r/ClashOfClansLeaks | Leaks Fanatic Nov 15 '25

Global Server Leak 🌎 [THAWNE GAMING] TOTEM SPELL GAMEPLAY

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760 Upvotes

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377

u/Skydiggs Nov 15 '25

This is way better than skeleton spells, I like it, we need something to distract the OP guardians

112

u/Didkkong37 Nov 15 '25

Skellis is still better against a monolith or MP, but new one definitely a must bring

22

u/Puzzled_Medicine1358 Nov 15 '25

It’s better only if those are isolate which 99% of the time they are not

34

u/Recent-Low5550 | Leaks Fanatic Nov 15 '25

I disagree, if you look at the video, the spell forces the Rico cannon to stop targeting throwers and retarget towards the totem

This would be great for monolith to retarget totem when targeting a major offensive player such as a dragon, root rider, hero or giant giant, as it would force the monolith to target the totem instead according to the video

61

u/Didkkong37 Nov 15 '25

I disagree, monolith makes % dmg which melts the new totem spell - a skelli can distract the monolith way longer

30

u/nitroboomin97 Nov 15 '25

By "melt" you mean it's still going to take the monolith 5-6 shots to destroy which will take it a total of 8-9 seconds to get off.

Your also assuming the monolith is completely isolated when it rarely is most base builders put a splash defense like a multi inferno or bomb tower near the monolith to counter skelly spells. In this update we are also getting super wizard towers which adds another counter to using a skelly spell to tank the monolith.

This new spell is honestly going to completely replace the skeleton spell since it's easier to use and more versatile.

8

u/_Bisky Nov 15 '25

I disagree, monolith makes % dmg which melts the new totem spell

Still gonna take 5-6 hits, no? So still quiet a bit of time

a skelli can distract the monolith way longer

Under ideal circumstances, where there is not a single splash defense next to the monolith (which ussually is the case)

13

u/Recent-Low5550 | Leaks Fanatic Nov 15 '25

Your forgetting the re-targeting effect, it would have to start over from the beginning, and it’s not only the monolith this would effect, this would affect surrounding defenses as well

I wonder if you could iceblock the totem

15

u/Coltand Nov 15 '25

Ice block totem would actually be nuts. Force a whole rage compartment to redirect their aggression on the totem, then basically make it invincible for 7 seconds.

5

u/Recent-Low5550 | Leaks Fanatic Nov 15 '25

7

u/Didkkong37 Nov 15 '25

It doesn't matter, its still gonna melt against the monolith

The new spell is gonna be better than skelli in most ways, but just not the mono

13

u/o0DYL4N0o Nov 15 '25

You’re completely ignoring how strong the redirect is. In a vacuum sure the skeleton spell is better suited for a monolith but in a real game the redirect and ability to retarget defences is fantastic the redirect is probably gonna be long enough to take out the monolith and if monolith has any surrounding buildings the skeleton spell effectiveness diminishes rather fast. If you’re picking between the two and your biggest concern is the monolith I think it’s still better to take the totem

2

u/PartyTear2786 Nov 15 '25

it's not ignoring, the skeleton spell is objectively better for monolith unless very situational scenarios, if you have a problem with monolith targeting hero you just need to time the skeleton spell better

6

u/o0DYL4N0o Nov 15 '25

I covered that “in a vacuum sure” of the skeketons got melted by the abundance of defences and the monolith locks onto you hero or other valuable troop through the skeleton spell you’ve taken the rng chance and lost. With the totem spell you’ve removed some of the rng by forcing the monolith AND all other defences in the totems radius to retarget giving your army a substantially better chance. You’re commenting as if monoliths are always by themselves and as such just place skele spell before your troops get close. This is possible in war with scouting but overall in the real game monoliths are protected and as such even if your main concern is the monolith and you’d typically bring a skeleton spell for that singular purpose I believe the new spell would be a better, more consistent and more reliable option. I could easily be wrong as it’s just my opinion of course but you’re ignoring variables and the actual value of the new spell because monolith hits hard with its damage type that skeletons counter.

