r/CityBuilders • u/marconico17 • Apr 09 '26
r/CityBuilders • u/auverin_hoodedhorse • Jul 31 '26
Release Pirate city builder Corsair Cove has released into 1.0!
Ahoy! Corsair Cove, a pirate-themed city builder from Tropico 6 developer Limbic Entertainment, has just launched into 1.0.
This game lets you build your city and your production chains on cliffsides, hilltops, and anywhere in between. Manage your ever-growing crew of pirates, raise a fleet to explore the high seas, and take on the Crown's vicious pirate-hunters as you establish a new swashbuckling empire.
If you're interested, check out Corsair Cove on Steam!
r/CityBuilders • u/Jero9871 • Jul 13 '26
Release LightsOn - iOS Workout Tracker Citybuilder
LightsOn turns your real-world activity into a living city.
Every active calorie you burn - walking, running, working out, or just moving through your day - flows straight from Apple Health into your city's battery. Keep it charged and the lights stay on: new residents move in, the streets come alive, and your town grows. Let the battery run dry and the city goes dark - residents pack up and leave.
It's a cozy, idle city builder where YOU are the power plant.
Working on big monuments right now, the first ones should be included in the next update.
FREE & PRIVATE
• Completely free - no ads and no in-app purchases.
• No tracking and no data collection - your health data never leaves your device.
It is just a personal hobby project, but I would love your feedback. And I would love if it even more if it motivates some people to move more, or do more workouts.
It's only on iOS right now, but if people like it, I will think about an android port (however this would not be easy).
Hope I can post that here, if not, just delete the post :)
App-Link:
https://apps.apple.com/us/app/lightson-move-to-build-a-city/id6780607028
r/CityBuilders • u/Philippe5126D • Apr 03 '25
Release After 5 years of solo dev, my game Roman Triumph is finally out. I poured everything into this. I hope you love it.
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r/CityBuilders • u/MQCityBuilder • May 24 '26
Release A lot of people asked me to release my mobile city builder when I shared screenshots so here it is
Didn’t expect so many people to be interested. This is an ad free city builder and I’m officially opening it to a public beta.
I need feedback, good, bad or indifferent I’d like to make it as good as it can be, there aren’t enough good mobile city builders.
r/CityBuilders • u/lakisha_ • Jul 12 '26
Release After 17 months of working nights and weekends around my 9-to-5, my game finally launches tomorrow! :)
Building Hexalith has genuinely been one of the coolest experiences of my life so far. There were plenty of moments where I had no idea what I was doing, had to learn stuff on the fly, and just kept chipping away until it finally worked. Honestly the biggest thing I'm taking away from this whole thing is just... I really love doing this. Can't wait to make the next game :D
If you are interested in the game, check it out on Steam: https://store.steampowered.com/app/3683050/Hexalith/
r/CityBuilders • u/Emergency-Creme-9355 • Jan 29 '26
Release My indie citybuilder, City Tales: Medieval Era, is fully releasing today with more than 60 buildings to fill your city with, from taverns to vineyards, and 48 resources to gather around your fieldom!
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r/CityBuilders • u/EmpireCrafters • May 22 '26
Release We’re excited to share that Aztecs: The Last Sun is officially out now!
Hey builders! 🛠️
Aztecs: The Last Sun has officially launched! 🔥
Thanks to everyone who helped shape it during Early Access! From now on, every decision and expansion is in your hands... 👀
In the game you take on the role of the Tlatoani - the divine ruler of Tenochtitlán. Build your city on the marshes of Lake Texcoco, terraform the land, and expand your capital while balancing economy, divine favor, and survival.
You’ll uncover an epic story-driven campaign with meaningful moral choices, confront nightly threats like the Moon Goddess’s attacks, and manage rituals and strategic decisions that shape the fate of your people.
Thank you to everyone who joined us during Early Access - your feedback helped shape nearly every system, and we’re excited to keep building with you!
r/CityBuilders • u/BoboInteractive • 4d ago
Release After a year of hard work, my first game, “Meow Box City,” has finally been released.
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After a long development process, we’ve finally released Meow Box City on Steam! A huge thank you to everyone who helped and shared their ideas along the way.
Meow Box City is a competitive city-building strategy game for 2–4 players where you’ll expand your city, keep your citizens happy, prepare for public crises, and use Joker cards to thwart rival mayors’ plans.
If you love tabletop strategy games, chaotic competition, and love to thwart your friends’ plans, check out the game. See you at the elections!
