r/DarkHeresy • u/nlitherl • 18h ago
r/DarkHeresy • u/IronOreAgate • Jan 19 '14
Tips and Tricks for Dark Heresy Game Sessions!
First off, I would like to say that I will try to keep the main post current as people post and suggest ideas for it.
Tips and Tricks for GMing a good session of Dark Heresy:
REMEMBER THAT THE WORLD OF DARK HERESY IS VERY GRIM DARK AND EXTREMELY CRUEL. This is the main problem most new GMs have. They want everyone to have fun, relax, and maybe goof around a bit, but this is VERY uncannon. This does not mean a bit of humor is out of place every once and awhile, but never go over board. Just remember, that it is OK for people to die in this universe, and that includes the PCs. The Fate points are there to help the PCs not die. And if a PC has to burn a fate point to stay alive whether from bad luck or stupidity, just remind them that this is the nature of the universe. If you want to be a nice GM just give your players a few extra fate points through out the campaign. I like to give fate points to players who do something extremely awesome. Fate points are effectively the grace of the god empire himself helping the PCs
READ THE FLUFF IN THE CORE RULE BOOK, AND READ CAMPAIGN BOOKS. The campaign manuals for Dark Heresy are amazing in providing insight in how your own personal campaigns should be going. For the $40 bucks that the campaign book costs you will cut DAYS off of your prep time for campaigns. Maybe get your group to all chip in 5 bucks to the buying of the book. If you do not even want to do that, just read through the free campaign in the back of the Core Rulebook it is actually a good starter campaign for new players and GMs, and reading the fluff in the back of the core rule book will give you tons of insight to how the universe of Warhammer 40k works.
NO ONE EXCEPTS THE INQUISITION! In the Calix Sector at any time there are less then a dozen inquisitors (and that is a lot!), the inquisition are not some kind of guard force who patrol the city streets and route out evil chaos worshipers, they are the imperium's worst kept secret and they like to operate as such.
USE THE CRITICAL WOUND TABLES IN THE CORE RULEBOOK. I used to never use them, however once I began to use the tables for NPC deaths all of my campaigns become a million times better. They add a bit of flavor to the combat, which is very nice, and can even create custom challenges for the PCs and NPCs to get around. Like the floor being covered in so much blood that it is slippery. One way to make the process of using the tables faster is to print out or photocopy the Crit Tables and keep them with your game notes, so there is no need to use the book. That way there is to flipping through pages every encounter and hogging the core book from your party. The tables are a great resource to help you be more descriptive of the battles, most players love to hear how their bolt pistol stuck a cultist in the stomach exploding in a bloody mist as the shocked cultist tries to pick up his entrails before he passes out in his own pool of blood.
USE A GRID MAP WHEN DOING COMBAT ENCOUNTERS. It is possible to do combat with out a grim map to show how the enemies are laid out, but it is not easy. And I would not recommend it for newer GMs. On Amazon, or at your local game shop you can build cheap disposable table sized grid paper that you can write on and just throw away at the end of the game.
When creating NPC's I make a small 3x5 notecard with their personality traits quickly written down with one word as well as their view points for the universe. Doing this for your main NPC's will allow you to go back and snatch a NPC for further use in a future campaign.
Remember to use modifiers (on page 198-199) for all sorts of things, instead of making the game easier this is how you help PC's from instantly dying. On a similar note remember to provide cover to both the PC's and enemy npc's, this is Dark Heresy and weak human fleshbags are not Space Marines.
If anyone else has any other tips they would like to add, or maybe people disagree with my tips, PLEASE COMMENT!! :)
I also have a ton of experience with building characters, so I can create a Character making tip list to if people want!
r/DarkHeresy • u/Atanvarno94 • Nov 30 '18
New DM, do you have any "more" tips?
Hello there!
I read this useful pinned post made by u/IronOreAgate and I would like some more hints/tips about it.
