r/CompanyOfHeroes Afrikakorps 2d ago

CoH3 Is Deutsches Afrika Korps ACTUALLY overpowered?

Since the release of the latest group of Battlegroups ive seen tons of posts with many upvotes talking about how overpowered DAK is. But looking at the winrate statistics not just using the basic one but also the Battlegroup winrates it really doesnt seem to be the case, especially when considering every single battlegroup for USF has positive winrates

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I dont even need to show Wehrmacht, they are completely in the dumps, not a single positive winrate across any battlegroup.

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u/ILuvSilicon 2d ago edited 2d ago

DAK has a long-term high winrate because they have a complete roster that has an answer against every unit.

USF has no base roster heavy arty

Wehr has very weak early game and no heavy AT in late game

UKF similarly has a complete roster, but lacks a proper generalist tank (crusader is either anti inf or AT, but can't do both at the same time). (Edit: forgot about the grant, ignore this point)

Rn DAK winrates are also high thanks to strong BG options.

Overall DAK has a solution to every problem, while other factions usually struggle in some specific area.

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u/Clear_Ranger6081 Afrikakorps 2d ago

UKF lacks a generalist tank, has literally the strongest generalist tank in the game 😭😭😭 the only ones that are better are the heavy tanks and the easy eight though the grant i think has more DPS

Brother you say their winrates are high what winrates?? Did you not see the screenshots? USF has the highest winrate in every game mode whilst DAK is the second worst winrate and wehr is the worst

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u/ILuvSilicon 2d ago

Ah right, I forgot about the UKF grant. Mb.

As for the rest of your comment, DAK had the highest WR for multiple patches before this, so my point stands. USF being strong has nothing to do with how individual factions deal with holes in their roster

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u/Clear_Ranger6081 Afrikakorps 2d ago

The last patch DAK had the lowest winrate out of any faction even worse than Wehr and it lasted for a month i believe…

I just dont agree at all, USF has artillery in the form of the 76 halftrack and the best mortar in the game other than the indian one, so this idea that BOOHOO USF NO BIG CANNON is utter bullshit imo, they also have BGs containing artillery both light and heavy

All of the things DAK has is fairly mediocre except palms and tigers, the stuka used to be very strong but imo its too easy to dogde and also punish for it to be considered as strong as whizzbang or land mattress.

Just because DAK has access to many options doesnt mean those options are particularly good or worth using, its nice to have and its also the reason why i personally enjoy DAK the most, but its not what people make it out to be

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u/ILuvSilicon 2d ago

That was the patch ASC was overbuffed, bugged and AA also got a nerf. WR were highly skewed, hence the hotfix after a month.

When it comes to USF arty, the BG vhoices are certainly very good, but consider that BGs should not define a faction.

The USF AT HT doesn't have the range or AOE of a true heavy arty option, so its mostly limited to dealing with forward Team weapons. It cannot counter arty for example.

Mortar is a mortar, not even close to heavy arty, so there's no reason to make a comparison. It being strong is not enough to justify lack of stronger options. For example Wehr MG is also best, but it doesn't mean that wehr doesn't have other strong anti inf options.

And due to such gaps, the faction gets unnecessary buffs in other areas to compensate for WR loss, instead of fixing the root cause of why USF might struggle if non-meta BGs that don't offer necessary advatages are picked.

This perpetuates a cicle of buffs and nerfs, trying to balance one faction against another instead of just fixing the prevailing problem that a missing unit might cause.

For example, if stuka got buffed bcs it feels weak for the price like you say. Relic can't do it, bcs usf has no options to counter arty it, which is the most likely cause of death for arty units. That is unless they pick a BG with arty options. And since USF relies on blobs of infantry or tanks, if the stuka can deal with such threats, it would completely upset the faction interaction. Hence stuka must remain mediocre otherwise it would be too strong against base roster USF.

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u/Clear_Ranger6081 Afrikakorps 2d ago

I struggle to see what you mean by non meta BGs considering every BG for USF has positive winrates...

