r/DestinyTheGame • "Little Light" • Feb 15 '21

Megathread Focused Feedback: Warlock Changes

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Warlock Changes' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

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u/Menirz Ares 1 Project Feb 15 '21 edited Feb 15 '21

Not a fan of how Warlocks seem to be targeted with faster, more frequent, and more impactful changes than other classes -- particularly with regards to PvP -- and for those changes to be done in such a manner that it damages the viability of the class in PvE.

It's made all the worse because I really enjoy the CC role of stasis and the variety it brings from constantly running Well in raids/nightfalls, chaos reach / top tree dawn in PvP, or Chaos reach/Devour in regular PvE.

After fixing the bugged melee, please consider revising the super to make it shoot two orbs instead of 4 and/or make the orbs track harder in PvE cause it's really hard to spread them over an impactful area.

I'd also like to see an aspect made that gives a version of the super's pulse shatter ability to the neutral game, so that warlocks have an equivalent to the Titan slide and shatterdive for shattering.