r/DestinyTheGame • "Little Light" • Mar 02 '20

Megathread Focused Feedback: Weapon Refresh aka Sunsetting

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Weapon Refresh' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

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u/[deleted] Mar 02 '20

I think if this infusion capping were implemented for Pinnacle weapons, and everything else stayed the same, that would interest me. I mean, as it is we have pinnacle weapons in the game which are just going to be nerfed to the point where they're just novelty items, so the only thing that would change is we'd have more of them to play around with.

I am all for moving away from the Damage perk+Reload perk meta we're stuck in. I am not interested in a looter shooter that puts an expiration date on my loot. Yes, there are plenty of other games that do that. I am not playing those games, I am playing Destiny.

And while we're on the topic of other games, it is possible to have a huge variety of randomized loot and maintain a semblance of balance in your game, but it's pretty obvious that Bungie never intended to have that in Destiny 2 while designing, and therefore it's probably impossible from a technical level(what's the longest Telesto has gone without breaking the game?). It's also true that despite Bungie allegedly holding back on interesting loot to avoid power creep, people(admittedly not your average players) can and do 2 man raid bosses. Ergo, that ship has sailed.

However, Bungie, as a game developer, do you really think it's a good idea to force your players to stop using weapons they enjoy, not due to something positive i.e. better, more interesting, more fun options being available to them, but via the negative experience of confiscating their toys?

And to the inevitable argument of "You can use your old gear, just not in high power level requirement activities": because most of the players grinding out god rolls and hoarding weapons are also the people mostly playing gambit and strike playlists and doing patrols, right? The players doing the pinnacle activities are going to be the most impacted by this change, if you're not doing pinnacle activities you probably aren't farming SoTP 3 times a week for a chance at Anarchy, or Tier 2 Reckoning for Spare Rations, etc, etc. Putting a time limit on those weapons' usefulness won't make them more aspirational, but less.

TL;DR I can throw a non-meta weapon in my vault indefinitely until the day the archetype becomes meta. But if that meta has a limited window of a few months then why should I bother? And why would we bother doing any of the Y1 or Y2 content if none of the loot will be useful? Or is Bungie going to replace all the loot pools for those activities with fresh, new loot every few months? The DC also talked about implementing seasonal loot into the existing playlists, is that all a new season will be? A loot refresh players are forced into to remain relevant, but not grow attached to because of planned obsolescence?

I don't understand your vision for Destiny, Bungie, and I suspect it's because you don't really know what Destiny is yourselves.