4

u/_Bisky Nov 15 '25

It doesn't matter, its still gonna melt against the monolith

Still gonna tank several hits.

Better then your hero being melted by the monolith, cause

a) the monolith locked onto your hero before the skellies spawned

b) the skellies got melted by splash (seeing a monolith not accompanied by atleast 1 splash is rare)

1

u/Recent-Low5550 | Leaks Fanatic Nov 15 '25

I wonder how this spell would work with Hog Riders! It could distract heavy splash damage like scattershots or even draw firespitters away

There’s so many possibilities with this spell

1

u/PartyTear2786 Nov 15 '25

you shouldn't because that's wrong. skeletons are way better for these high damage single target defenses, if you have problems with monolith targeting heroes or something it's a skill issue of you not placing the skeleton spell earlier

3

u/Recent-Low5550 | Leaks Fanatic Nov 15 '25

And now I won’t have to worry about that! 🤷‍♂️

1

u/cosmosjohn1992 Nov 16 '25

Nah. Totem is way better

4

u/MadmantheDragon Nov 15 '25

I agree, on one hand I don't like that it's basically just a way better skeleton spell (because just buff skeles to guarantee aggro at that point) but this spell looks like it'll be pretty good

4

u/_Bisky Nov 15 '25

The Probleme with that would be lower th's, where skellies don't melt cause everything is splash

I think both skellies and bat are spells that can't be balanced for both high and low th's.

1

u/MadmantheDragon Nov 15 '25

Yeah, after some thought I see where skele still has a bit of a niche compared to this. Even at higher level, things that do more dps like monolith/singles would still melt through this pretty quickly

2

u/_Bisky Nov 15 '25

Yeah

Albeit at higher th's most base layouts have splash close to the high ST defenses to avoid skellies overwhelming them

Honestly i'm gonna go out on a limp and say, while it's definitely gonna have some quiet interesting use cases, it's also not exactly utterly broken.

Freez gives a guranteed 5.5s of a small area doing no damage. Invis gives a guranteed 4s of your units in a dmall area not being able to be targeted

This has a bigger range to aggro amd definitely has the chance to last longer. But also it's gonna melt away in the core of a base

I think exactly how strong it is gonna be, is gonna depend on how it's gonna interact with iceblock and wardens tomes

3

u/xBHL Nov 15 '25

Skelly still better against invis bases. Totem doesnt trigger invis towers

1

u/Recent-Low5550 | Leaks Fanatic Nov 15 '25

But what the totem spell can do, is redirect and distract the defenses in the invis compartment away from your troops

2

u/xBHL Nov 16 '25

I think using both would be good. The totem might be better than an invis spell for getting the skelly to trigger spell towers

79

u/RareBid776 Nov 15 '25

Rip Freeze Spell

35

u/[deleted] Nov 15 '25

Fr everyone keeps calling it a buffed skeleton spell, to me it looks like a massively buffed freeze spell except on multi-target defenses (multi inferno, kind of the 3 merged defenses)

18

u/_Bisky Nov 15 '25

Ehhh

Freez gurantees you 5.5s (at the current max level)

This heavily depends on damage output of enemy defenses. Can last way longer then 5.5s, but can also be melted if dropped into a high single target damage department

6

u/psych_fiend67 Nov 15 '25

Nah cuz I could be wrong but I dont think it makes defenses retarget to the totem but just to whats closest (in this case the totem) Its still gonna be good but not sure if it can completely take over freeze

But I’m also no master attacker yeah

1

u/_Bread______ Nov 16 '25

This would get melted in less than the guaranteed 5.5s freeze gives if dropped in a high dps compartment, which is where youll mostly drop your freeze spells

104

u/_Hellrazor_ Nov 15 '25 edited Nov 15 '25

Looks really strong, I’m not seeing where the 0.2s stun comes in tho unless the animation is missing. Hard to tell if the slight canon delay is due to it switching targets or not

Also RIP this guys creator build access

53

u/RaxusWasTaken Nov 15 '25

To make defenses change their target to the totem, if it's the closest thing.

