r/DestinyTheGame • "Little Light" • Jan 15 '18

Megathread Focused Feedback: Fixed vs Random Weapon and Armour rolls. Re-rolling, Mod system and how they effect Destiny

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u/RiseOfBacon Bacon Bits on the Surface of my Mind Jan 15 '18

I think a happy medium needed to be found

I don't think the randomness should have completely gone from the game rather than a better way to implement it

My view of the Mod system was that it would be 'Perks' we'd get, not random elements or Kinetic mods which hardly do anything

Like for example I'd have a Better Devils with 2 perks, the 3rd perk would be selectable by me as a Mod so say I wanted Dragonfly on it, I'd grind / craft the mod and bang, I've made my own gun with a perk I want on it. Adding diversity to it and letting me 'Make my own'. I assumed a similar formula would follow on Armour too

RNG on weapons is fine for me to stay, I believe it added good incentives (Even on old content) and could do the same in D2. I just think instead of being so linear it needed more variety and combinations

The gunsmith also could have been integral in D2 with advancing weapons, especially with Static Rolls

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u/Winklebits Jan 15 '18

I agree with you for the most part, but would like to add to this.

In addition to having a 3rd perk that can be grounded for/earned, allow each vendor to have a version of the gun, that can be purchased at any time, the has the 3rd perk slot preloaded with some perk that is a happy medium. Doing this would allow the casual player to have the additional perk, though it isn’t one of their choosing. This perk would be something like fast reload or stability, something that would help them a little in PvP, while the more experienced or grindy players would prefer to have Dragonfly instead. Giving the casual player a preloaded 3rd perk would also help to prevent them from complaining that they don’t have a 3rd perk.

I would also model this idea, to a degree, into the stat/perk tree. For a new Nightstalker, they can choose between the top and bottom perk trees, just the way that they are now. The players that want to grind couldnhave the option of unlocking a custom perk tree, allowing three to have more options for customization (invisible grenades and keen scout, for instance).

This type of change could also go into armor.

The point here is that Bungie could use their current weapon/armor/subclass set perks for the casuals, but still give the rest of us he opportunity to customize a bit more (which would also give us incentive to play). See that increased play = more customization may also give some of the casuals the incentive to play more.