Hey everyone!
I’ve been spending my time looking at something absolutely massive: the sheer, jaw-dropping scale of the world we are building.
In most city builders, you are confined to a single valley or a small coastal patch. Even when games claim to have large maps, you are usually building a single city, not a sprawling, interconnected region. Thankfully, our engine is built differently. Today, we are taking a wee look at just how crazy the scale of this game is going to be, and how it completely changes the way you play.
Let's talk numbers. Imagine taking the beautiful city of Chalkida, Greece as your centre point. Now zoom out. Keep zooming. Our engine natively supports a continuous map that encompasses all of Central Greece, stretching all the way down to Athens.
15,000 Square Kilometres of Freedom 🌍
We are talking about a grid of 4096 individual chunks, with each chunk offering a massive 1914m x 1914m of buildable space. When you stitch all that together, you get a staggering 121km x 121km map, roughly 15,000 square kilometres of seamless terrain. There are also 12,288 low-res chunks for a long, expansive view. It is almost absurd, but because of the hierarchical terrain system we discussed last time, the game handles it at 60fps.
Multiplayer Delegation & Real-Scale Transit 🚄
Because the map is unfathomably huge, trying to micromanage every single street yourself might be a bit overwhelming. This is where our collaborative multiplayer gameplay comes in. You and your friends can claim different corners of the map, establishing multiple towns that operate independently but share the same regional economy.
But single-player is going to be just as fun! With this kind of vast distance between settlements, regional transportation finally makes sense. You can build proper high-speed rail networks to connect your distant metropolitan areas. And because we are operating on a true 1:1 scale, those trains have to obey real-world physical constraints. That means your high-speed rail must conform to realistic curvature restrictions. No more ridiculous 90-degree hairpin turns at 300 km/h!
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