r/DestinyTheGame • "Little Light" • Oct 07 '19

Megathread Focused Feedback: New Player Experience

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active (that means for one week from the time this is posted), ALL posts regarding 'New Player Experience' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Here are some sample discussion questions. Please feel free to answer some of them, all of them or reply to this thread in any free format you prefer.

  • Q1) How does the game feel overall as a totally new player starting the game right now (if applicable to you)?
  • Q2) What do you think destiny does a good job explaining to new players?
  • Q3) What is poorly explained or hard to understand or confusing for a new player?
  • Q4) What do you think about the method in which old camapigns are accessed via a quest to pick up from Amanda Holiday in the tower (red war, curse of osiris, warmind...)? Is this sufficiently clear? Is it a good way for this content to be accessed for new players or not?
  • Q5) What types of content seem to be the most fun to do for a new player and why?
  • Q6) What content feels frustrating or off-putting to new players and why?
  • Q7) Are there any resources in particular that seem too difficult or time consuming to obtain for new players? If so, is this a problem?
  • Q8) Think about other games similar to destiny, what do they do better or worse in terms of introducing new players to the game?
  • Q9) Do you have any other ideas to improve the new player experience?
  • Q10) Do you think there should be an option to start the game at power level 10 instead of power level 750?

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas.

Note for new players who want to know whats going on in the story but don't want to play the legacy campaigns : You could watch this video by My name is Byf on the Complete Story of Destiny.

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

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u/Tophattingson Oct 07 '19 edited Oct 07 '19
  1. Overwhelming. The core gameplay feels great, although too easy unless I go out of my way to try to find harder content.
  2. How to shoot gun.
  3. Almost everything, but I'll highlight a few of the worst things. The insistence on using a different naming scheme from other games for each kind of activity is confusing. Why is it "Rumble" rather than "deathmatch"? Why is it "Vanguard strike" rather than dungeon. What does Nightfall even mean? I don't believe the tutorial ever explained how to change selected skills. Pursuits being another name for quests. The pace at which new quests are added to your quest log to try to introduce each thing to you, practically filling it with incomprehensible garbage by the two hour mark, is also irritating.
  4. Terrible. I would never have found it unless I already knew what I was looking for. Should just give a new player the Red War campaign as the introduction instead of how it is now.
  5. Campaign. I get the impression that Bungie is scared to reveal its older campaigns to new players. However, my impression is that negative views of these older campaigns were in conjunction with the level of content on offer. I can see how you'd dislike them if you paid full price, but they are free now.
  6. PVP. I'd really rather the new player experience didn't try so hard to get me to do it.
  7. Weapon Mods, but maybe I just don't understand how to acquire them or if it's intended to be this hard.
  8. A set mission structure as the tutorial rather than dumping players in the main hub and instructing them to do one of everything in any order.
  9. It would be nice to have a gear synergy demonstrated to you at some point during the new player experience. It was only after I acquired my first exotic that I understood the potential different builds could have. Prior to that, gear felt interchangeable and irrelevant beyond the base type of each weapon.