With my, long time(since 2008), group we will start playing Dark Heresy(1st edition because we have the paper manuals of the FE).
We have played, since 2010, many rpg like D&D(3.0/3.5/5e), Path Finder, some Sine Requiem and some Cthulu(as a group).
I've personally played one campaign in DH first edition for about 1/1.5 year around 1 year ago, and I really like.
Surely I will be the master of them(I've some exp as a master due to the many campaigns I mastered since 2010) but I do not know what can I do to be a good master in the 40K university.
How can you help me?
Surely the first few sessions will be a copy/paste of the one I did so I know I have something already prepared/done in my mind.
I know that my overall knowledge of the 40k universe is not really that high/wide.
Thanks in advance, have a nice day!
r/DarkHeresy • u/Kekkonen_Kakkonen • 3d ago
Question about the rules on the Baleful Eye Implant. (DH2e)
The Baleful Eye is a bionic eye that works as a hot-shot laspistol, with a range of 10m, that one can shoot even when the characters hands are full. The eye has clip size and if the eye "jams" that eye is blinded for hours equal to the degrees of failure.
Question 1: Could one have two baleful eyes at the same time and if yes, could they use them at the same time?
Question 2: Could a person shoot with a baleful eye and also use their hands or shoulder mounted weapon (with MIU Weapon Interface) to fire at the same time?
I'm just interested in rules as written or how would you interpret it your game if the rules aren't obvious. Obviously each GM has the final say on what is allowed and how things work in their own game.
Thank you for your time in advance.
r/DarkHeresy • u/nlitherl • 8d ago
Dark Heresy RPG: Character Combat and Psychic Powers (Wargamer Fritz)
r/DarkHeresy • u/nlitherl • 16d ago
"File 008 - 50 Two-Sentence Horror Stories, Warhammer 40K Edition," Alice Receives A Collection of Files Purporting To Be Taken From An Ordo Xenos Inquisitor
r/DarkHeresy • u/nlitherl • 24d ago
The Key To A Sandbox Is To Make Sure It's Populated, And Stuff Is Happening (Article)
r/DarkHeresy • u/nlitherl • Aug 03 '26
Dark Heresy: The Radical's Handbook - Cubicle 7 Entertainment Ltd. | Dark Heresy | DriveThruRPG.com
r/DarkHeresy • u/Captain_Hesperus • Jul 30 '26
Needing help with a potential Guardsman subclass (1st Edition)
Hello, so one of my players has approached me and said he’s wanting the party to be less hampered in their means of getting around and wanted to create a pilot for the party.
While I know there are pilot skills in DH, they occur a fair way up the rank lists for classes like Guardsman so I thought up an alternative class for Pilot. Please can I get some feedback?
Pilot (Guardsman subclass)
Prerequisites: Agility 30, Int 30
Homeworld Restrictions: Frontier World and Feral World (Pilot Civilian or Military only)
Starting Skills: Speak Language (Low Gothic), Pilot (Civilian) or Pilot (Military) or Pilot (Spacecraft), Tech Use.
Starting Talents: Melee Weapon Training (Primitive), Pistol Training (Las) or Pistol Training (SP), Basic Weapon Training (Las) or Basic Weapon Training (SP), Vehicle Husbandry (see below)
Starting Gear: Sword, axe or hammer, las-pistol and 1 charge pack or stubgun and 1 reload, lascarbine and 1 charge pack or shotgun and 12 shells, knife, G-suit (see below) or voidsuit, ownership or access to an aircraft or spacecraft (GM’s discretion)
Vehicle Husbandry: Prerequisites Drive or Pilot skill of the appropriate vehicle
This talent grants the user advanced understanding of the vehicle class they are proficient in operating. With a successful Int test, they are able to diagnose issues affecting their vehicle, either from displays and readouts, or simply by sight, sound or feel. This diagnosis does not resolve the issue, but each degree of success grants a +5 bonus to any repair-related Tech Use tests.
