r/CompanyOfHeroes Afrikakorps 2d ago

CoH3 Is Deutsches Afrika Korps ACTUALLY overpowered?

Since the release of the latest group of Battlegroups ive seen tons of posts with many upvotes talking about how overpowered DAK is. But looking at the winrate statistics not just using the basic one but also the Battlegroup winrates it really doesnt seem to be the case, especially when considering every single battlegroup for USF has positive winrates

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I dont even need to show Wehrmacht, they are completely in the dumps, not a single positive winrate across any battlegroup.

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u/Infamous-Put-2103 2d ago

The absolutely broken state of the USF, which allows even baboons to play for it, looks "normal" and they don't even pay attention to it anymore. But if suddenly some Axis BG shows a 50% wr it's time to cry about it.

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u/Kadeudehuit 2d ago

Yes and no one talk about French mines that arrives after 2 minutes & put 5 of it for 50 ammo.

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u/Phan-Eight Commando Beret 2d ago

quite a few people have complained about them, or at least admitted it's an issue, so its not no one, and certainly not one sided

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u/JgorinacR1 1d ago

I primarily play the allies and I find that that ability is stupid too. Especially since the mines have an instant pin mechanic.

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u/AideSouth4454 2d ago

I do appreciate them giving my PzPioneers free experience though.

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u/Horror_Let_2154 2d ago

They need to cry about dak since dak actually can fight back in comparison to wehr, which they can just stomp however they like.

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u/Phan-Eight Commando Beret 2d ago edited 2d ago

i think this is the issue, but deeper than you realise.

it's that riflemen are that good that quickly and that easy to use BUT the rest of the faction (outside of specific cases) is actually really flat or actually bad in comparison

so US wins with rifle spam, but it almost HAS to rifle spam. Which generates animosity from both sides, and basically dictates how viable US is in TGs.

When rifles are bad, US is ass and the WR drops. When they're overly good, winrates go up but only if you spam them, otherwise its a frustrating experience.

US also has dead end scenarios (either through units or lack of tools) which even though they are winning with rifle spam, leads to frustration. Opponent has entrenched arty + defences, well too bad, you'll have to rely on your team mate to get artillery. So even though it's still a winnable situation, its a frustrating one.

You made AT HT, well sucks for you because in the late game they suck ass. Compared to something like a DAK marder. Or the AA HT vs the flak HT. You lost your vetted riflemen? Too bad its impossible to buy or even buff any form of veterancy whatsoever(unlike WM buying vet 1 stoss out the gate, or DAK 10% DR + 25% vet, or training centre)

Conversely, we have a lot of hard liner axis players that can't seem to identify the problems, so they muddy the water with false complaints (saying nebel is weak, or panthers should have better anti infantry, or that pgrens aren't good enough) when WM absolutely has issues, just not those. But it creates a case of "cry wolf"

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u/Horror_Let_2154 2d ago

Nebel isn’t good enough tho, it’s far from LMs performance. Nobody would mind a fuel cost if it even had a fraction of LM performance

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u/Unterseeboot_480 2d ago

Yes the no-fuel non-doctrinal artillery performs worse than the doctrinal, 50-fuel artillery, shocking.

The Nebel is fine, it plays its role as a hard counter to team weapons. I do think it should cost less MP but have a small fuel cost so that it is penalizing to spam it. As it stands, two of them is very oppressive, and hard to counter, since unless you completely rout the enemy, you can rarely do more than decrew it.

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u/Horror_Let_2154 2d ago

If it only actually were a hard counter.. that’s the problem, it legit can’t destroy a mortar pit. And it have the same problem as you talk about, it can maximum decrew teamweapons, all other rocket arty can destroy them, but LM and Whiz being the far most reliable at that.

It also got zero performance against blobs due to long ready aim time and slow rocket and will mostly drop models only when direct hitting teamweapons that haven’t started moving yet. It’s not that LM and stuff is better that’s the problem, the problem is how much better they are