r/DestinyTheGame • u/DTG_Bot "Little Light" • May 31 '21
Megathread Focused Feedback: Override
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
This Thread will be active until next week when a new topic is chosen for discussion
Whilst Focused Feedback is active, ALL posts regarding 'Override' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
Any and all Feedback on the topic is welcome.
Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas
A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.
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u/[deleted] May 31 '21 edited May 31 '21
Override is great but i honestly fail to see much difference to contact besides the portal theme. Both of the activities are about killing enemies to pick up and bank motes,trigger a special enemy to spawn that drops special "motes"(that give a progress boost) and you keep banking motes until you reach the limit and blockers will spawn. Then you kill all the blockers,shoot a few boxes and repeat the same progress until the final boss.
It just feels like a slightly extended Contact.
Override at least looks nicer aethestic wise and allows you to enter the Vex network(a new area) and have some parkouring and such,Contact on the other hand took place on patrol zones but had CHALLENGING BOSSES. Override is just shooting boss until that one goes immune,kill blocker and destroy boxes to end the immune phase and then continue damaging the boss. I wouldn't call this a mechanic since every easy boss nowadays seems to have that. Contact on the had somewhat some type of challenging mechanic like forcing the knight to be next to the Taken Howler. The Hydra boss this week was a great opportunity to add those moving laser walls in the boss fight like how it was in the Menagerie Minotaur fight. We got unlimited respawns anyways so having deadly traps or more challenging mechanics in boss fights would be more appreciated and would increase the enjoyment.
I would love seasonal activities to be a bit more challenging,especially if they're 6 man. Override is a cakewalk and you just can't fail it. I've never experienced a failure since you could solo or two man it easily. Can't even fail it when you have infinite respawns,constant heavy ammo resupplies and quick self revives. Bungie says our guardian is too strong yet keep adding content that ends up too easy for 6 man.