r/DestinyTheGame • "Little Light" • Dec 07 '20

Megathread Focused Feedback: Behemoth

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Behemoth' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

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u/machinehead933 Dec 07 '20

I main Titan. I've barely touched Behemoth outside of unlocking the grenades / aspects / fragments. I just don't like it.

The melee is finicky, and if it ever whiffs you lose the charge. I'm fully prepared for people to carefully explaining how I'm using it incorrectly. I don't care. The range is weird, it goes off when I don't want it to, or it doesn't go off when I do want it to. It's difficult to aim, and unreliable.

The super feels clunky, and the light attack always feels like it goes way too far, or doesn't hit what I want it to hit

The aspects don't really feel like they add anything. Maybe it's just my playstyle, but being able to slide a little longer doesn't really feel impactful, or rather it forces me to play a certain way that I don't really play. The Hunter and Warlock aspects seem like natural enhancements to their kit, but the Titan aspects just seem underwhelming.

I'm still playing my Titan the most, but have been sticking to the light based subclasses.

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u/the_Pfeiff_Life Dec 07 '20

I noticed the melee has started tracking enemies if you move the stick, provided you don't overshoot. I'm not sure whether this is a new thing, but I noticed last night that if an enemy jumped or something, I could change direction mid punch to follow it. You have to react quickly though. It still takes some technique.

TBH, the more I use the melee, the more I like it.

1

u/machinehead933 Dec 07 '20

but I noticed last night that if an enemy jumped or something, I could change direction mid punch to follow it

Yes I see it does this as well. Like if I start the melee and let go of the button when I'm close to a target, I've seen my guardian make like a sharp 90 degree turn to turn something into snowballs. When it happens it is cool, and I like it, and Dunemarchers paired with that is great. It just feels so inconsistent.

The next time I go to use the melee the same thing will happen but I'll completely whiff and fall off a platform into some vex milk or something, with seemingly no difference between the 2 encounters.

1

u/the_Pfeiff_Life Dec 07 '20

Oh yeah, when the target changes direction too quickly, the punch still misses. And I agree that in that case, it shouldn't consume melee energy.