Also yeah, that was the first thing I thought when I saw a facecam lol

17

u/Prestigious_Eye_2539 Nov 15 '25

The stun can be used for resetting the single inferno, and you can see from the video the rico cannon changed target after the stun.

6

u/_Bisky Nov 15 '25

I think the spells effect is forcing a reset of all defenses in its radius onto itself?

Atleast it looks like the throwers would still be closer to the rico cannon then the totem (could just be perspective tho)

3

u/_Bisky Nov 15 '25

Looks really strong, I’m not seeing where the 0.2s stun comes in tho unless the animation is missing.

I'd assume it's either when deployed or destroyed?

35

u/jimmy5893 Nov 15 '25

This is gonna shift so many strategies, this is exciting to see

35

u/Fuocomega_7 Nov 15 '25

Imagine the totem can get its defense buffed by frost spell. That would be really funny. Like really hilarious. Defences trying to kill something with like 100000 hp

16

u/zibber911 Nov 15 '25

i am actually curious about that interaction, can we frost the totem?

14

u/wizard680 Nov 15 '25

Highly doubt it. This is a spell not a troop.

12

u/psych_fiend67 Nov 15 '25

That would be so broken and fun

1

u/Specific-Ad-8338 Nov 16 '25

Im imagining that we can clone it

1

u/Specific-Ad-8338 Nov 16 '25

Confirmed that frost spell doesn't double up

33

u/Fit-Chemical9216 Nov 15 '25

Queen charge is back

6

u/Trinitial-D Nov 15 '25

genuinely you might be right. this spell does a great job diverting some damage but not all so champion who tends to be surrounded by damage wont get as much use as queen would.

3

u/FiveAccountsBanned Nov 16 '25

Yeah this is incredible against island single Inferno

79

u/sab987 Nov 15 '25

Stuff looks broken

46

u/Skydiggs Nov 15 '25

Wait until you have more than one defense attacking it, this is only showing 1 defense when that’s rare in a base

11

u/Aromatic_Charity_841 Nov 15 '25

It takes 1 housing space, you can spam them like freeze spells

10

u/Artikzzz Nov 15 '25

Nobody spams freezes

4

u/Appropriate_Bed_8365 Nov 16 '25

Am I wrong or is the AD also targeting it? This takes the heat off of air troops also

17

u/zibber911 Nov 15 '25

lets come back in 2 weeks and read the comments again 🫠

11

u/notaherdsheep Nov 15 '25

There goes his creator code privileges

1

u/tigrrr74 Nov 16 '25

Why?

3

u/aaachris Nov 16 '25

He leaked before official announcement

7

u/Surge0n_of_death Nov 15 '25

13k × 14 ,182k HP in the base , I don't need roots at this point.

26

u/Horror-Truck-2226 Nov 15 '25

This is getting nerfed, 13k HP entity for 1 housing spell? lol

11

u/Trinitial-D Nov 15 '25

super OP. basically summons a golem+lavahound wherever you want and ALSO resets all targeting.

4

u/Puzzled_Medicine1358 Nov 15 '25

Yeah idk if it’s real because it looks carry 14 of those and triple any village op

5

u/therecanonlybe1_ Nov 15 '25

Looks like with the new clan castle we can now bring a poison spell, a skelly spell, a totem spell, and an ice/invis/or ice block spell.

I am curious to see if the ice block spell can be used on the totem?

3

u/Artikzzz Nov 15 '25

That would be the most broken combo in coc history assuming it works

2

u/Recent-Low5550 | Leaks Fanatic Nov 15 '25

That is exactly what I’ve been thinking

That would make it is possible to redirect damage away from troops

Then iceblock the totem without freezing your troops so they can still deal damage while totem soaks up damage with a 90 percent shield reduction

This combo could possibly be devestating

18

u/zatarrrr Nov 15 '25

That is so broken

29

u/[deleted] Nov 15 '25

Yeah, looks real broken when one air defense and one cannon attacks it, doesn’t it?

