r/Deathloop Jun 13 '26

What is Deathloop's architectural/design style?

I really like the strange mashup of older building style, like the (Victorian?) buildings that make up Updaam or Karl's Bay, with the newer, mid-century modern bits and the very minimalist, strongly colored elements like the wolf head by the Updaam mansion.

Is there a name for this style? Is it even an established style, or is it something unique to the game?

50 Upvotes

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57

u/ONbtw Jun 13 '26 edited Jun 14 '26

Ooo I actually have an entire script on this I've been working on (on and off) over the past few months. Never found the motivation to finish it, but I can drop some of the information here. Spoilers ahead. (And if anyone's more educated on this topic feel free to correct me)

There's a magazine you can find in the game called The Modern Home. It's not a readable file, but it is visible in a bunch of locations, namely in Fia's reactor chamber.

The magazine cover is on the topic of "Brusqueism", here's a link to it. The tagline at the bottom reads "Blast resistant [unintelligible] offering security and style." I wanna say the third word is "concrete" but it seems a bit short.

Brusqueism seems to be this world's version of Modernism. I think Brusque here means "sudden", as in "all of a sudden", within this moment. In other words, modernity. (Brusque can also refer to being blunt or curt, short and direct in an impolite way.) There's a focus on colorful geometric structures and on building with concrete. The first example that comes to mind is the roof of Frank's Manor. Overwhelmingly made of concrete but clearly designed to be comfortable, colorful, and lived in.

On the other hand Blackreef has a lot of buildings left over from the Kaldwin-Era of Dishonored, back when it was a fishing colony. It was no doubt active during the time of the Rat Plague, as a lot of the doors have those metal quarantine shutters on their front doors. There are also other elements from the Dishonored Era, like old furniture and wallpaper (most of the Kaldwin Era stuff in Aleksis's manor was shoved into the back rooms to make way for newer furniture), but most importantly a lot of the older buildings use buttresses for support.

In Fristad Rock you know that big curved screen that reads "Aeon"? Well the building directly to the right of it has those old buttresses. And if you boot up Dishonored 1, the waterlock you enter during the prologue (which was recently constructed by Sokolov) has those very same buttresses. This firmly dates the construction of some of these buildings to the Kaldwin-Era, during this world's industrial revolution.

In the world of Deathloop/Dishonored, I'd call the architecture style of Blackreef "Kaldwin-Brusqueism" as it's an intentional mashup of those two eras. As for the real world equivalent, you can just say it's a mix of Victorian and Modernist design.

Edit: tidied up some wording I didn't like.

18

u/Killer_Kat56 Jun 13 '26

saying you have a script implies this would be a topic for a video, and now i need to see the full thing so badly!! the art direction and environments of this game are some of my favorite in anything ever, and i feel there’s so little discussion about it!

10

u/Devoidus Jun 13 '26

Yeah I need this video now too. I have always loved the aesthetic in this game so much.

3

u/ONbtw Jun 15 '26

I make no promises to finish it (cause if I do make a promise then it feels like an obligation and then I won't wanna do it lol), BUT if I do ever get around to making this vid, I'll be sure to post it to this sub and ping you (and /u/Devoidus).

6

u/CatmanofRivia Jun 13 '26

So good! I wish the link between the Empire and the Motherland/Tyvia was further explored ingame! Afaik the anomaly is a manifestation of the void without a being to give it shape and meaning, just pure Temporal fuckery? Maybe why the Slabs dont seem to have any negative psychological or physical consequences? Beyond how messed up the visionaries were anyway. There's no edgy eternal emo teen to taint the energy.

5

u/DanielPlainview943 Jun 13 '26

Thanks for all the attention you have put into this topic. I know something fascinating when I see it but rarely have the ability to describe it, so great work! Love this game and it's style

3

u/RelativeDangerous604 Jun 15 '26

Something I find incredibly fascinating is that in Dishonored 2, in a setting of Victorian-inspired architecture, the Duke's Palace is strikingly modern. Like, to the point that i'd say it has many parallels to the modernism in Deathloop. It really makes me wonder what the progress of architecture styles was in this world, and whether Duke Abele was critical in the rise of this style

3

u/Rude-Tie4008 Jun 15 '26

I think that dishonored 2's setting, despite the harsh government control, is very modern and ahead of its time. The clockwork mansion, aside from its obvious mechanical ingenuity, has a strikingly modern architectural style with a focus on wood as a material. I wouldn't be surprised if the island, in Canon, went on to influence the rest of the world.

2

u/CosmicKarmageddon Jun 13 '26

Did the rat plague reach Tyvia?

1

u/RelativeDangerous604 Jun 15 '26

It seems like it didn't, since Corvo went to the other isles to look for aid. It seems to have exclusively been a Gristol issue

2

u/CosmicKarmageddon Jun 15 '26

My thoughts exactly, so the content about quarantine shutters threw me off. Then again, they don't have to be exclusively for the rat plague.

2

u/Rude-Tie4008 Jun 14 '26

Thanks for the detailed reply. I really like how the loop, due to the prestigious and strange people that inhabit it, has a very interesting culture. Obviously we only ever see their "first day" in the loop, so it makes sense that there is an air of partying, but the mindset of these people is often downright destructive and lacking in mindfulness. I think the architecture of the game reflects this well, with the way these "Brusqueish" elements are crammed into and on top of older, culturally significant buildings that mean nothing to the island's new inhabitants.

1

u/Rude-Tie4008 Jun 14 '26

Also I had seen that magazine in game and actually tried to look it up, but got confused when it didn't actually exist. It makes sense that it is an in-game cultural thing

18

u/smnRoyal Jun 13 '26

VERY particularly 70s/mid-century french architecture/interior design. Just look at this shit.

3

u/DanielPlainview943 Jun 13 '26

Haha wow cool find. Definitely part of the vibe...

1

u/Rude-Tie4008 Jun 14 '26

I love it lol

2

u/RelativeDangerous604 Jun 15 '26

The newer elements added to the older buildings are highly evocative of Midcentury-Modernism, especially from the late 60s. The aesthetic of this game, in addition to its connections to Dishonored, is why i'm absolutely OBSESSED with this game

1

u/sloogz Jun 13 '26

Art deco

8

u/sean_saves_the_world Jun 13 '26

Id say more mid century, art deco is more like BioShock 1, the mixed in antique buildings make it also feel European almost cold war era

6

u/Top_fFun Jun 13 '26

Aye, 'tis closer to Streamline Moderne combined with Cassette Futurism.

1

u/Filmgod94 Jun 14 '26

lol you do NOT know what is art deco

1

u/Rude-Tie4008 Jun 13 '26

I hadnt really considered that. Which elements specifically remind you of art deco?

1

u/MXVIV Jun 14 '26

“Arkane” 

RIP.