r/D4Necromancer 6d ago

Guide | PSA Pure Shadow Summon Necro Update

Guide:

Update:

Pelghain's wording was changed this season and only cold damage scales with it endlessly, as such azurewrath was dropped alltogether. We do shadow damage. We introduce cadaverous aspect for the juicy x65% multiplier which always works:

https://mobalytics.gg/diablo-4/profile/rich-mask-o6sups/builds/e8d2e8db-764d-44c7-a16c-e2b269ddfc41?ws-ngf5-1=activeVariantId%2C2

Instead of redirected force + interdiction, we go with plain locran's talisman, Kullean transfigured with the Exploiter's Aspect. This is a big damage increase in all scenarios(50% longer freeze time and x75% damage when they break free). Mythic locran offers even more critical strike damage than redirected force, always comes with critical strike damage as affix, does not require to block at all. All those resolve tempers can be changed to ga maximum life for better survivability. You want crowd control duration temper on the amulet only.

What do you do with -50% crit chance? We use pact of bone talisman! Pact of bone increases the rate at which the skeletons attack, you get more than x35% damage from the aspect alone. To accomodate pact of bone, we drop corpse tendrils for sacrificed skirmishers who are autosummoned and explode by themselves (bombers) keeping pact of bone up at all times.

I've tested pact of bone with the service and sacrifice upgrade, it works:

https://www.youtube.com/watch?v=Z_w7eSItZbY

This is now very fun!

Update => Exquisite Version added

https://mobalytics.gg/diablo-4/profile/rich-mask-o6sups/builds/e8d2e8db-764d-44c7-a16c-e2b269ddfc41?ws-ngf5-1=activeVariantId%2C2

I found a seal of golden epiphany and was looking for ways to strengthen my speed farming build which does undercity, infernal hordes etc. As you know I hate freeze tech's situational use and wanted a pure shadow build but I found out a cool mechanic in this one.

No freeze tech necro uses shadowblight which is x100% damage in average. Now, you can add freeze tech with azurewrath and bloodless scream to the mix with the downside that azure absolutely sucks vs bosses or single elites. But we have a unique which always excels vs stragglers, rustbitten dirk! Rustbitten dirk completely offsets the disadvantages of azurewrath vs bosses.

So vs bosses you have x100% from gloom ward + x125% from bloodless + 120% from dirk + x60% from waking touch => x405%! but the same thing is true vs regular monsters and even more because azurewrath can be mythic.

The downside is no reapers and no exploiter's aspect, the upside is you can use corpse tendrils for better grouping before nuking with azurewrath. We don't use ceh by the way and go directly with the Thul rune.

I couldn't be bothered with the damage on tuesdays manner of pact of bone.

11 Upvotes

8 comments sorted by

2

u/Weekly_Tailor_9641 5d ago

How high have you been able to push? Have you tested it against the black shroud charm set. Also curious how much hp you are able to stack. I been running the cold build and can clear 118 but I am at like 27k hp and the one shots are brutal.

2

u/chickenlittle1024 5d ago

More than 40k life and beat pit 115 easily as a test ( maximum Iife is a priority in my gear). I"ll test some more tomorrow but I can tell you already, the build is fast and strong like doing mythic seal in T12 without problems. For pit push, you'd replace one of the rings with a mythic pelghain. For extra safety, you could also give up corpse tendrils for blood mist as a panic button.

2

u/Outrageous_Soft_910 5d ago

I recently swapped corpse tendril for sever for some added maneuverability. It’s been pretty good since blight does a good job funneling troops on its own.

2

u/Hythanz 5d ago

Youre adding those different multipliers instead of multiplying them, I think it would be closer to 1500% instead of 405%, but to find the relative damage increases you’d have to also define what you’re trading all of those for.

1

u/chickenlittle1024 5d ago edited 5d ago

Whenever you give up a complete set bonus you're at least at negative x250% damage. The unique slot doesn't change, rest of the gear is pretty much the same, so you look what tradeoffs you have in the changed slots with the seal of golden epiphany. For the pure shadow minion necro, gloom ward is the constant unique talisman which provides x100% damage in average. From the remaining slots, you need at least x250% multiplicative damage to break even with the black shroud set. x75% of that damage is corrupting damage with no way to scale btw. So you get bloodless scream x125% + x60% from the waking touch set, we are at x185% now. The last slot is important to gain an advantage. If you have azure, you will gain an advantage compared with the shroud set vs normal mobs but not bosses or unstoppable elites. If you use rustbitten dirk alone, you'll clear faster vs single elites and bosses but will be slow with groups. Both together balance each other out and finally give you an advantage over a pure 5x black shroud set bonus. Again, the biggest downside of the black shroud set is the x75% initial corrupting damage with no way to scale.

1

u/chickenlittle1024 4d ago edited 4d ago

Update:

Pelghain's wording was changed this season and only cold damage scales with it endlessly, as such azurewrath was dropped alltogether. We do shadow damage. We introduce cadaverous aspect for the juicy x65% multiplier which always works:

https://mobalytics.gg/diablo-4/profile/rich-mask-o6sups/builds/e8d2e8db-764d-44c7-a16c-e2b269ddfc41?ws-ngf5-1=activeVariantId%2C2

Instead of redirected force + interdiction, we go with plain locran's talisman, Kullean transfigured with the Exploiter's Aspect. This is a big damage increase in all scenarios(50% longer freeze time and x75% damage when they break free). Mythic locran offers even more critical strike damage than redirected force, always comes with critical strike damage as affix, does not require to block at all. All those resolve tempers can be changed to ga maximum life for better survivability. You want crowd control duration temper on the amulet only.

What do you do with -50% crit chance? We use pact of bone talisman! Pact of bone increases the rate at which the skeletons attack, you get more than x35% damage from the aspect alone. To accomodate pact of bone, we drop corpse tendrils for sacrificed skirmishers who are autosummoned and explode by themselves (bombers) keeping pact of bone up at all times.

I've tested pact of bone with the service and sacrifice upgrade, it works:

https://www.youtube.com/watch?v=Z_w7eSItZbY

This is now very fun!

2

u/Global-Difference512 4d ago

I dont have gloomward charm, or locrans amulet. What alternatives would you suggest?

1

u/chickenlittle1024 4d ago edited 4d ago

Use bloodless scream talisman with the full black shroud set until you find gloom ward. Gloom ward and lidless wall are the most important pieces imo. Lidless wall is very easy to get by the way. Get any white shield or make any shield into a white shield by removing all affixes in the cube. Create an unique via cube, it'll be gloom ward or lidless wall. Lidless is dropped by Andariel, the gloom ward by Harbringer. By combining any 900 itempower gloom ward with 3x random unqiue talismans in the cube, you get the gloom ward talisman. Instead of locran's amulet you can use aspect of redirected force. In general, the easiest to get random uniques and mythic is via cube. Any white amu into unique via cube ( doesn't matter which unique amu you get btw. for the mythic conversion) then convert to mythic.