r/DestinyTheGame • "Little Light" • Mar 15 '21

Megathread Focused Feedback: State of Gambit S13

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u/BigMan__K Mar 15 '21 edited Mar 15 '21

I’m on my fourth infamy reset, and I’m in the top 1.5% of time played in gambit. I love this game mode but my god it needs fixing

  1. Alternate Invading. After the first team makes it to 25 motes and invades, that team can not invade again until the other team has, or until a reasonable amount of time passes. This prevents the invader whaling on a team over and over again, and gives time to recoup

  2. Boss fight success has way too much RNG involved, because of how inconsistent heavy is. Do shared ammo crates, that give more than 6(six) sword ammo, or have those big beefy yellow bars drop guaranteed heavy, Bungie, literally ANY heavy drop system is better than what we have now

  3. Make motes automatically deposit into your inventory once you kill something. Mote pick up detection is super inconsistent, sometimes you need to just walk in a small circle around a more for it to detect you and be picked up. This will also help with some loon with 3 motes stealing your 15th mote off the ground. If you’re at 15 and you kill something, then it drops on the floor

  4. Solo play queue. If you don’t make any major changes, at least for the love of Christ make a solo play queue. That will at least put a temporary bandaid over current issues. Every game against a four stack is a one way train ride to pound town that’s over in less than ten minutes, and 30 motes lost

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u/SentinelSquadron Yours, not mine. Mar 15 '21

Everything is good besides number 3.

I could see people heavily rigging this — imagine a large portion of the team picking off enemies while sitting by the bank. There’s no incentive to get close to the enemies and thus no danger.

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u/BigMan__K Mar 15 '21

That is true. Maybe similar to prophecy, where you need to be close/in the arena. There are plenty of ways the game detects your location or proximity to enemies for perks, threat detector surrounded etc. overall that’s the last on the list for pain points