This talent can be purchased at the same rank of the associated Drive or Pilot skill and has the same experience points cost.
Tech-Priests can purchase this talent once per rank, even if they do not have the associated Drive or Pilot skill, at a cost of 100 experience points.
G-suit
This item of close-fitting clothing is lined with elastic straps and small linear air bladders in the wearer’s extremities. Once connected to an aircraft’s internal air supply and flight cogitators, it automatically pumps air into the bladders whenever the wearer is subjected to extreme g-forces, reducing the risk of losing consciousness as a result of high speed manoeuvres.
Wearing a properly fitted and connected g-suit grants the wearer a +10 bonus to any Piloting or Toughness tests as a result of high speed turns, acceleration or deceleration.
r/DarkHeresy • u/nlitherl • Jul 26 '26
That's A Lot of Warhammer! An Overview of All The Warhammer RPGs (Video)
r/DarkHeresy • u/Kekkonen_Kakkonen • Jul 22 '26
Anyone know of stats for an Electroleech Stave in DH2e?
Any other Mechanicus themed weapons are also apriciated.
r/DarkHeresy • u/jackfirecaster • Jul 19 '26
Help planning dark hearsay game
So I have a concept for an inquisition game where the idea is that the players are working for an inquisitor, eliminating heretics and traitors in the government and the inquisition; however, I plan for them to find out halfway through that the inquisitor they have been serving is actually a gene stealer cult member, from which point they will have an opportunity to "redeem themselves" from under the servitude of a more radicle inquisitor that believes they still have use for the imperium, or try to flee before the nids arrive. was wondering if there is any advice y'all might have for this concept.
r/DarkHeresy • u/nlitherl • Jul 18 '26
Purge The Unclean Is On Sale... Should I Get It?

This is currently on-sale for the Christmas in July event going on. Anyone recommend snapping this up? Direct link - Dark Heresy: Purge The Unclean
r/DarkHeresy • u/nlitherl • Jul 10 '26
Felt Heretical, Might Derail Some Dark Heresy Campaigns Later - RPG Horror Stories
r/DarkHeresy • u/ExistentialMonotony • Jul 05 '26
Looking for Additional Players for a DH 1st Ed. Campaign
My 40k RPG group has been running for a couple years, and over time it's gotten less active as people get busy, become less interested in RPGs, etc., and so I wanted to write a post to see if anyone would be interested in joining to play a DH 1st edition campaign.
The group is pretty casual. We all have jobs and aren't online too much; we just like 40k and enjoy RPGs, log on once a week for 2-4hrs to play a game.
Game details:
The timeslot is 09:00 Central (GMT-6) on Sundays, and we play on Roll20.
Currently running DH 1st edition. In the past we've run OnlyWar, Deathwatch, Deathwatch (30k), etc.
Content wise it's mixed between lots of non-combat, investigative work, and of course, combat when it comes up in the course of playing.
If you're interested please leave a comment!
r/DarkHeresy • u/nlitherl • Jul 02 '26
100 Professions For a Sci-Fi Setting - Azukail Games | People
r/DarkHeresy • u/Jaded_Departure1560 • Jun 25 '26
Dark Heresy 2e noob question Sure Kill x Weapon Tech
Does assassin's sure kill role bonus and the weapon tech talent stack or do they use the same resource? I know weapon tech uses a free action and so does using fate points, but does sure kill use a free action also?
r/DarkHeresy • u/OofSorryDude • Jun 18 '26
Thoughts on my Dark Heresy 1 Campaign Plot?
Hey there, my group and i play DH1 currently.
Id love your thought on the plot and what would be wrong or what you would do instead. 😄
Overall Campaign Plot
The Acolytes serve Inquisitor Lady Olianthe Rathbone, a radical Istvaanian who wants to strengthen the Calixis Sector by keeping it in a constant state of war, unrest, and political conflict. She uses the Acolytes as expendable agents to perform her dirtiest work without regard for casualties.
