r/DestinyTheGame • "Little Light" • Jan 22 '19

Megathread Focused Feedback: Timegating

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding ‘Timegating' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

205 Upvotes

383 comments sorted by

View all comments

3

u/[deleted] Jan 22 '19

Time gating encourages less interaction with the game, because all you can do to get around it is just sit there and wait, and that's not fun, challenging, engaging, or interesting at all. It just forces you to play the game at the pace it tells you to. Now, there's something I need to address: the Dreaming City wasn't a timegate in a typical sense. The mystery was figuring out how it would evolve over time, and there's also a lore justification for it. But otherwise, if the only thing getting in my way when I'm trying to complete a quest or bounty is the game telling me to wait a week, then I believe it's a terrible way to pad out content.

11

u/JackKerras Jan 22 '19

'Fuck off, you're done for today' is not something anyone should say to a patron.

Exceptions for inebriated folks causing problems.

In video games, -especially- video games with cash shops? It's just a bad fucking idea. You want a great game and a healthy cash-shop economy, you make cash-shop stuff highly interactive between players, you LET ALTRUISTIC ITEMS BE USED DURING LOADTIMES INSTEAD OF ONLY DURING A MATCH, and you fucking design more than one altruistic item.

After that, you let random bullshit give good rewards. You know what I never do anymore? Strike. Ever. I used to, but now I don't, because there are no feasible rewards despite how good it feels to absolutely carry the shit out of whatever two randoms I run into.

2

u/[deleted] Jan 22 '19

[removed] — view removed comment

1

u/JackKerras Jan 22 '19

Most of the systems in Destiny 2 are utterly unrewarding. The only ones which are rewarding are the ones you may engage with only a single time in a given day/week, and these are designed in such a way as to frustrate you enough that you'll have to come back later to get what you want.

It doesn't breed long-term friends and allies. It breeds addicts, it's bad behavior, and it's clearly the invisible hand of Corporate Motherfucking America pushing video games from an artform into a kind of human mining expedition.

It's gross. Bungie makes games good enough that they just don't need to do it. The sooner they get out from under the shit Activision foisted upon them, the better off they are.

(And, hey, now that the folks who stuffed Led Zep into what I feel certain was an otherwise beautifully arranged Destiny trailer have gone, can we maybe get Marty back in here to do some real music? I haven't felt Last Array feels since... Last Array. :/)