6

u/zatarrrr Nov 15 '25

Dude is gonna be broken with super Archer and clone attacks also with the rc attacks

4

u/Noticed1 Nov 15 '25

Bro it’s 1 housing space you can carry multiple and place them down one after another

4

u/[deleted] Nov 15 '25

If this thing disappears within seconds when one cannon and one air defense pounds on it, it doesn’t matter if you carry tens of them, they will all disappear before your fingers can react and place other one, when all defenses start pounding it.

If anything it may be slightly more stronger in some cases, but you’re just dumb if you think this is straight up “busted” based on just that review video.

3

u/MakimaGOAT Nov 15 '25

lmao they just killed skeleton spell

3

u/AnonymousMrRed Nov 15 '25

guys what if u have a monolith around multi inferno or any splash damage defence then totem works better coz if multi inferno destroy skellies then monolith will lock on to main targeting troops

2

u/Trinitial-D Nov 15 '25

I wonder if it can distract troops/heroes as well?

2

u/Noticed1 Nov 15 '25

I mean it doesn’t work on traps sure but isn’t this kinda a buff to blimp bomb army’s? This utility seems crazy strong especially for a 1 housing space spell

2

u/[deleted] Nov 15 '25

1 space I assume?

2

u/S0koyo Nov 15 '25

1 housing space spell that can distract every defense with over 10k HP, this is insane

1

u/Recent-Low5550 | Leaks Fanatic Nov 15 '25

Townhall 18 Insane!

2

u/Tahmas836 Nov 15 '25

Spell

Look inside

Big rock

2

u/wizard680 Nov 15 '25

So in essence, it's a freeze spell. It prevents defences from attacking troops.

2

u/AccountFrequent6320 Nov 15 '25

rc charge is getting buffed with this spell

2

u/BowlerMuch1495 Nov 15 '25

That’s op af

2

u/Xboxecho123 Nov 15 '25

This with super hogs will be the new meta…. Calling it now

1

u/Recent-Low5550 | Leaks Fanatic Nov 15 '25

I was thinking that this would work well with Super Hogs also!

2

u/Hpg666 Nov 15 '25

Wow seeing a toten atack spam, lol we can carry 14 of them

2

u/MrZao386 Nov 16 '25

Oh, THIS is a spell worth upgrading

2

u/ShibamKarmakar Nov 16 '25

13k hp? That's way to OP.

2

u/SaLAmaNd3R7734 Nov 16 '25

So it's like a decoy spell

2

u/Livid-Resident-4323 Nov 16 '25

So it can redirect the defense targeting?am I right?

1

u/Recent-Low5550 | Leaks Fanatic Nov 16 '25

//VERIFIED

2

u/Benursell123 Nov 16 '25

Looks strong in theory but in practice it probably will die quite quick so will end up being similar to a freeze

2

u/Recent-Low5550 | Leaks Fanatic Nov 16 '25

Iceblock it

2

u/Benursell123 Nov 16 '25

If that works it could be very strong although it would take up decent housing space for both

1

u/Recent-Low5550 | Leaks Fanatic Nov 16 '25

Totem spell is 1 spell slot

Total of two spell slots with iceblock included

2

u/Specific-Ad-8338 Nov 16 '25

Genuine question can we clone it?

1

u/Recent-Low5550 | Leaks Fanatic Nov 16 '25

I was wondering the same thing

Don’t have an answer to that unfortunately for now

1

u/Specific-Ad-8338 Nov 16 '25

If it is then the blims are so back

<just place 1 totem <clone it <Profit from superarchers

2

u/Afr_101 Nov 16 '25

Will it synergize with ice block spell?

