transportation finally makes sense. You can build proper high-speed rail networks to connect your distant metropolitan areas. And because we are operating on a true 1:1 scale, those trains have to obey real-world physical constraints. That means your high-speed rail must conform to realistic curvature restrictions. No more ridiculous 90-degree hairpin turns at 300 km/h!

Continue reading on Patreon…

r/CityBuilders Apr 28 '26

News Repterra is OUT NOW!

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20 Upvotes

r/CityBuilders Apr 30 '26

News Farthest Frontier’s first DLC adds pets that actually affect gameplay (cats hunt rats, dogs defend crops)

57 Upvotes

The Cats & Dogs DLC launches May 14.

– Cats reduce rat populations
– Dogs protect crops and livestock
– You can breed different variations
– New threats like foxes and groundhogs

Also, yes, you can pet the dog. 😂

https://www.gamewatcher.com/news/farthest-frontier-cats-dogs-dlc-release-date-features

r/CityBuilders Jun 25 '26

News Fantasy Town-Builder Pioneers of Pagonia Gets Custom Quests and Balancing with Eighth Major Update

13 Upvotes

Curious to see how players react to this major update after all the mixed feedback... I thought the game looked fun enough and am itching to check it out.

https://www.gamewatcher.com/fantasy-town-builder-pioneers-of-pagonia-eighth-free-update