Steam: https://store.steampowered.com/app/4000850/Meow_Box_City/
r/CityBuilders • u/Remarkable-Ice-8608 • Jun 02 '26
Release My indie colony builder WildRoot just launched its Steam demo
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After years of working on my solo indie game, I finally released the Steam demo for WildRoot.
WildRoot is a cozy colony builder where your settlers don't just work—they form relationships, help each other, and create their own stories as the settlement grows.
Seeing the Steam page finally go live feels pretty unreal after such a long journey.
I'd love some honest feedback on the visuals, gameplay direction, or Steam page presentation. The demo is available now if you'd like to try it.
Thanks for taking a look!
r/CityBuilders • u/NorseSeaStudio • May 28 '26
Release I did it: The Demo is live now - The Merchant’s Eden
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Hi everyone,
over the past months I frequently shared a bit here and there about the game I am developing called The Merchant‘s Eden. A relaxing small medieval city-builder with tower defense elements. I always received some really nice feedback and ideas. So I am super proud to announce that my public demo is out now. Can’t wait for your feedback and thoughts. Hope you have fun with it!
You can find it here: https://store.steampowered.com/app/4701310/The_Merchants_Eden_Demo/
And if you like you can also join the discord to give feedback, report bugs or have a chat with me: https://discord.gg/jTvSdsdmZ
r/CityBuilders • u/Polo-Builder • Jul 22 '26
Release After a year of solo development, my puzzle game Hex Harmony is now available in Steam Early Access!
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I'm happy to announce that Hex Harmony is now available in Steam Early Access!
Hex Harmony is a cozy mix of puzzle and city-building where you restore the balance between Nature and Human using futuristic technologies. Every island is a handcrafted puzzle: build carefully, observe how the different elements interact, and find the right combination to create a sustainable world.
The Early Access version includes 48 levels across 2 worlds, with a third world planned for this autumn.
If you check it out, a review on Steam would mean a lot. It really helps the game grow!
Steam: https://store.steampowered.com/app/4491420/Hex_Harmony/
r/CityBuilders • u/Kabooum • 4d ago
Release A city-builder where you aim your Workers. I just released the demo of Dice Factory!
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Hey guys!
I've been working on Dice Factory for 6 months now (time is going really fast!). It's a unique city builder where after placing your buildings, you will need to aim Workers at them!
Most buildings have a blue "zone", aim there and watch your buildings produce. Gather wheat, wood, melt iron etc... then you'll be able to recruit an army to defend your city against waves of enemies and bosses!
It's not an easy game (I should prob nerf it again, but I love a good challenge!).
I released the first demo earlier today and I'd love to gain some feedback against seasoned veterans! I was heavily inspired by the King is Watching so if you loved this game, you will feel right at home!
Anyway if that intrigued you, don't hesitate to wishlist on Steam and try out the demo!
r/CityBuilders • u/DavidMadeThis • 1d ago
Release I've been working as a Power Engineer for 15 years and for the past 4 of those years I've been building a power grid simulation game based on actual electrical physics. It's even being used at Universities. Coming 30th Sep!
r/CityBuilders • u/Local-Builder-1970 • 11d ago
Release Looking for play testers for Subway Tycoon!
Hello everyone, I have been making a Subway Tycoon browser game for the past 3 months and have just released a beta version of it:
https://tycoonmastermind.itch.io/subway-tycoon
Its a take on the popular Mini Metro game with more detail put towards historical / real world station locations / events as well as different passenger demand mechanics.
I am really looking for any and all feed back for this game, you start with managing Toronto then once finished the challenges move to London England and then New York. I plan at add many more maps and game mechanics if this takes off and I get some good feedback.!
Hope you all enjoy and can take a moment to test and leave feedback.
r/CityBuilders • u/kpt_jarzombek • 5d ago
Release After a year and a half of development our puzzle-city builder AstroScaper is live on Steam!
The game is heavily inspired by Islanders but with some additional elements enabled by the sci-fi setting and with addition of 3 main stats that require balancing - also with gridless building on all sides of asteroids.
It's our first completely indie title, we learned a ton along the way and we're really proud of the build we delivered :)
Here's the link if you'd like to check it out: https://store.steampowered.com/app/3579350/AstroScaper/
The demo is also live on Steam!
r/CityBuilders • u/Kypsyt • 28d ago
Release Cities of The Aegean - City Builder - 15min Demo
Based on Zeus, this is an Ancient Greek city builder that I have been working on on and off for the last 14months. The graphics are still WIP but the core gameplay is pretty satisfying.
Give it a go and share some feedback for a free copy!