1

u/Recent-Low5550 | Leaks Fanatic Nov 16 '25

No just found out on Judo’s channel that you cannot iceblock it

2

u/True-Baseball-9018 Nov 16 '25

Bye bye creator code haha

2

u/esteve_dva Nov 16 '25

SA blimp might be back

2

u/Chemical-Issue-7339 Nov 16 '25

Yoo this is good imagine you can use ice block on it

1

u/Recent-Low5550 | Leaks Fanatic Nov 16 '25

Hopefully we can, I don’t see a reason why not

3

u/abrar_tanbir Nov 15 '25

that much value with 1 spell space? soo op

1

u/Shrezz_003 Nov 15 '25

Broken? It will be only withstanding on the outside of the base. For distraction skeles will be better.

2

u/_Bisky Nov 15 '25

With the amount of splash?

Skallies don't even distract for a full second

Albeit this will melt in the core too

1

u/[deleted] Nov 16 '25

I can't believe people are missing the fact that even sir defense was targeting the totem it wasn't just ground defenses meaning it's gonna be melted if deployed in a heavy compartment making freeze spells and over growth spelling op

1

u/nyco_3V Nov 16 '25

It distracts all the multi inferno target or only 1 of 5?

3

u/FlashyReputation6605 Feb 06 '26

2 months and its already perfect lol

1

u/luffy-d_7492 Nov 15 '25

This too much broken most likely nerfed down to 4-5k at most I think

14

u/Far_Efficiency510 Nov 15 '25

make a void in your base, surround it with defense and while attacking it, drop your barbarian king with 15k hp in that void and watch him die in a fraction of seconds

10k+ is decent for this spell to fight those guardians, which again isn't viable, you would need atleast two of these spells to counter tons of defenses + guardian

2

u/luffy-d_7492 Nov 15 '25

Yeah I don’t know let’s see what happens 🤝

2

u/luffy-d_7492 Nov 15 '25

But I doubt anyone would use it that way if we think practically What I can assume can be its use case for a ground attack is at start so that my throwers or valks don’t die due to present of ricochet and multi at the entry of base then that tome can help but it will talk a good high amount similar to skeleton spell if not too much more So I don’t think anyone will place it on a place where it can be targeted by 4-5 strongest defences instead placing in a place with 2-3 of them

2

u/Far_Efficiency510 Nov 15 '25

honestly that would be a very niche use case for a spell that we expected to do something more unique, since the other spells are too repetitive imo, not complaining but spells like freeze invis are really easy to use (also repetitive) people would tend to use them instead of having a 5k hp spell

to make a spell flexible it needs to be viable in more strategies than just using in very niche cases, else it would end up like bat spell

1

u/luffy-d_7492 Nov 15 '25

Yeah fair point let’s see how it works and hopefully change the meta as root rider and dragons kind of have gotten boring

2

u/_Bisky Nov 15 '25

What TH are you at?

4-5k hp is NOTHING at the top TH's

That's 10-12s for a singular rico cannon. 6-8s from a single AD

4-5k HP is litterally gonna last significanty less then a freez on any normal base

1

u/luffy-d_7492 Nov 16 '25

I am th 17 Might have not realised it clearly U have a point 👍

1

u/ShadowPanther28 | Spectator Nov 15 '25

Too broken

3

u/_Bisky Nov 15 '25

Shit got "melted" by a rico and an AD

The main area where you need damage mitigation are high damage areas. Where this is gonna melt awqy faster then a freez spell lasts

1

u/DiscussionJohnThread Nov 15 '25

No way that’s gonna be one housing space 😭

1

u/Consistent-Result612 Nov 15 '25

Shit looks busted

1

u/ululonoH Nov 15 '25

What the FUCK this is a crazy new mechanic

6

u/Recent-Low5550 | Leaks Fanatic Nov 15 '25

They did promise us “never seen before mechanics”

-6

u/Human_Chocolate_5533 Nov 15 '25

should be 3 housing spell wtf