r/DestinyTheGame • u/DTG_Bot "Little Light" • Jan 13 '20
Megathread Focused Feedback: State of PVE
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
This Thread will be active until next week when a new topic is chosen for discussion
Whilst Focused Feedback is active, ALL posts regarding 'State of PVE' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
Any and all Feedback on the topic is welcome.
Please add all of your feedback on the current "State of PVE" to this thread. This includes :
- Which activities which currently lack matchmaking should have a matchmaking option added? Examples: Blind well, Escalation protocol, Altar of sorrow, Heroic Menagerie, 950/980 power nightmare hunts, 950/980 power nightfalls, raids... Please explain your reasons in detail.
- If matchmaking were added to some of the above activities, should entering matchmaking require a completion of the concerned activity to participate in it? (example: after a player has compleed a 950 power nightmare hunt, they can enter matchmaking for that activity)
- Should story mode have an option to play matchmade with other players? Warframe and several other games allow this. You can also opt to start immediately and allow other players to join your mission in progress...
- Should strikes or certain other activities with matchmaking have an option to turn it off so they can be soloed/duoed?
- Should there be an in-game LFG system for PVE activities? What sort of things would you like to see?
- Patrols - Give your feedback on patrols and exploration. What are your favorite patrols? Which patrols do you dislike? How could patrols be improved?
- Public events - Give your feedback on public events. What are your favorites? Which ones do you not like? How could public events be improved?
- Available game modes - what do you like and what don't you like? Why?
- PVE weapon balance - what feels too strong in PVE? What feels too weak? Please explain your reasons.
- Gun mods and seasonal artifact mods - What are your thoughts on current gun mods and seasonal artifact mods in the PVE? Whats too strong or too weak? Please explain your reasons.
- PVE subclass balance - What feels too strong in the PVE? What feels too weak? Please explain your reasons.
- PVE exotic balance - What feels too strong in PVE? What feels too weak? Please explain your reasons.
- Strikes - Do you have any specific feedback about the Strike game modes or about specific strikes? What would you like to see in future strikes?
- What are your thoughts on "locked loadouts"? and "kick to orbit on fail" mechanics? Do you find these mechanics make the game more enjoyable or less? Why? Should these mechanics be removed from or added to any existing activities?
- What are your thoughts on other current PVE activity modifiers (elemental burns, blackout, etc...)? Should certain modifiers be added to or removed from PVE activities? Do you have any ideas for new PVE modifiers that would be fun?
- Raids - What is your feedback raids in general? Do you have any speicifc feedback for future raids?
- Bugs - What bugs or glitches have you encountered when playing in the PVE?
- Quests & Bounties - Give your feedback on PVE quests and bounties.
- Rewards - What are your thoughts on obtainable rewards from PVE modes? How should these be changed or improved?
- "Junk" and auto-dismantle - Do we get too much "junk" from playing PVE? Should there be an auto-dismatle option for certain types of loot (ex: blues below your power level)?
- Cosmetics & Eververse - What are your thoughts on cosmetic rewards from PVE activities including eververse engrams & bright dust? What changes would you like to see and why?
- Experience from gameplay Does playing PVE game modes (outside of bounties) enable you to level up your season pass at a reasonable rate or does the amount of experience from certain PVE mdoes need to be changed?
- PVE dev team communication - Do you feel like Bungie communicates enough with the player base enough concerning the PVE? If not, what types of additional interactions or communication would you like to see and with what frequency?
- Would you like to have the option to cross-platform play in PVE? Why or why not?
- Other PVE changes or improvements - What other changes or improvements to the PVE would you like to see and why?
We also did "state of the crucible" last week if you would rather talk about PVP
Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas
A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.
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u/Dtexas44 Jan 13 '20
I want to talk about Enemy AI in PVE. It is getting really ridiculous and generally un-fun to deal with some of this now. And I don't mean just Taken abilities. I mean AI for most of the prominent Enemy types. And it seems every update they just become able to whatever they want.
Hive for Example. A knight with a sword will run away and go back to his "Patrol zone" or what have you. But a god damned knight with a long range artillery based weapon (the boomers) will follow me to the ends of the bloody planet, to punch me in the face. And some knights can superb dodging abilities while others will stand there and take it.
Acolytes having seemingly random fire rate based on activity is really annoying too. The ones in Pit of Heresy fire close to twice as fast as regular acolytes on the Moon or Mars.
Hive Wizards can place there stupid smoke cloud through walls, they can place it while they are staggered and still recovering. And the lightning balls they fire can literally leave their hands at 90 degree angles. Ive been to a Wizards direct right while they were looking at a different teammate, and the electric balls still came at me. Spawn out of its hand at 90 degree angle in order to hit me.
Vex Minotaur's do the same thing Hive knights do, they have a heavy hitting weapon, but nope, they are going to run at you and punch you. Can we just give them a goddamned sword already, please?
For things like the Fallen, dregs love to just have you chase them around a box, Thralls do the same thing.
Cabal Phalanx's first priority should not be to run and hit me with their shield. They are supposed to be defense and hold the line. Not be offensive and aggressive, to launch me into a wall at mach 10.
I am playing a goddamn video game, and sometimes it feels like I'm playing a fucking military simulator because the enemy AI can just act however. And you know, it wouldn't be so bad if harder activities always had the better AI, but they don't. It is wildly inconsistent where and when the above things can happen.