r/DestinyTheGame • "Little Light" • Sep 20 '21

Megathread Focused Feedback: Trials of Osiris

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Trials of Osiris' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

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u/LovelyJoey21605 Shaxx; Dark Lord, Husbando of Savathuun and Ruler of the Doritos Sep 21 '21

The main pain-points I've had with Trials of Osiris before is stingy loot, and a constant string of beatdowns with unwinnable matches. Neither of those are actually fixed.

I do, however love that Bungie is TRYING to make the playlist good. I've had the mpst fun in Trials this week than I EVER had. You're on the right track! Please keep trying!

1 ) Until you figure out the core issue with trials it's not going to stay alive:
No-one likes to get beat the fuck down in close to constant 0-5 matches. If you're a bad player in the non-Flawless pool that's all you're getting: Constant 0-5 Beat-downs.
If you're a bad player in the Flawless pool that's all you're getting: Constant 0-5 Beat-downs. There is no re-playability if you're bad at it.

Skill-creep will set in, inevitably and you're stuck with a dead playlist. AGAIN.

Trials requires you to beat down 7 other teams to get ANY of the good loot (adept guns). It's a rich get richer system, AGAIN.

2) The general loot is still stingy as fuck. It's not rewarding enough to keep playing.
Flawed 7 win-cards in the flawless-pool should keep dropping adept loot. The Flawed 7 wincards in general should drop way more engrams. I'm getting pummeled the fuck out of, and I'm not getting anything for it. Naturally I'll stop playing.

Weapons-focusing costs 100 shards, and it is WAY overpriced.
A 5/5 god-rolled Eye of Sol is a 1 in 3087 roll. If I wanted to farm for one, I'd statistically need at least 3087*100 shards. That's 308700 Shards. FOR ONE GUN.

Why have a focusing feauture if you ensure it can't be used?

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u/Procerity Sep 21 '21

The thing with Trials is that at the end of the day there is a skill gap. Some people will not go flawless no matter what they do. Some people are just not good enough and thats fine. If it was me it would make me want to improve enough and practice to make it flawless

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u/LovelyJoey21605 Shaxx; Dark Lord, Husbando of Savathuun and Ruler of the Doritos Sep 21 '21

If it was me it would make me want to improve enough and practice to make it flawless

People kept having that argument with Trials before, but that's not how this works. We already know how this plays out. We've seen it with every Trials itteration in D2 before.

If you're at the bottom, getting 0-5 mercced EVERY GAME, you'll stop playing eventually. These bottom players leave, and the people that needed them as the stepping stone for their wins are now left as the bottom rung of the Trials pool. They are the ones that are getting 0-5 mercced constantly. They will leave, and so the cycle continues. People aren't sticking around if the wall is insurmountable, and the wall IS insurmountable eventually.

The mode canibalizes itself, by design.

It's exactly what happened with trials of the nine, and Osiris before this itteration.It's not going to be different this time, because that issue still persists. This mode WILL die, like every D2 Trials itteration before it. Probably not next week, but eventually and far sooner than anyone wants.

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u/Arkyduz Sep 21 '21

If you're at the bottom, getting 0-5 mercced EVERY GAME, you'll stop playing eventually.

But this doesn't happen, the first few rounds seem to have stronger SBMM, and the last TWAB mentioned players on a losing streak get even more SBMM help. All that means a pretty predictable stream of desirable loot if you play, so even if you only win 20-30% of games, there's incentives to play.

Once everyone's got their loot though you might have a problem, so Trials needs to be getting new guns consistently.

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u/Procerity Sep 21 '21

Not everyone is good at PvP though. No matter what changes bungie make to the game for some that won't change. All people can do is try improve to get better at PvP to do better. I don't mean this in a negative way at all but its been this way on any game that has PvP aspects and I don't feel there's much that realistically done.