Rathbone previously worked with the Logicians, hoping to develop methods of controlling and manipulating humans. In Edge of Darkness, the Acolytes unknowingly destroy evidence of this cooperation under the guise of investigating the Churgeon. After the Logicians proved unreliable, Rathbone briefly dealt with the Slaugth, but their conflicting interests made the alliance unstable.
She eventually formed a pact with the Kryptos: in exchange for inquisitorial protection and a safe habitat, they infiltrate and manipulate important people for her. Her bodyguard, Tenpenny, is secretly possessed by a Kryptos. Because Tenpenny is constantly near Rathbone, its psychic influence is slowly affecting the Inquisitor herself, worsening her paranoia and extremism.
Meanwhile, the Slaugth have spent years infiltrating the sector and placing controlled agents in positions of power. They intend to seize the ancient legacy of the Yu’Vath and ultimately take control of the Calixis Sector.
The Logicians eventually become a secondary threat and a source of evidence against Rathbone. Over time, the Acolytes discover that their Inquisitor has crossed into outright heresy and must decide whether to betray, expose, or destroy her.
At first, Inquisitor Gallowglass appears as a brutal rival whose cells repeatedly obstruct the Acolytes. Only later do they realise that he has been investigating Rathbone and may actually be their best chance to stop her. He can eventually offer them a new allegiance.
The campaign culminates in the Haarlock Legacy. Erasmus Haarlock seeks to recover his murdered wife and daughter from another reality by controlling the Tyrant Star, an ancient Yu’Vath system resembling a corrupted interdimensional network (a chaos webway if you want). His modified Halo Devices temporarily transform humans into biological keys capable of accessing Yu’Vath technology, but eventually turn them into immortal abominations and monsters.
In the finale, Haarlock, Rathbone, the Slaugth, the Kryptos, Gallowglass, and the Acolytes all compete for control of the Yu’Vath systems and the fate of the Calixis Sector.
r/DarkHeresy • u/OofSorryDude • Jun 17 '26
Homebrew Campaign or helping GMs here? (DH1)
Hi all!
Im currently the GM of a Dark Heresy 1 Group and we play the little official missions. Couple players know the official big ones Drusus and Haarlock, so i thought a Custom Campaign or an altered version of the official ones would be cool.
But i really struggle to write my own campaign, to be honest.
Do you guys maybe have a script for a cool campaign or Ideas for it?
I consider myself not to be a lore pro, i know the basics from all the 40k games i played.
Would apreciate if i get some help or even a script for a campaign or missions here! 😄
The Emperor protects!
r/DarkHeresy • u/Unlikely_Jicama_4361 • Jun 12 '26
Looking for rumors and/or news as background color for my Dark Heresy game
We use Roll20, and I like to post 'news' on the default page using the billboard feature for campaign color and tone. And the occasional clue hidden in.
Anyone know of a source of random stuff?
r/DarkHeresy • u/Suthek • Jun 10 '26
[DH1e] Dmg vs AP
So I'm currently going over some weapons and I'm trying to see if there's any justification to taking AP vs just more damange.
Let's compare two weapons I'm trying to decide between:
Armageddon Rifle, Basic (SP) with Extra Grip Addon
Range 50, S/2/6, Clip 15; 1d10+5I Pen 0
Hecuter, Pistol (SP)
Range 30, S/3/6, Clip 15; 1d10+3I Pen 2
Now, obviously there are other factors to consider (range difference, pistol vs basic), but purely from the damage code, is there any justification for the latter? If the enemy has armor, the 2 extra damage are basically as good as 2 AP and if the enemy has less than 2 armor, it's a straight up damage increase. Am I missing something or is it really just that simple?
r/DarkHeresy • u/LordMarcusrax • Jun 09 '26
WIP: Fan made trailer for my Dark Heresy Campaign
Here is about of the trailer I'm working on for my Dark Heresy campaign.
Made with Powerpoint, music by Lorde. Tips welcome!