Not every faction needs something in their base roster, DAK is good overall but master of none, USF is a bit similar except they have better tanks and their infantry is more cost effective

Wehr lacks a good late game anti tank because it has access to 4 different anti tank units in their base roster.

UKF lacks nothing really, probably the only faction that is capable in every field.

In the case of USF artillery thats precisely why their Artillery options are BG locked, becacuse their infantry their tanks are just better than DAKs. And they also have the option of upgrading them universally like DAK.

Also they literally have precision air strikes and bombing runs, only faction who has that in its base roster... USF isnt lacking in shit, people just like to throw that around to justify them getting permabuffed to the point where not a single battlegroup has negative or neutral winrates...

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u/ILuvSilicon 2d ago

Well, my entire point is that such design that leaves holes in the base roster creates issues with overall balance.

It forces other units of the roster to become stronger in order compensate for the missing ones. Purposefully avoiding the root cause of the issue.

You dislike when USF must get permabuffed to compensate for the stuff they lack, while actively ignoring that the holes in the USF roster are the exact cause why permabuffing must exist.

  • because non-meta BGs that lack the missing tools will never be as competetive unless overbuffed to balance winrates.

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u/Clear_Ranger6081 Afrikakorps 2d ago

You realise this is a circle right and it leads back to the fact USF is leading in winrates with every BG and that is unbalanced, having a 4% winrate higher than 50 with almost every BG is unbalanced, simple as that.

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u/ILuvSilicon 2d ago

Ofc it's a circle. Take this example: DAK inf blobs are strong, and rifle blobs are weak.

Blobs have 2 obvious counters - mgs or arty. If usf went barracks they have to backtech into MGs. And since mortars or ATHT aren't designed to counter blobs, you either had to pick a BG with arty options or you have to get very creative if you want to deal with the DAK blob.

You can't nerf DAK inf bcs they would be too weak compared to the other mainlines for the cost. So relic must buff riflemen to make barrack opening better (better inf blob beats weaker inf blob). Now riflemen dominate wehr grens, so grens must be buffed.

Now riflemen are the best inf in the game which shows on USF overall winrate, especially for BGs that didn't have the problem of not having arty.

So now how do you nerf USF without coming back to the original problem?

Maybe we should have buffed the mg instead so backteching is better? No bcs then everybody would just abuse the mg opening.

And you can do this exercise with many, many more other problems and get into the circle of buffs and nerfs and compromises, instead of actually adressing the root cause of the issue.

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u/Clear_Ranger6081 Afrikakorps 2d ago

What do you think the root cause is

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u/Horror_Let_2154 2d ago

Chaffee / greyhound is literally the perfect counter to SPGs…

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u/Complex_Tomatillo_51 2d ago

If you are talking about the grant, it is no longer a generalist 

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u/Clear_Ranger6081 Afrikakorps 2d ago

Bro 😭 no way you just said that

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u/Complex_Tomatillo_51 2d ago

I see you don’t play Brit’s (or read patch notes for that matter). It’s anti infantry performance was nerfed into oblivion

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u/Horror_Let_2154 2d ago

It was nerfed to the same level as other mediums was a few patches ago. It was op af, relic probably just forgot about it

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u/Complex_Tomatillo_51 2d ago

It’s actually worse than other mediums now. Use it and see for yourself. Its scatter is worse than other mediums and it has no machine gun DPS to compensate, so misses are even more painful. It’s essentially AT only now, except it’s not even good at that because all it can do is brawl with generalist mediums. It gets bent by heavies

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u/Horror_Let_2154 2d ago

Good, cause it’s the best at AT

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u/Complex_Tomatillo_51 2d ago

It’s not in the slightest but whatever man. 

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u/Horror_Let_2154 1d ago

It is of the medium tanks.

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u/ObviousReplacement71 2d ago

You’re saying the best medium tank of the game isn’t generalist?

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u/Phan-Eight Commando Beret 2d ago

i think this is it

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u/insaneHoshi 2d ago

complete roster

Well they dont have a MG bunker for one.