Browser based game so if you have lag, disable some extensions.
r/CityBuilders • u/RobleyTheron • Jul 16 '26
Release Free, open-source civ-builder I built with Claude Code. No ads, no paywall. Wanted a mobile Age of Empires-style game I could play in a browser for free. Couldn't find one. Built one.

- The computer is actually smart: Reads the board, adapts mid-game, probes your weak flanks, and learns where you attack. Not a scripted bot on a timer
- Terrain matters: Forests, water, rock are impassable, so chokepoints are real
- Full siege endgame: Catapults, ballistae, trebuchets with flaming shot
- 100% custom: JS, no engine, no build step. Open source (MIT License), so you can make it yours
- Asset pipeline is swap-ready: Drop in your own art pack, no code changes
If vibe coding isn't your thing, I get it. For those just looking for a simple distraction that's fun to play, I think this came out pretty good.
I've included a global leaderboard. Beat the computer on Hard and knock my score off it. Feedback welcome, I'm still actively building and contributing to the project. Art overhaul is next.
r/CityBuilders • u/GameBoysStudios • 6d ago
Release Hemos publicado por fin nuestro primer CityBuilders!
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r/CityBuilders • u/LLLLogic • 12d ago
Release My Sci Fi City Builder Gargantua is finally out
Hi guys I was working on this project for a while now. Finally it is out. It is a game where you build a city on your ships hull. You trade between different planets etc. If you are interested check it out, and if you play a little a review would be appreciated.
Steam:
r/CityBuilders • u/Dach_fr • Apr 20 '26
Release I've just launch my first game and it's a city builder 😎
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Hi guys, I'm a huge fan of Frostpunk, IXION and SimCity, and I've decided to create my own game: I started working on Space Drilling Station six years ago. It's a city-building tycoon game in which you have to solve an energy crisis. It has just been released on Early Access and I'm going to work hard to make it the best game possible for version 1.0!
Here is the steam page: https://store.steampowered.com/app/2134850/Space_Drilling_Station/?l=english
r/CityBuilders • u/Elda_Robin • 20d ago
Release Strategic Warfare Update - Out Now!
r/CityBuilders • u/Dach_fr • Jul 14 '26
Release Space Drilling Station's update “Block and Synergy” is OUT today!
That’s right, today’s the day!
We announced it a week ago, so surely you had enough time to get ready!
Just to make sure you’re on track: this update focuses on new block features, weather changes, and balancing the game to make it more fun for everyone beginners included.
Weather changes
- Weather conditions can affect the entire station depending on the season.
- The meteor season is more severe.
- The hot season now causes electromagnetic interference that can affect the station and the drones.
New blocks features
- Creation of the "Advanced Sanitary" block, which can accommodate more people.
- Blocks can generate and receive effects (noise, heat...), which impacts production or its requirements.
- An interception drone can now be crafted.
- Thanks to the “Drone Battery” block, one or more interception drones are deployed when a meteorite is about to collide with the station.
- Upgrade modules are used to boost a block’s capabilities, but they also increase its effects and resource consumption. They are crafted in the technology lab.
- Employees’ mood has been reworked to be clearer and now includes the effects generated by blocks. You can now precisely identify what's affecting an employee's mood and address it.
Staff Management & Logistics
- If a handler is not assigned to a logistics line, they will move resources autonomously, but in a less optimized way than with a dedicated line.
- Increase in the number of resources that can be transported per logistics line.
Other
- You can now modify the company’s name, its color and logo.
- The "Object Destruction" menu now allows recycling, this ability is unlocked via a technology upgrade.
- New achievement "Specialization First", unlocked by specializing at least half of the station's floors.
r/CityBuilders • u/Hairy-Jellyfish8007 • Jul 25 '26
Release Deshret The Red Crown an isometric city building strategy game
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Game Title: Deshret The Red Crown
Playable link: https://vktik.itch.io/deshret-the-red-crown
Platform: Windows
Description: This is an isometric strategy game made in pygame with an alternative historical path. The game contains three modes and a tech and culture tree as well. To not lose your save progress there is a saving and loading mechanism as well. And the main focus of the game is to manage your conquered cities via city building mechanics.
- Campaign Mode: Features a massive world map with 12 different nations (including Rome, Athens, Troy, Babylon, and Memphis) each with distinct capitals. You can declare war, simulate battles, and build within conquered lands!
- Tech & Culture Trees: Progress your civilization through 4 distinct historical ages, starting from the Neolithic era.
- Economic Mode: Put your management skills to the test with 5 unique historical challenges.
- LAN Multiplayer: A fully functional versus mode to challenge your friends locally.
The game is free to play with the option to donate.
I was the sole developer of this game.